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"~misfit~" <misfit61nz@yahoot.co.nz>, in a display of leetness, fell down the
stairs, tripped over an urn, and then threw a cracked sash at Baal...
>Stephen van Ham wrote:
>> "~misfit~" <misfit61nz@yahoot.co.nz>, in a display of leetness, fell
>> down the stairs, tripped over an urn, and then threw a cracked sash
>> at Baal...
>>
>>> I found that my "firing squad" necro really struggled in 1.10. I
>>> mean, he was no killing machine in 1.09 but 1.10 basically killed
>>> him.
>>
>> Is that a "firing squad necro" in the way that Jabber uses the term?
>
>I'm not sure. I tried a skellimancer in 1.09 and the damn skellys died all
>the time and did about 0.3 damage. I deleted him and made a magemancer
>instead and that worked lots better. However in 1.10 it takes all day for
>the mages to kill anything and I no longer have 30-odd of them.
>
>> Certainly, there are some 1.09 builds that looked pretty poor when
>> ported to
>> 1.10, but I think saying "most" was a weeeeeee bit of an exaggeration
>> on Roy's part.
>>
>> I have a few characters from 1.09 that I ditched when 1.10, but quite
>> frankly, they were kooky builds that weren't exactly at the top of
>> the heap to begin with.
By and large, though, I can pick one
>> of my 1.09 accounts at random, grab a character, and start playing in
>> 1.10.
>
>Ok. I can play most of mine in hell too but they're nowhere near as good as
>the ones made for 1.10.
Sure, but they still "work" though, right?
One the main hurdles I guess a lot of people found going from 1.09 to 1.10 was
the increased need for elemental resistances right from the start of hell, and
seemed to lead to an overreaction (talking generally, not refering to you or
Roy here) by people, as they'd say suddenly characters were "nerfed", where in
fact simply adaptation of existing gear was sometimes required. Same for
builds that relied on the higher cap on physical damage reduction items, and
so on.
Synergies of course were new, but as it stands now, many skills that have
synergies are quite frankly way overpowered if you max them. It stands to
reason therefore that without the synergies, you might have a character that
does half the damage the synergised version (for example, moreso for elemental
skills than physical damage ones, though). Half of overpowered = build that
still works. Heck, in some cases, one third of overpowered still = build
that works.
Bob will at this point be thinking, "hey dudes, I just stopped by to say
Hello!"
--
Hamster-HC, level 19 Barbarian, West HCL
CombatTwit, level 13 Barbarian, SPF single-tree tournament