Jabber, SVH etc: Kasmir Needs BF Sasin Build Info Plz

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

My recent trip to uber-tristram has refueled Kasmir to come back to SC
play. He really only has experience playinfgAssassins and from what I
seen in uber-tris the only Sasin that is going to contribute anything
is a BF Sasin with some extra added specialties, something the
Armaggedon-like Goddess HolyStarsBatman with all of the Blowing Crush
gear.

He played last night to level 9 and has held off on skill and stat
points. Jabber you might have posted your build and skills and stats
but if so can you paste them here or post what he needs to distribute
now and in the future.

SVH if you can help, greatly appreciated, as well as others.

Thanks

Orion
31 answers Last reply
More about jabber kasmir sasin build info
  1. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Orion Ryder held her like they did by the lake on Naboo, while posting
    1127220460.642785.214990@g49g2000cwa.googlegroups.com to this Interweb
    chatroom:

    > My recent trip to uber-tristram has refueled Kasmir to come back to SC
    > play. He really only has experience playinfgAssassins and from what I
    > seen in uber-tris the only Sasin that is going to contribute anything
    > is a BF Sasin with some extra added specialties, something the
    > Armaggedon-like Goddess HolyStarsBatman with all of the Blowing Crush
    > gear.
    >
    > He played last night to level 9 and has held off on skill and stat
    > points. Jabber you might have posted your build and skills and stats
    > but if so can you paste them here or post what he needs to distribute
    > now and in the future.
    >
    http://groups.google.com/group/alt.games.diablo/browse_thread/thread/f70f07d45fabfde3/e0ae7fc231ac16bb?lnk=st&q=alt.games.diablo+furysin&rnum=12&hl=en#e0ae7fc231ac16bb

    That thread outlines the endgame gear I'm using. Skills:
    1 pt Blade Fury
    20 Venom
    Enough Fade to Max resists
    20 Shadow Master
    1 or so in Mind Blast
    Rest in Death Sentry and synergies
  2. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Chris Lansdell wrote:
    > Orion Ryder held her like they did by the lake on Naboo, while posting
    > 1127220460.642785.214990@g49g2000cwa.googlegroups.com to this Interweb
    > chatroom:
    >
    > > My recent trip to uber-tristram has refueled Kasmir to come back to SC
    > > play. He really only has experience playinfgAssassins and from what I
    > > seen in uber-tris the only Sasin that is going to contribute anything
    > > is a BF Sasin with some extra added specialties, something the
    > > Armaggedon-like Goddess HolyStarsBatman with all of the Blowing Crush
    > > gear.
    > >
    > > He played last night to level 9 and has held off on skill and stat
    > > points. Jabber you might have posted your build and skills and stats
    > > but if so can you paste them here or post what he needs to distribute
    > > now and in the future.
    > >
    > http://groups.google.com/group/alt.games.diablo/browse_thread/thread/f70f07d45fabfde3/e0ae7fc231ac16bb?lnk=st&q=alt.games.diablo+furysin&rnum=12&hl=en#e0ae7fc231ac16bb
    >
    > That thread outlines the endgame gear I'm using. Skills:
    > 1 pt Blade Fury
    > 20 Venom
    > Enough Fade to Max resists
    > 20 Shadow Master
    > 1 or so in Mind Blast
    > Rest in Death Sentry and synergies

    Jabber, did you max block with this girl? I would think not with the
    Tiamat's. I know a lot of people don't like blocking on ranged
    characters anyway I guess.

    Why the LoH? Did the 350% damage really help that much?

    Did you have any mana issues?

    And would the elemental damage really do much with the 3/4 "penalty"
    for BF? I assume that most of the damage comes from your CB setup and
    that the rest of the damage is gravy until CB becomes less effective.
    Last ladder I was thinking of making a BFsin with Nords and Duress
    adding Cold damage.

    Got a bit carried away with the questions there.

    chaliban
  3. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Chris Lansdell" <lansdellicious@gmail.com> wrote in
    news:%GVXe.93601$Ph4.2958174@ursa-nb00s0.nbnet.nb.ca:
    >
    > That thread outlines the endgame gear I'm using. Skills:
    > 1 pt Blade Fury
    > 20 Venom
    > Enough Fade to Max resists
    > 20 Shadow Master
    > 1 or so in Mind Blast
    > Rest in Death Sentry and synergies
    >
    >
    >

    I thought BF didn't transmit venom?

    --
    While I'll admit that anyone can make a mistake once, to go on making
    the same lethal errors century after century seems to me nothing short
    of deliberate.--V.
  4. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Mark P. Nelson" <mpn@alleleb.biol.berkeley.edu> wrote in message
    news:Xns96D76F04412DFmpndisorg@207.115.17.102...
    > I thought BF didn't transmit venom?

