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Xpost agd, agd2.
I found my first Ohm this season. This gets me thinking of making a
WWSin. Unfortunately, I'm not into PvP much, but I wonder if she can
be a suitable PvM build. Before I actually make a Chaos, there is a
question I would like to ask.
"Can I release TS charges by using WW?"
If not I won't be doing much damage, will I?
I will of course max Venom and Claw Mastery. I can foresee +5 skills
total, bringing WW to level 6. But will this be enough damage in Hell?
I have never played a WWBarb, how much damage does a level 6 WW do?
This brings me to my next 3 questions:
"Does Crushing Blow work with WhirlWind?"
"If it does, does it work in the same manner as other melee attacks?"
"Same questions for Critical Strike."
My plan is to equip the Natalya claw, Duress, Highlord, Guillame,
crafted gloves with IAS and crushing blow, resistances and leech rings,
GoreRiders, and Verdungo or Strings. I will switch to Harlequin,
Marrowwalk, and Soul Drainer if CB doesn't work. Any comments or
suggestions on these items? I do not have the runes for CoH, so the
Duress is there to stay. I do not think the unique claws are good
because none has ITD. I think Natalya's ITD is what makes this build
viable; therefore, this is also there to stay unless someone has a
strong argument against it. I do not have the runes for Fury (the only
other possible ITD claw) either.
Mana burners will be an issue, therefore I need to consider using
Insight for my merc. However, I would like my merc to use Reaper's
Toll for the CtC Decrepify to compensate lack of damage from WW. Any
thoughts here, especially those who have played WWSins or WWBarbs?
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Alex Holtz schrieb:
> Xpost agd, agd2.
> > I found my first Ohm this season. This gets me thinking of making a
> WWSin. Unfortunately, I'm not into PvP much, but I wonder if she can
> be a suitable PvM build. Before I actually make a Chaos, there is a
> question I would like to ask.
> "Can I release TS charges by using WW?"
I'd say yes, but only on the first hit. Doesn't make much sense IMHO.
> If not I won't be doing much damage, will I?
Damage output is somewhat limited, yes. But that can be fixed by using lots of CB.
> I will of course max Venom and Claw Mastery. I can foresee +5 skills
> total, bringing WW to level 6. But will this be enough damage in Hell?
Only +all skills count, not +assassin skills.
> I have never played a WWBarb, how much damage does a level 6 WW do?
> This brings me to my next 3 questions:
> "Does Crushing Blow work with WhirlWind?"
Yes!
> "If it does, does it work in the same manner as other melee attacks?"
Yup
> "Same questions for Critical Strike."
No idea.
> My plan is to equip the Natalya claw, Duress, Highlord, Guillame,
> crafted gloves with IAS and crushing blow, resistances and leech rings,
> GoreRiders, and Verdungo or Strings. I will switch to Harlequin,
> Marrowwalk, and Soul Drainer if CB doesn't work. Any comments or
> suggestions on these items? I do not have the runes for CoH, so the
> Duress is there to stay. I do not think the unique claws are good
> because none has ITD. I think Natalya's ITD is what makes this build
> viable; therefore, this is also there to stay unless someone has a
> strong argument against it. I do not have the runes for Fury (the only
> other possible ITD claw) either.
I tried both Natalyas and Bartucs and found Bartucs the better choice.
> Mana burners will be an issue, therefore I need to consider using
> Insight for my merc. However, I would like my merc to use Reaper's
> Toll for the CtC Decrepify to compensate lack of damage from WW. Any
> thoughts here, especially those who have played WWSins or WWBarbs?
I wrote a report about my WWsin here in the group a while ago. However, Google Groups seem to have lost my posting. But I still have it in my archives
<quote>
Ever since 1.10 came out I wanted to make a Whirlwinding Assassin using a Chaos claw. But at the same time, I was convinced that I would never be able to get a hand on a legit OHM rune. So I stopped thinking about it during the first ladder season. But with the second season, I had some luck with hellforge rune drops early on and begun to plan for mule hellforge rushes.
