Archived from groups: alt.games.diablo (
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Stephen van Ham wrote:
> "Mickey" <mickeyb@comcast.net>, in a display of leetness, fell down the
> stairs, tripped over an urn, and then threw a cracked sash at Baal...
>
> >
> >Stephen van Ham wrote:
> >> "Mickey" <mickeyb@comcast.net>, in a display of leetness, fell down the
> >> stairs, tripped over an urn, and then threw a cracked sash at Baal...
> >>
> >> >I wasn't sure if we had a ladder char yet, but now we do. Of course, by
> >> >the time I get back from work (or done posting this), he will have been
> >> >passed, but then there is always tonight
> >>
> >> >http://mywebpages.comcast.net/mickeyb/Ladder.JPG
> >>
> >> Cool!
> >>
> >> Well, once you leave to start work again, I could probably get us back on
> >> there for a while if I focused on just one character (my own necromancer,
> >> mostly likely, given my current state of lag), but once I hit level 92, that
> >> would stop as that seems to be around the point that focus has to shift
> >> entirely to fast minion runs, which is about where my interest runs out. I
> >> like running the keep, just not all the time, and I don't really like public
> >> games that much. I also like to level up a character, but once the game
> >> reaches that level of repetition (just minion runs) I no longer consider there
> >> to be much "point" to it.
>
> >I can understand that. However, given that maphack doesn't work at the
> >moment and half the time, we have to walk down, I find it quite
> >enjoyable, as we get some really intense battles there. Nothing I like
> >better than having pygmies and souls around at the same time. In
> >general, I have always loved killing pygmies, which is why I spent so
> >much time in the jungles, and having them around in the keep really
> >adds to the drama
>
> Hehe. We got an interesting little surprise waiting for Demi and I around
> the first corner by the keep level 2 wp yesterday. It was a cold enchanted
> gloam boss pack with another pack right beside it, which was a fanatic,
> cursed, PI beetle boss. I was playing the barb, so I had taunt to help me
> try to separate the herd, but it was still touch and go there for a bit. The
> Halls of Pain in that same game really lived up its name also.
Yup, the guest monsters in the keep have really made it FAR more
interesting. Other than the fact that OKs kill my merc, I really have
had a LOAD of fun there, as you can get some combinations that, after
it is all over and all the corpses have been recovered, can be quite
funny and very enjoyable in the killing/surviving.
Mickey