    It most certainly does transmit Venom(at like 3/4 effectiveness I believe),
    that's one of the main points of the build. It also transmits Deadly Strike,
    Crushing Blow, Open Wounds, C2C on striking, and other elemental damage(also
    at something like 3/4).

    > --
    > While I'll admit that anyone can make a mistake once, to go on making
    > the same lethal errors century after century seems to me nothing short
    > of deliberate.--V.
    >
  5. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Shiflet wrote:
    > "chaliban" <chaliban@hotmail.com> wrote in message
    > news:1127259345.130770.231630@g44g2000cwa.googlegroups.com...
    >
    > > And would the elemental damage really do much with the 3/4 "penalty"
    >
    > Wait, are you thinking reduced BY 3/4? If so, it's not, it's reduced TO 3/4.
    > So for example 1000 elemental damage becomes 750 elemental damage...still
    > not exactly useless. I'd still use Stormshield over Tiamats though, if I was
    > going Claw/Shield.

    hehe, I actually meant 3/4 OF the damage but it's the same thing.
    Tiamats would get you a maximum of about 270 elemental damage. That
    comes to about 200 damage. One thing about it is that it makes it able
    to trigger open wounds if the monster is immune to physical, poison,
    and 2 of the 3 out of F, C, L. That may be pushing it though. :)

    Shiflet, have you gone C/C on a Furysin? Read that they were viable,
    usually with Jade Talon on offhand and using a Shadowkiller. Get some
    Weapon block. Can't see how they could do enough damage but heck,
    that's just me.
  6. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "chaliban" <chaliban@hotmail.com> wrote in message
    news:1127259345.130770.231630@g44g2000cwa.googlegroups.com...

    > And would the elemental damage really do much with the 3/4 "penalty"

    Wait, are you thinking reduced BY 3/4? If so, it's not, it's reduced TO 3/4.
    So for example 1000 elemental damage becomes 750 elemental damage...still
    not exactly useless. I'd still use Stormshield over Tiamats though, if I was
    going Claw/Shield.

    > chaliban
  7. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Stephen van Ham wrote:
    > Hmmm, does "Strength" work with claws? I can't remember.

    Yes, Strength works. Finding a 2 socket claw can be a little hassle
    though, of the exceptional and elite kinds, only Battle Cestus, Hand
    Schyte, and War Fist get 2 sockets from the Larzuk quest. Most of the
    normal kinds get 2 sockets, but they are harder to find in the later
    difficulty.
  8. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "chaliban" <chaliban@hotmail.com> wrote in message
    news:1127271093.427807.47520@g44g2000cwa.googlegroups.com...
    >
    > hehe, I actually meant 3/4 OF the damage but it's the same thing.
    > Tiamats would get you a maximum of about 270 elemental damage. That
    > comes to about 200 damage.

    Yeah, but then, 270 is paltry to me even withOUT the penalty, that's why I'd
    use Stormshield on a weapon/shield Furysin.

    > Shiflet, have you gone C/C on a Furysin? Read that they were viable,
    > usually with Jade Talon on offhand and using a Shadowkiller.

    Yeah. I use Talon as my offhand claw, but for primary I would use an eth
    Chaos or Fury runeworded claw over Shadowkiller. Shadowkiller has a max of
    220 ED, and aside from that, all it really has going for it is the freezes
    target. Fury has 209 ED(so a perf Shadowkiller only has 11 more ED), plus
    leech, nice deadly strike, really nice open wounds, ITD, AR boost(for those
    uniques that ITD doesn't work on) and PMH. Chaos has a much higher potential
    damage(a minimum Chaos has 70 more ED than perf Shadowkiller, a max will
    have 120 higher ED), some open wounds and high magic damage, so if one can
    afford it, those would be my choices rather than a Shadowkiller(I don't have
    an eth Chaos, I do have an eth Fury).

    > Get some Weapon block.

    Oh definitely.

    > Can't see how they could do enough damage but heck, that's just me.

    Well, they do get a boost from claw mastery. Won't be as fast as a Stormlash
    wielding W/S sin, but with a high damage eth claw and claw mastery(plus the
    obvious CB, OW, venom, etc) it does fine.
  9. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Now I can't remember, due to my never having played an Assassin which
    is the Warrior and which is the Master. I did play my wife's assassin
    for about 3 minutes once but quickly realized that she had no war cries
    so she was utterly useless with my playing mentality at that time.

    I getr the idea that the lower one is chosen for specif builds meanign
    that one only wants the lower one to utilize skills that the actual
    assassin is using and nothing more.

    Do I have this right?

    So Jabber chose the lower one so there would be a clone of himself
    there (tihout the CB) and perhaps start popping off DS and have max
    fade and Vrnom and Mind Blast with an occasional perreq being cast by
    the AI clone? Correct?