After two or three rushing sessions (I have access to up to five D2 installations which allowes me to rush 3 mules along with the questing Smiter and a high level helper), I finally had collected enough ISTs, MALs and GULs to cube up an OHM. But I still needed a three socket elite claw with nice skills. After endless hell cow and baal runs without finding a usefull sleeve I checked the indiablo.de trade forums and traded a 3 socket Suwayyah with +2 Dragon Flight/+3 Death Sentry for an UM rune.
In the meantime, I had leveled Chaotia to 57 thus having everything ready to start the chaos. I got only 292% ed - low end, but the range is only 290-340 (I hate variable stats on rune words, especially on high end rune words).
Now I had to get the feeling for a new skill (well I had played WW Barbs before, but still) at lvl 57 in mid Nightmare. In Hardcore mode of course. With the most valuable item I ever had. Strange feeling . To my surprise, it worked better than I had dreamed of, given the fact that slvl 1 Whirlwind gives -50% damage. So Chaotia made her way to the remaining quests of Nightmare with ease and grew old enough for her final equipment:
Chaos claw
Upgraded Bartucs with ed jewel
UMed Guillaumes face
Duress wire fleece
Gore riders
Crafted dual leech hit power gloves
String of Ears
Raven Frost
Rare 7% ll 5% ml ring
21ish Mara's
2 +3 Shadow Skill claws on weapon switch
Of course, a Fury claw would perform better and is strongly recommended by the guide on diabloii.net, but how the heck should someone ever find or cube a JAH? (Well I found one in the old days of massive hell cowing) Another option would be a Jade Talon, but the resists part is covered by a high level Fade and a few charms. Speaking of skill points, here is what I was heading for:
Max Fade
Max Claw Mastery
Max Venom
Enough points in Shadow Master to cast at slvl 17
15 points with skills in Weapon Block for 55% blocking
1 point in both Mind Blast and Cloak of Shadows
A few points in Blade Shield
Martial Arts skill tree: nada lol
After a short sneak into Hell and some resists charm tweaking I decided to skip the boring NM Baal run leveling sessions but to start with Hell right away, solo with one of my other high level chars sitting in the game with looting enabled.
If you want to read the guide I based my build apon, search for 'PvM Shredsin' in the thread found here:
http://forums.diabloii.net/showthr [...] ge=2&pp=10 Lots of usefull info about Assassin builds in this thread BTW.
Instead of giving a detailed report about the way of Chaotia through Hell (the end was reached about one month ago, I had not planed to write a report at all and have only a few screenshots to help my memory) I just want to discuss the pros and cons a bit.
First of all (and most important), I had a lot of fun playing this char. It's a melee char (with Death Trap support though), you can (and have to) use the defensive abilities (Mind Blast, Cloak of Shadows) resulting in more than just a point and click game experiance, you use a multi target attack and don't have to target every single critter. And this is a surprisingly strong build. I soloed her to Guardian, so this build must be strong .
Even though she had only about 1000 hit points at the beginning of Hell, I soon found out that it was possible to rush into the battles without too much precaution. She has 32% Damage Reduction (20% from Fade, 12% from String of Ears), she is moving while attacking causing most ranged attacks to miss, she has 55% chance to block attacks *while attacking*, she blocks attacks with Weapon Blocks that can't be blocked with a shield. 8% mana leech were enough to keep the blue bubble filled and keep the WW going (except against skelletons, physical immunes and mana burners of course, where she had to drink blue potions). Did I mention that I was surprised how durable that build is?
So how to deal a good amount of damage when Whirlwind at slvl 3 has -34% dmg bonus? Well this penalty isn't as bad as it looks in the first place, because it is just substracted from the other damage modifiers:
Claw Mastery +131%
Str Bonus 0.75*152/100= +114%
Dex Bonus 0.75*152/100= +114%
WW Bonus -34%
So it's still +325% in total, not too bad. Nearly 700 physical damage on average from both claws. Add 216-471 magical dmg from Chaos claw, 690-710 from slvl 29 Venom and the cold damage from Duress, Ravenfrost and a bunch of charms and the numbers begin to look nice. But of course, the key modifier (as with most other melee chars in 1.10) is Crushing Blow. She has no less than 75%. Enough said. I don't think I have to mention how usefull Death Trap is even at low levels.