    This might be the way for Kasmir to go.

    Comments Jabber? If this was your madness then it sounds not so mad.

    BTW Kasmit is really psyched up about this. I think this is a character
    that he could actually have fun with in Hell in a nice group and really
    get to enjoy the game moreso. His HC playing has given him the
    understanding of survival and he finds himself applying this back in
    softcore now.

    Orion

    Orion
  10. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Shiflet wrote:
    > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
    > news:08p1j1d11b8ienmgd1lmphc6dechdo2n9h@4ax.com...
    >
    > > Open Wounds > Poison Damage (Venon) > Prevent Monster Heal? Guys?
    > What's
    > > the word on this?
    >
    > OW and Poison both prevent healing, so take your pick.

    Actually, I think that if you are using Venom against the Ubers it
    might be best to get Open Wounds and/or PMH. Venom has a very short
    duration so if you hit and then miss with the next blade (or it gets
    blocked) or you have to run away/get distracted by minions (which I
    have heard can happen when in UTristram) then the Uber will start
    regenerating pretty quickly. IIRC, the Venom skill takes _all_ your
    poison damage and puts it into that little 0.4(?) secs.

    chaliban
  11. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "chaliban" <chaliban@hotmail.com>, in a display of leetness, fell down the
    stairs, tripped over an urn, and then threw a cracked sash at Baal...

    >hehe, I actually meant 3/4 OF the damage but it's the same thing.
    >Tiamats would get you a maximum of about 270 elemental damage. That
    >comes to about 200 damage. One thing about it is that it makes it able
    >to trigger open wounds if the monster is immune to physical, poison,
    >and 2 of the 3 out of F, C, L. That may be pushing it though. :)
    >
    >Shiflet, have you gone C/C on a Furysin? Read that they were viable,
    >usually with Jade Talon on offhand and using a Shadowkiller. Get some
    >Weapon block. Can't see how they could do enough damage but heck,
    >that's just me.

    I've only gone C/S on a Furysin thus far, and she didn't use a tiamat's, and
    still found she did plenty of damage. She did use Venom. But certainly,
    one "flaw" with going claw/claw is the lack of claws with crushing blow.
    Hmmm, does "Strength" work with claws? I can't remember.


    --
    USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  12. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
    news:omm1j1l5bbh5relkkir1vb3a1pp5pl28is@4ax.com...
    > one "flaw" with going claw/claw is the lack of claws with crushing blow.

    Yeah, but Goreriders+Duress still means a CB triggers in roughly 1 out of 3
    hits.

    > --
    > USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  13. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Orion Ryder" <orionryder@hotmail.com>, in a display of leetness, fell down
    the stairs, tripped over an urn, and then threw a cracked sash at Baal...

    >My recent trip to uber-tristram has refueled Kasmir to come back to SC
    >play. He really only has experience playinfgAssassins and from what I
    >seen in uber-tris the only Sasin that is going to contribute anything
    >is a BF Sasin with some extra added specialties, something the
    >Armaggedon-like Goddess HolyStarsBatman with all of the Blowing Crush
    >gear.
    >
    >He played last night to level 9 and has held off on skill and stat
    >points. Jabber you might have posted your build and skills and stats
    >but if so can you paste them here or post what he needs to distribute
    >now and in the future.

    Warning brain dump follows. May not entirely make sense. Reader beware.

    First up:

    Blade Fury won't "consume" durablity, which means big damage ethereal weapons
    = GOOOD for blade fury (they'll never break).

    Stats tend to be pretty generic -

    STR - to use the biggest piece gear (if he needs specific numbers, we'd need
    to look up a few "sample gear" options for him. But generally, if in doubt,
    I go for 110 hard strength points minimum for pure melee, which allows me to
    use most common items, including Thundergod's Vigor belt (which he may never
    ever find, but that's another issue), things like IK set, bartuc claws, most
    elite claws, etc. 156 strength to use one very nice shield by the name of
    Stormshield (which, again, he may never EVER find).

    However, if he's going purely ranged, you can do with less stength than 110.
    Tiamat's Rebuke, which Jabber uses on his, requires quite a bit less strength
    than 110. Most light elite armours (and archon plate, etc) require 110, and
    can be used for the "Duress" runeword, big resistance runeword armours like
    "Smoke" and "Gloom", Goldskin, etc. There's quite a bit that can be said on
    this. Lots of variation.

    Note - Gore Riders - 95 strength required. Anyone got the strength
    requirement for Goblin Toes handy? Less than 95, obviously, but it's a nice
    and cheap item to have around.

    DEX - enough to equip gear (if claw/claw) or enough for max blocked if
    weapon/shield and he wants maxed block (Jabber didn't, I did, both approaches
    work, bear in mind that mind used kicks as well e.g. melee whereas his was a
    ranged girl only i.e. pure furysin) We can write a lot more on this.

    ENERGY - no points. NO POINTS. NOOOOOOOOO POOOOOOIIIIINNNNNTTTTTSSSSS.

    VITALITY - whatever he can spare (assassin = 3 life points per point of
    vitaliy = GOOOOD)

    What else? Oh, crafted blood gloves are a great item to have around, if one
    doesn't have Dracul's Grasp (Dracul's = Life Tap = GOOOOOD) Jabber and others
    can give you good detail on that aspect, as I've never seen the ubers myself.

    ***

    Skillz:

    Blade Fury itself is generally a "one point wonder". More points in the
    skill does add some damage, but because of the way this "skill damage" is
    applied, it's not boosted by damage auras, etc, so the effect can be somewhat
    minimua.

    Blade Fury uses the same chance to hit as the assassins normal/default attack
    skill. In other words, it has no innate attack rating bonus, which can equate
    to a low attack rating. Some way of enhancing this attack rating is
    preferable (the assassin's character level compared to the opposition's level
    impacts chance to hit greatly, but SOME attack rating in order to hit
    accurately.

    Options here -

    * ETH runes in weapons (not sure this will work on the ubers though?)

    * Weapons that have -% target defense or "ignores target defense" on them
    (there are even magic weapons that can be shopped that can have this
    attribute)
    * Gear with lots of +Attack rating on it, e.g. ravenfrost ring, nice charms,
    part angelic set (amulet + ring), part hsarus set. Beware that using the
    angelic or hsarus set options will tie up "equipment slots" in the end game
    that he will probably want to use for "other mods".
    * Blessed Aim mercenary (offensive mercenary in act 2 normal/hell difficulty,
    IRRC (but I guess mercs mostly die against ubers anyway, unless they have
    great gear+high level+throw them lots of purple potions?
    * Ummm, what else? I can't remember right now. Brain = fried.

    Claw Mastery is an option, however, of course it only benefits the blade fury
    girl when she uses claws instead of some other weapon, AND... many GREAT/UBER
    weapons for a blade fury girl are, in fact, NOT claws. There is quite a bit
    that could be written on the topic of claw versus non-claw for a BF girl.

    Jabber had maxed Fade on his (just generally, we both built our girls BEFORE
    uber tristram was around), being more of a "pure" blade fury girl, whereas
    mine had points in Dragon Talon (Tail? I ALWAYS get the names of those two
    kick skills mixed up - it's the first on on the tree that I have) whereas he
    had points in Fade (mind used a Stormshield, whereas his used a Tiamats).

    I also experimented with using Shadow WARRIOR on mine, instead of Shadow
    MASTER, but this was simply a stylistic choice on my part. There's a lot
    that could be written on WARRIOR vs MASTER, too. Default choice, however,
    usually = Shadow MASTER.

    I think Jabber and I both maxed Venom, as this adds in the vacinity of 1000
    poison damage per second at level 20, give or take. However, given that a
    blade fury girl gets a lot of her damage potential from crushing blow gear,
    I'm not completely convinced that Venom is really necessary for a fury girl
    (will it even stop monster life regeneration in uber tristram anyway?) It
    also depends on how "pure" one wants to make a build - a fury girl without
    high level traps or kicks will quite simply have points to burn. :-)

    Open Wounds > Poison Damage (Venon) > Prevent Monster Heal? Guys? What's
    the word on this?

    A basic build:

    Blade Fury 1 hard point

    Shadow Master 1-20, this can vary GREATLY. People with great gear can put
    one (or NO) points here and still raise a level 20+ Shadow. But for less
    rich players... If in doubt, take her to about 8-10 hard points, and see how
    see goes. Tell Kasmir to be on the lookout for claws that have the "+
    shadow kills" property of them, as these can be put on "weapon switch" and
    used to "precast" a stronger Shadow. Basically, this means her strength is
    determined by the level of your Shadow skill at the time of casting.

    Other skills:

    Venom 20 hard points

    Burst of Speed 1 hard point as a pre-req for Fade/Venom, maybe more if he
    decids to be a kicker also, and needs a couple extra points to reach a speed
    breakpoint (again, there's TONS that could be written on this)

    Fade 20 hard points - a great combo of resistance boost and damage reduction,
    which sounds ideal for uber tristram (I STILL haven't been there, so I can
    only speculate) I never felt like a needed much in Fade for general play,
    but for uber tristram, it sounds a lot more useful. If I was making a girl
    specifically for uber tristram, I'd strongly look into maxing Fade as an
    option.

    Weapon Block - 1 point as a pre-req for other skills (if weapon/shield), or
    for Claw/Claw, 5+ points here, something close to 50% block. While one point
    plus skill adders will get you a good chance to block, an assassin visiting
    the ubers might well want to focus gear more towards life/stacked
    resistances/crushing blow and so on, than +skills.