The downside of this build is that it is very item dependend. You need an OHM and pretty much all of the other equipment Chaotia is using, or even more expensive stuff. A 'cheap' variant of this build does not exists.
So what incidents during Chaotias travel through Hell did I keep in mind? Most of it was smooth going. Areas with lots of PIs or unleechable skeletons are definitely not the favorit areas of Chaotia. In the few maps where Oblivion Knights can spawn (Chaos Sanctuary, Worldstone Keep III), I had to switch to Blade Fury to avoid IM death. Fighting the Ancients was easier than expected (it required a few days until I was in the right mood for that though) using my standard 'lure then to the upper corner' approach. Oh and the fight with Lister was a tough one. Stoneskin, thus PI, extra strong, spectral hitting. I nearly gave up the fight because he healed himself at about the same rate as Chaotia could hurt him with Venom. But she finally made it as she made it to Guardian shortly thereafter.
Oops no word about her merc. I decided that an Act 2 Holy Freeze desert warrior is the best choice, expecially if you have an ethereal Obediance Thresher you can equip him with.
---
Hannes
PS: If you can ever get a hand on an OHM rune, try this. So much fun .
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Hannes Brunner wrote:
> Damage output is somewhat limited, yes. But that can be fixed by using
> lots of CB.
Great, I thought CB was nerfed for WW as when using a throwing weapon.
> > I will of course max Venom and Claw Mastery. I can foresee +5 skills
> > total, bringing WW to level 6. But will this be enough damage in Hell?
>
> Only +all skills count, not +assassin skills.
Yes, the +skills I had in mind was Highlord, Harlequin, and Annihilus.
That is +4, I was incorrectly thinking that Highlord had a +2 skill.
But now knowing that CB works, I will use Guillame instead of
Harlequin.
> I tried both Natalyas and Bartucs and found Bartucs the better choice.
You didn't have problem scoring hits? How much AR did you have?
> I wrote a report about my WWsin here in the group a while ago. However,
> Google Groups seem to have lost my posting. But I still have it in my
> archives
I generally found the guides on diinet not much to my liking, therefore
I don't read them. Thank you for sharing your experience, Hannes.
> 21ish Mara's
With Fade on, do you really need the resistances from Mara's? I am
leaning toward Highlord because of its Critical Strike and IAS.
> Martial Arts skill tree: nada lol
I am thinking Tiger Strike here to be released on a single powerful
monster, such as Act bosses. Did you find CB to be sufficent?
> First of all (and most important), I had a lot of fun playing this char.
> It's a melee char (with Death Trap support though), you can (and have
> to) use the defensive abilities (Mind Blast, Cloak of Shadows) resulting
> in more than just a point and click game experiance, you use a multi
> target attack and don't have to target every single critter. And this is
> a surprisingly strong build. I soloed her to Guardian, so this build
> must be strong .
Great, that's what I like to hear. Same as you, I am planning to skip
NM Baal run and to solo through Hell with a looter stand by.
> Enough said. I don't think I have to
> mention how usefull Death Trap is even at low levels.
You mean Death Sentry here, correct? The claw I have is a Scissor
Suwwayah with a +1 to Death Sentry. I am planning only to use the DS
for its Corpse Explosion; therefore I do not plan on increasing its
skill points through hard skill assignments. Hopefully this will be
enough.
> Oops no word about her merc. I decided that an Act 2 Holy Freeze desert
> warrior is the best choice, expecially if you have an ethereal Obediance
> Thresher you can equip him with.
I have an ethereal Giant Poleaxe with 5 sockets available, but I am
leaning more toward Reaper's Toll. I guess I will experiment with it.
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Alex Holtz schrieb:
<snip>
>>I tried both Natalyas and Bartucs and found Bartucs the better choice.
> > You didn't have problem scoring hits? How much AR did you have?
Around 4k with a few AR charms.
>>21ish Mara's
> > With Fade on, do you really need the resistances from Mara's? I am
> leaning toward Highlord because of its Critical Strike and IAS.
You don't need any IAS to hit the fastest WW attack speed unless you use a slow claw on the second slot and equip the claws in the wrong order. More details can be found here:
http://e.domaindlx.com/JRichard/D2 [...] dinfo.html
I didn't have a Highlords and decided for Mara's mainly because of the +2 all skills. Can't remember if the resists were required or not.
>>Martial Arts skill tree: nada lol
> > I am thinking Tiger Strike here to be released on a single powerful
> monster, such as Act bosses. Did you find CB to be sufficent?
Yes. I think one of the major benefits of a WWsin is that you virtually never stand in one place thus getting hit much less. TS would counteract that benefit.
> You mean Death Sentry here, correct? The claw I have is a Scissor
> Suwwayah with a +1 to Death Sentry. I am planning only to use the DS
> for its Corpse Explosion; therefore I do not plan on increasing its
> skill points through hard skill assignments. Hopefully this will be
> enough.
Death Sentry, yes. My Chaos claw came with DS and Dragon Flight. About the best combination for this build . No hard points allocated in DS either.
>>Oops no word about her merc. I decided that an Act 2 Holy Freeze desert
>>warrior is the best choice, expecially if you have an ethereal Obediance
>>Thresher you can equip him with.
> > I have an ethereal Giant Poleaxe with 5 sockets available, but I am
> leaning more toward Reaper's Toll. I guess I will experiment with it.
Reaper's will be a good selection especially against PIs. Against bosses, Obediance is hard to beat though.
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"Alex Holtz" <aholtz29@yahoo.com> writes:
>I am planning only to use the DS
>for its Corpse Explosion; therefore I do not plan on increasing its
>skill points through hard skill assignments. Hopefully this will be
>enough.
Note that more points in DS increase CE radius, which I found very
useful when I played my first trapper (in 1.07 or 1.08).
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Alex Holtz wrote:
> I found my first Ohm this season. This gets me thinking of making a
> WWSin.
This has happened to me twice. My assassin got stuck in the WW mode,
could not move, attack, TP or use other skills. She seemed to take
very little damage from the monsters while in this stuck position. Is
this a known bug? If so, what should I do to avoid it? I thought I
heard a similar bug on WW Barb in early 1.10, which was already fixed?
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Alex Holtz schrieb:
> Alex Holtz wrote:
> >>I found my first Ohm this season. This gets me thinking of making a
>>WWSin.
> > This has happened to me twice. My assassin got stuck in the WW mode,
> could not move, attack, TP or use other skills. She seemed to take
> very little damage from the monsters while in this stuck position. Is
> this a known bug? If so, what should I do to avoid it? I thought I
> heard a similar bug on WW Barb in early 1.10, which was already fixed?
This happens if you gain a level while whirlwinding. IIRC pressing W for weapon switch will fix it. I switched to Blade Fury mode shortly before leveling.
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Hannes Brunner wrote:
> Alex Holtz schrieb:
> > This has happened to me twice. My assassin got stuck in the WW mode,
> > could not move, attack, TP or use other skills. She seemed to take
> > very little damage from the monsters while in this stuck position. Is
> > this a known bug? If so, what should I do to avoid it? I thought I
> > heard a similar bug on WW Barb in early 1.10, which was already fixed?
>
> This happens if you gain a level while whirlwinding. IIRC pressing W for
> weapon switch will fix it. I switched to Blade Fury mode shortly before
> leveling.
>
> ---
> Hannes
You are absolutely correct, Hannes. Thank you for the information.
Pressing W did not fix that though. Therefore exiting the game is the
only solution. My assassin is now level 68 in Lost City. Besides her
skill level too low for this area, she only has 4% mana leech; thereby
depleting her mana orb very quickly since she did not score many hits
when WWing. It seems that I may have to do NM Baal runs after all, at
least until level 70 so Annihilus will kick in; or probably until level
75 so her resistances won't be in the red any longer.