    Guys, again, does Weapon Block more stuff in Uber Tristram than shield block?

    Mind Blast 1 hard point, generally, it's a great, I mean, SUUUPPPEEERRR "crowd
    control" skill in general play. Guys, again, does it work in Uber Tristram?
    Some also like Cloak of Shadows. I don't.

    Other options:

    Fury/Kick Assassin - Dragon Talon (whatever the firstt kick in the MA tree is
    called) - anywhere from 10-20 hard points (skill level 18 = 4 kicks, 24 = 5
    kicks per skill use? I can't recall exactly. It's something like that,
    anyway. :-)

    Fury/Trap Assassin - points in Death Sentry (and optionally, Lightning Sentry)
    to taste. This, however, is a more "hybrid" build suited for PVM general
    play, rather than the ubers.. again, I guess? I've never been there, but
    there's tons of lightning immunes down there anyway, right?

    I'd suggest at least one hard point in Death Sentry regardless of the build,
    however. It's good in all sorts of situations while he's questing and
    leveling up. :-)

    That'll do for now. I probably missed a ton of stuff.

    More can be written on this Kasmir doesn't understand some of it (LOTS on
    weapon options in particular), and there are some good guides to blade fury
    and/or fury/kick assassins around. The thing is, there's so many ways one
    could go with the build.

    Oh, "Black" runeword = cheap source of massive crushing blow.


    --
    USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  14. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
    news:08p1j1d11b8ienmgd1lmphc6dechdo2n9h@4ax.com...


    > Warning brain dump follows. May not entirely make sense. Reader beware.
    >
    > First up:
    >
    > Blade Fury won't "consume" durablity, which means big damage ethereal
    weapons
    > = GOOOD for blade fury (they'll never break).

    Aye, eth weapons are a big boost, both for C/C AND W/S furysins.

    > STR - to use the biggest piece gear

    Yep. For me, if making a W/S girl, it would be enough for Stormshield, if
    not, it would be enough for a Duress archon.

    > DEX - enough to equip gear (if claw/claw) or enough for max blocked if
    > weapon/shield and he wants maxed block (Jabber didn't, I did, both
    approaches
    > work, bear in mind that mind used kicks as well e.g. melee whereas his was
    a
    > ranged girl only i.e. pure furysin) We can write a lot more on this.

    Agreed. For a W/S sin I'd max block.

    > ENERGY - no points. NO POINTS. NOOOOOOOOO POOOOOOIIIIINNNNNTTTTTSSSSS.

    Agreed.

    > VITALITY - whatever he can spare (assassin = 3 life points per point of
    > vitaliy = GOOOOD)

    Agreed.

    > What else? Oh, crafted blood gloves are a great item to have around, if
    one
    > doesn't have Dracul's Grasp (Dracul's = Life Tap = GOOOOOD) Jabber and
    others
    > can give you good detail on that aspect, as I've never seen the ubers
    myself.

    Definitely. Mine uses Drac's, very nice.

    > Blade Fury itself is generally a "one point wonder". More points in the
    > skill does add some damage, but because of the way this "skill damage" is
    > applied, it's not boosted by damage auras, etc, so the effect can be
    somewhat
    > minimua.

    Yeah, only 1 point needed.

    > Blade Fury uses the same chance to hit as the assassins normal/default
    attack
    > skill. In other words, it has no innate attack rating bonus, which can
    equate
    > to a low attack rating. Some way of enhancing this attack rating is
    > preferable (the assassin's character level compared to the opposition's
    level
    > impacts chance to hit greatly, but SOME attack rating in order to hit
    > accurately.

    Yeah, so having ITD, AR boost, etc on your gear is helpful. Keeping a Demon
    Limb in stash to give some Enchant usages isn't a bad idea either.

    > Claw Mastery is an option, however, of course it only benefits the blade
    fury
    > girl when she uses claws instead of some other weapon, AND... many
    GREAT/UBER
    > weapons for a blade fury girl are, in fact, NOT claws. There is quite a
    bit
    > that could be written on the topic of claw versus non-claw for a BF girl.

    If you use Claws, max this. Otherwise, ignore it. And honestly, the ONLY
    reason to use 2 claws is cause you either a)totally lack any decent 1 handed
    weapon to use on her, or b)you want to being able to block gloam lightning,
    bone spirits, glacial spikes, and that sort of thing.

    > I also experimented with using Shadow WARRIOR on mine, instead of Shadow
    > MASTER, but this was simply a stylistic choice on my part. There's a lot
    > that could be written on WARRIOR vs MASTER, too. Default choice, however,
    > usually = Shadow MASTER.

    Aye, I maxed Master.

    > I think Jabber and I both maxed Venom,

    Me too

    > Open Wounds > Poison Damage (Venon) > Prevent Monster Heal? Guys?
    What's
    > the word on this?

    OW and Poison both prevent healing, so take your pick.

    My C/C build(which is pre-Ubers):
    1 Blade Fury
    20 Claw Mastery
    20 Venom
    20 Shadow Master
    20 death sentry(for radius boosting)
    1 in Fade/BoS/CoS(using dual +3 shadow skills claws on switch gets these to
    lvl 7 with just 1 hard point and NO other +skills gear)
    1 Mind Blast
    around 10 in Weapon Block

    > Fury/Kick Assassin - Dragon Talon (whatever the firstt kick in the MA tree
    is
    > called) - anywhere from 10-20 hard points (skill level 18 = 4 kicks, 24 =
    5
    > kicks per skill use? I can't recall exactly. It's something like that,
    > anyway. :-)

    I played with one of these in single player...sort of. Actually, I just
    played a kicker with 1 point in Blade Fury, but since the 2 builds share so
    much in common(max venom, high CB/OW/etc) it plays the same when in BF mode.

    My W/S kicker/furysin went like this:
    20 Dragon Talon
    20 Venom
    20 Death Sentry
    20 Shadow Master
    1 Mind Blast
    1 Blade Fury
    1 Dragon Flight
    1 CoS
    rest in Fade and BoS(I put enough in BoS to hit the breakpoint I was after,
    rest in Fade)

    > I'd suggest at least one hard point in Death Sentry regardless of the
    build,
    > however. It's good in all sorts of situations while he's questing and
    > leveling up. :-)

    Agreed.

    > --
    > USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  15. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Actually I have learned since starting this thread that the Warrior can
    not BF. So in this case the Master appears to be the more versatile
    choice.

    Thanks a lot Jabber. He is getting excited. And I know he appreciates
    the help you guys are giving here.

    Orion
  16. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Oh and that neither can the Master use BF.

    Orion
  17. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Mark P. Nelson held her like they did by the lake on Naboo, while posting
    Xns96D76F04412DFmpndisorg@207.115.17.102 to this Interweb chatroom:

    > "Chris Lansdell" <lansdellicious@gmail.com> wrote in
    > news:%GVXe.93601$Ph4.2958174@ursa-nb00s0.nbnet.nb.ca:
    >>
    >> That thread outlines the endgame gear I'm using. Skills:
    >> 1 pt Blade Fury
    >> 20 Venom
    >> Enough Fade to Max resists
    >> 20 Shadow Master
    >> 1 or so in Mind Blast
    >> Rest in Death Sentry and synergies
    >>
    >>
    >>
    >
    > I thought BF didn't transmit venom?

    Oh it does. At some point I should socket that Fleshripper and put a poison
    facet in it...
  18. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Shiflet held her like they did by the lake on Naboo, while posting
    P4%Xe.595$L45.471@fe07.lga to this Interweb chatroom:

    > "Mark P. Nelson" <mpn@alleleb.biol.berkeley.edu> wrote in message
    > news:Xns96D76F04412DFmpndisorg@207.115.17.102...
    >> I thought BF didn't transmit venom?
    >
    > It most certainly does transmit Venom(at like 3/4 effectiveness I
    > believe), that's one of the main points of the build. It also
    > transmits Deadly Strike, Crushing Blow, Open Wounds, C2C on striking,
    > and other elemental damage(also at something like 3/4).
    >
    I think, with my endgame gear, I had around a 70-80% chance of triggering
    ALL those mods. Naaaaaaaaaaaaaasty.
    >> --
    >> While I'll admit that anyone can make a mistake once, to go on making
    >> the same lethal errors century after century seems to me nothing
    >> short of deliberate.--V.
  19. Archived from groups: alt.games.diablo (More info?)

    chaliban held her like they did by the lake on Naboo, while posting
    1127259345.130770.231630@g44g2000cwa.googlegroups.com to this Interweb
    chatroom:

    > Chris Lansdell wrote:
    >> Orion Ryder held her like they did by the lake on Naboo, while
    >> posting 1127220460.642785.214990@g49g2000cwa.googlegroups.com to
    >> this Interweb chatroom:
    >>
    >>> My recent trip to uber-tristram has refueled Kasmir to come back to
    >>> SC play. He really only has experience playinfgAssassins and from
    >>> what I seen in uber-tris the only Sasin that is going to contribute
    >>> anything is a BF Sasin with some extra added specialties, something
    >>> the Armaggedon-like Goddess HolyStarsBatman with all of the Blowing
    >>> Crush gear.
    >>>
    >>> He played last night to level 9 and has held off on skill and stat
    >>> points. Jabber you might have posted your build and skills and stats
    >>> but if so can you paste them here or post what he needs to
    >>> distribute now and in the future.
    >>>
    >> http://groups.google.com/group/alt.games.diablo/browse_thread/thread/f70f07d45fabfde3/e0ae7fc231ac16bb?lnk=st&q=alt.games.diablo+furysin&rnum=12&hl=en#e0ae7fc231ac16bb
    >>
    >> That thread outlines the endgame gear I'm using. Skills:
    >> 1 pt Blade Fury
    >> 20 Venom
    >> Enough Fade to Max resists
    >> 20 Shadow Master
    >> 1 or so in Mind Blast
    >> Rest in Death Sentry and synergies
    >
    > Jabber, did you max block with this girl? I would think not with the
    > Tiamat's. I know a lot of people don't like blocking on ranged
    > characters anyway I guess.
    >
    Nope. I wanted more life, since I die a lot to gloams and pretty much only
    gloams, and blocking would do squat there.