Current claws are Chaos and Bartuc's. Most likely switch that to
Natalya as I have originally planned. AR in the upper 3700, CTH around
70% but obviously much lower than that since my clvl is lower than the
mlvl. Weapon block appx. 50%, is this capped at 75% similar to shield
blocking? I am going to max this since there is no other skill I can
think of that I should add. Shadow Master, Venom, and Claw Mastery are
maxed. Maybe leftover skill points will go to Blade Shield similar to
your build above.
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Alex Holtz schrieb:
> Hannes Brunner wrote:
> >>Alex Holtz schrieb:
>>
>>>This has happened to me twice. My assassin got stuck in the WW mode,
>>>could not move, attack, TP or use other skills. She seemed to take
>>>very little damage from the monsters while in this stuck position. Is
>>>this a known bug? If so, what should I do to avoid it? I thought I
>>>heard a similar bug on WW Barb in early 1.10, which was already fixed?
>>
>>This happens if you gain a level while whirlwinding. IIRC pressing W for
>>weapon switch will fix it. I switched to Blade Fury mode shortly before
>>leveling.
>>
>>---
>>Hannes
> > You are absolutely correct, Hannes. Thank you for the information.
> Pressing W did not fix that though. Therefore exiting the game is the
> only solution. My assassin is now level 68 in Lost City. Besides her
> skill level too low for this area, she only has 4% mana leech; thereby
> depleting her mana orb very quickly since she did not score many hits
> when WWing. It seems that I may have to do NM Baal runs after all, at
> least until level 70 so Annihilus will kick in; or probably until level
> 75 so her resistances won't be in the red any longer.
You really should look for another source for mana leech. If you can't keep the blue bubble filled this build isn't fun anymore.
Resists in the red? With Fade active?
> Current claws are Chaos and Bartuc's. Most likely switch that to
> Natalya as I have originally planned. AR in the upper 3700, CTH around
> 70% but obviously much lower than that since my clvl is lower than the
> mlvl. Weapon block appx. 50%, is this capped at 75% similar to shield
> blocking? I am going to max this since there is no other skill I can
> think of that I should add. Shadow Master, Venom, and Claw Mastery are
> maxed. Maybe leftover skill points will go to Blade Shield similar to
> your build above.
With the diminishing returns of Weapon Block beyond around slvl 15, it's imposible to reach 75% anyway (the skill planer displays 64% @ slvl 50). 55% with items is a good target, maxing this skill is certainly a waste of skillpoints. Blade Shield is stylish but not worth sinking too many points here either. The only noticable advantage of more skill points is the longer duration. Oh, don't forget to throw in some blade sentinels now and then.
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Hannes Brunner wrote:
> You really should look for another source for mana leech. If you can't
> keep the blue bubble filled this build isn't fun anymore.
Hopefully when I get to the level when I can equip Natalya, this is no
longer a problem. My only source of mana leech is from a ring (double
leech). Now that you say it, I forgot that I had Soul Drainer gloves,
that should add some more leech.
> Resists in the red? With Fade active?
Yes, I only have 1 hard point in Fade so far, because after reaching
level 75, I'll have 28 more resistances from Anni and Torch; plus the
+4 skill to Fade. On rough calculation, that will bring my resists to
58/75/75/37.
> With the diminishing returns of Weapon Block beyond around slvl 15, it's
> imposible to reach 75% anyway (the skill planer displays 64% @ slvl 50).
> 55% with items is a good target, maxing this skill is certainly a waste
> of skillpoints. Blade Shield is stylish but not worth sinking too many
> points here either. The only noticable advantage of more skill points is
> the longer duration. Oh, don't forget to throw in some blade sentinels
> now and then.
I see. As you can tell, this is my first Claw-Claw Assassin. I have
not put points in to Blade Sentinel, it does not look promising since
the damage is only 3/8 weapon damage plus a little more. I was
thinking Blade Shield, because even though it also has tiny damage, at
least it hits when I'm WWing.