    > Why the LoH? Did the 350% damage really help that much?
    >
    Against the clone, end bosses, and about 1/3 of the critters in the game?
    You could say that. Drac's would have been my main choice had I owned any
    before the last week of the season. Whatever gloves give Enchant on striking
    would work too.

    > Did you have any mana issues?
    >
    Not one. Leech is your friend.

    > And would the elemental damage really do much with the 3/4 "penalty"
    > for BF? I assume that most of the damage comes from your CB setup and
    > that the rest of the damage is gravy until CB becomes less effective.
    > Last ladder I was thinking of making a BFsin with Nords and Duress
    > adding Cold damage.
    >
    True and true. The elemental damage is reduced, but 3/4 of 1000+ is still a
    hefty chunk with OW, CB, DS and so on going off with monotonous
    regularity...

    > Got a bit carried away with the questions there.
    >
    Isn't that what the group is for?
  20. Archived from groups: alt.games.diablo (More info?)

    "Chris Lansdell" <lansdellicious@gmail.com> wrote in message
    news:JNjYe.94684$Ph4.2978160@ursa-nb00s0.nbnet.nb.ca...
    > chaliban held her like they did by the lake on Naboo, while posting
    > 1127259345.130770.231630@g44g2000cwa.googlegroups.com to this Interweb
    > chatroom:
    >
    >> Chris Lansdell wrote:
    >>> Orion Ryder held her like they did by the lake on Naboo, while
    >>> posting 1127220460.642785.214990@g49g2000cwa.googlegroups.com to
    >>> this Interweb chatroom:
    >>>
    >>>> My recent trip to uber-tristram has refueled Kasmir to come back to
    >>>> SC play. He really only has experience playinfgAssassins and from
    >>>> what I seen in uber-tris the only Sasin that is going to contribute
    >>>> anything is a BF Sasin with some extra added specialties, something
    >>>> the Armaggedon-like Goddess HolyStarsBatman with all of the Blowing
    >>>> Crush gear.
    >>>>
    >>>> He played last night to level 9 and has held off on skill and stat
    >>>> points. Jabber you might have posted your build and skills and stats
    >>>> but if so can you paste them here or post what he needs to
    >>>> distribute now and in the future.
    >>>>
    >>> http://groups.google.com/group/alt.games.diablo/browse_thread/thread/f70f07d45fabfde3/e0ae7fc231ac16bb?lnk=st&q=alt.games.diablo+furysin&rnum=12&hl=en#e0ae7fc231ac16bb
    >>>
    >>> That thread outlines the endgame gear I'm using. Skills:
    >>> 1 pt Blade Fury
    >>> 20 Venom
    >>> Enough Fade to Max resists
    >>> 20 Shadow Master
    >>> 1 or so in Mind Blast
    >>> Rest in Death Sentry and synergies
    >>
    >> Jabber, did you max block with this girl? I would think not with the
    >> Tiamat's. I know a lot of people don't like blocking on ranged
    >> characters anyway I guess.
    >>
    > Nope. I wanted more life, since I die a lot to gloams and pretty much only
    > gloams, and blocking would do squat there.

    TVG is your friend :)

    >
    >> Why the LoH? Did the 350% damage really help that much?
    >>
    > Against the clone, end bosses, and about 1/3 of the critters in the game?
    > You could say that. Drac's would have been my main choice had I owned any
    > before the last week of the season. Whatever gloves give Enchant on
    > striking would work too.
    >
    >> Did you have any mana issues?
    >>
    > Not one. Leech is your friend.
    >
    >> And would the elemental damage really do much with the 3/4 "penalty"
    >> for BF? I assume that most of the damage comes from your CB setup and
    >> that the rest of the damage is gravy until CB becomes less effective.
    >> Last ladder I was thinking of making a BFsin with Nords and Duress
    >> adding Cold damage.
    >>
    > True and true. The elemental damage is reduced, but 3/4 of 1000+ is still
    > a hefty chunk with OW, CB, DS and so on going off with monotonous
    > regularity...
    >
    >> Got a bit carried away with the questions there.
    >>
    > Isn't that what the group is for?