For now (clvl 73), I have used only 68 skill points; 1 each in Shadow
Disciplines with the 3 main ones maxed, plus 1 point in Blade Fury. By
the time I move on to another char, level 90, she'll have 101 skill
points; that is 33 more points. 3 probably goes to Fade. I have 2
Shadow skill GC; therefore Mind Blast already has decent duration,
there is no need to increase it further. Cloak of Shadow is, IMO, much
more useful at lower level. Level 6 Death Sentry has acceptable range;
I do not really want to add to all the prerequisites anyways. That
will still leave me with 30 points.
Now if I switch my Highlord to Mara's, I probably won't need to add any
points to Fade; WWind, MBlast, DSsentry, and SMaster will all benefit;
at the cost of losing some Deadly Strike. That's interesting
proposition that deems trials. Of course I still need to find the
Mara's first.
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Alex Holtz schrieb:
> Hannes Brunner wrote:
> >>You really should look for another source for mana leech. If you can't
>>keep the blue bubble filled this build isn't fun anymore.
> > Hopefully when I get to the level when I can equip Natalya, this is no
> longer a problem. My only source of mana leech is from a ring (double
> leech). Now that you say it, I forgot that I had Soul Drainer gloves,
> that should add some more leech.
> >>Resists in the red? With Fade active?
> > Yes, I only have 1 hard point in Fade so far, because after reaching
> level 75, I'll have 28 more resistances from Anni and Torch; plus the
> +4 skill to Fade. On rough calculation, that will bring my resists to
> 58/75/75/37.
> >>With the diminishing returns of Weapon Block beyond around slvl 15, it's
>>imposible to reach 75% anyway (the skill planer displays 64% @ slvl 50).
>>55% with items is a good target, maxing this skill is certainly a waste
>>of skillpoints. Blade Shield is stylish but not worth sinking too many
>>points here either. The only noticable advantage of more skill points is
>>the longer duration. Oh, don't forget to throw in some blade sentinels
>>now and then.
> > I see. As you can tell, this is my first Claw-Claw Assassin. I have
> not put points in to Blade Sentinel, it does not look promising since
> the damage is only 3/8 weapon damage plus a little more. I was
> thinking Blade Shield, because even though it also has tiny damage, at
> least it hits when I'm WWing.
Mods that transfer to Blade Sentinel:
- Deadly Strike
- Elemental damage/Venom (3/8)
- Physical/Weapon damage (3/8)
- Pierce Target (natural)
- Prevent Monster Heal
You can deal quite a bit damage to crowds with Blade Sentinel especially at high levels when you can keep running several blades at the same time.
Mods that transfer to Blade Shield:
- Deadly Strike
- Elemental Damage/Venom (1/4)
- Leech
- Physical/Weapon Damage (1/4)
The main reason for Blade Shield is that it helps with Leech. You have to get used to recast it before every battle though.
> For now (clvl 73), I have used only 68 skill points; 1 each in Shadow
> Disciplines with the 3 main ones maxed, plus 1 point in Blade Fury. By
> the time I move on to another char, level 90, she'll have 101 skill
> points; that is 33 more points. 3 probably goes to Fade. I have 2
> Shadow skill GC; therefore Mind Blast already has decent duration,
> there is no need to increase it further. Cloak of Shadow is, IMO, much
> more useful at lower level. Level 6 Death Sentry has acceptable range;
> I do not really want to add to all the prerequisites anyways. That
> will still leave me with 30 points.
Don't forget the hidden Physical Damage Reduction bonus of Fade. With every hard point in Fade, you get 1% PDR. Fade has to be active for PDR, it's not a passive bonus.
I agree that more than one point in BF, MB and CoS is a bad idea. If you like to throw blades (which is a cool concept IMHO, too bad it's not strong enough to create a char around it) max Blade Sentinel might be a point to consider.
> Now if I switch my Highlord to Mara's, I probably won't need to add any
> points to Fade; WWind, MBlast, DSsentry, and SMaster will all benefit;
> at the cost of losing some Deadly Strike. That's interesting
> proposition that deems trials. Of course I still need to find the
> Mara's first.
I'd say Highlord's DS is better than Mara's extra +skill if you don't need the resists anyway.
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Hannes Brunner held her like they did by the lake on Naboo, while posting 3pkj9tFarg24U1@individual.net to this Interweb chatroom:
>>
>> I see. As you can tell, this is my first Claw-Claw Assassin. I have
>> not put points in to Blade Sentinel, it does not look promising since
>> the damage is only 3/8 weapon damage plus a little more. I was
>> thinking Blade Shield, because even though it also has tiny damage,
>> at least it hits when I'm WWing.
>
> Mods that transfer to Blade Sentinel:
> - Deadly Strike
> - Elemental damage/Venom (3/8)
> - Physical/Weapon damage (3/8)
> - Pierce Target (natural)
> - Prevent Monster Heal
>
> You can deal quite a bit damage to crowds with Blade Sentinel
> especially at high levels when you can keep running several blades at
> the same time.
Lots of people mentioned Sentinel to me for my furysin, but once I hit 26 or so I found it to be useless.
>
> Don't forget the hidden Physical Damage Reduction bonus of Fade. With
> every hard point in Fade, you get 1% PDR. Fade has to be active for
> PDR, it's not a passive bonus.
>
It is extremely nice though, and works even better with String of Ears/Stormshield...
> I agree that more than one point in BF, MB and CoS is a bad idea. If
> you like to throw blades (which is a cool concept IMHO, too bad it's
> not strong enough to create a char around it) max Blade Sentinel
> might be a point to consider.
>
Woah. Blade Fury is not strong enough to build a character around? If I wasn't about to go to work, I'd google up the post I made a while ago where my furysin absolutely pwn3d the clone. She also participated in Uber killing and was VERY successful. Now, I'll agree that they need fairly uberfied gear, but the are definitely viable.
Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)
>>I agree that more than one point in BF, MB and CoS is a bad idea. If
>>you like to throw blades (which is a cool concept IMHO, too bad it's
>>not strong enough to create a char around it) max Blade Sentinel
>>might be a point to consider.
> > Woah. Blade Fury is not strong enough to build a character around? If I > wasn't about to go to work, I'd google up the post I made a while ago where > my furysin absolutely pwn3d the clone. She also participated in Uber killing > and was VERY successful. Now, I'll agree that they need fairly uberfied > gear, but the are definitely viable.
My bad. I meant Blade _Sentinel_ isn't powerfull enough. BF is a different story .
Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)
~misfit~ held her like they did by the lake on Naboo, while posting 4335ef9f@news.orcon.net.nz to this Interweb chatroom:
> Chris Lansdell wrote:
>> Woah. Blade Fury is not strong enough to build a character around? If
>> I wasn't about to go to work, I'd google up the post I made a while
>> ago where my furysin absolutely pwn3d the clone. She also
>> participated in Uber killing and was VERY successful. Now, I'll agree
>> that they need fairly uberfied gear, but the are definitely viable.
>
> Yep, I've seen her in action.
>
> What skill allocation and items did / do you use Jabs? I've never
> played a 'sin except for a half-hearted effort in 1.09 and am
> wondering about keeping a few of the 'sin specific items I find....
There's another thread on here somewhere with those details, please forgive me for not reposting them, but a)I'm lazy, and b) I'm la
Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)
~misfit~ wrote:
> What skill allocation and items did / do you use Jabs? I've never played a
> 'sin except for a half-hearted effort in 1.09 and am wondering about keeping
> a few of the 'sin specific items I find....
> --
> ~misfit~
As much Crushing Blow; same as Kicker, Smiter, and all other melee
chars.
1 point in BF.
Rest up to you: Talon, DSentry (+synergies), Fade, MB, CoS, SM, BoS.
If Claw-Claw: weapon block, "Strength" is cheap CB claw.
If Weapon-Shield: many choices.