    Last I checked, yes :)

    Mickey
  21. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Shiflet held her like they did by the lake on Naboo, while posting
    Wb3Ye.264$eH2.85@fe02.lga to this Interweb chatroom:

    > "chaliban" <chaliban@hotmail.com> wrote in message
    > news:1127259345.130770.231630@g44g2000cwa.googlegroups.com...
    >
    >> And would the elemental damage really do much with the 3/4 "penalty"
    >
    > Wait, are you thinking reduced BY 3/4? If so, it's not, it's reduced
    > TO 3/4. So for example 1000 elemental damage becomes 750 elemental
    > damage...still not exactly useless. I'd still use Stormshield over
    > Tiamats though, if I was going Claw/Shield.
    >
    I went weapon/shield, and didn't think the %dr and better defense would help
    that much. With the PDia in the Tiamat's I had good resists anyway. Too bad
    the 'ripper wasn't eth...
  22. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    chaliban held her like they did by the lake on Naboo, while posting
    1127271093.427807.47520@g44g2000cwa.googlegroups.com to this Interweb
    chatroom:

    > Shiflet wrote:
    >> "chaliban" <chaliban@hotmail.com> wrote in message
    >> news:1127259345.130770.231630@g44g2000cwa.googlegroups.com...
    >>
    >>> And would the elemental damage really do much with the 3/4 "penalty"
    >>
    >> Wait, are you thinking reduced BY 3/4? If so, it's not, it's reduced
    >> TO 3/4. So for example 1000 elemental damage becomes 750 elemental
    >> damage...still not exactly useless. I'd still use Stormshield over
    >> Tiamats though, if I was going Claw/Shield.
    >
    > hehe, I actually meant 3/4 OF the damage but it's the same thing.
    > Tiamats would get you a maximum of about 270 elemental damage. That
    > comes to about 200 damage. One thing about it is that it makes it able
    > to trigger open wounds if the monster is immune to physical, poison,
    > and 2 of the 3 out of F, C, L. That may be pushing it though. :)
    >
    No, it's actually a VERY valid reason to run ele damage. 200 from Tiamat's,
    plus another 300 or so from Venom, plus charms and mods on gear. Plus waepon
    damage.

    > Shiflet, have you gone C/C on a Furysin? Read that they were viable,
    > usually with Jade Talon on offhand and using a Shadowkiller. Get some
    > Weapon block. Can't see how they could do enough damage but heck,
    > that's just me.

    The thing about furysins is not phys dmg, it's the mods. Going Claw/Claw
    allows Weapon Block AND Clasw Mastery to introduce Crit Strike as well as
    Deadly Strike. About 600 damage per star is one thing, but when 10-20 of
    those are hitting in short succession...

    The only thing I regret not having on my furysin was Knockback, possibly ITD
    although that mattered less.
  23. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Orion Ryder held her like they did by the lake on Naboo, while posting
    1127318029.418578.283540@g43g2000cwa.googlegroups.com to this Interweb
    chatroom:

    > Now I can't remember, due to my never having played an Assassin which
    > is the Warrior and which is the Master. I did play my wife's assassin
    > for about 3 minutes once but quickly realized that she had no war
    > cries so she was utterly useless with my playing mentality at that
    > time.
    >
    Oh dear. Oh very dear.

    > I getr the idea that the lower one is chosen for specif builds meanign
    > that one only wants the lower one to utilize skills that the actual
    > assassin is using and nothing more.
    >
    True.

    > Do I have this right?
    >
    Yes...to an extent. I think there are some skills that Warrior cannot use.

    > So Jabber chose the lower one so there would be a clone of himself
    > there (tihout the CB) and perhaps start popping off DS and have max
    > fade and Vrnom and Mind Blast with an occasional perreq being cast by
    > the AI clone? Correct?
    >
    No, I went with Master.

    >
    > BTW Kasmit is really psyched up about this. I think this is a
    > character that he could actually have fun with in Hell in a nice
    > group and really get to enjoy the game moreso. His HC playing has
    > given him the understanding of survival and he finds himself applying
    > this back in softcore now.
    >
    Furysins are easy to play and stay alive.
  24. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Chris Lansdell" <lansdellicious@gmail.com> wrote in message
    news:HOjYe.94685$Ph4.2977880@ursa-nb00s0.nbnet.nb.ca...
    > I went weapon/shield, and didn't think the %dr and better defense would
    help
    > that much. With the PDia in the Tiamat's I had good resists anyway. Too
    bad
    > the 'ripper wasn't eth...

    If I happen to get surrounded, the DR and high block would be beneficial.
    Plus it helps with archers and spear slingers. I'd just rather have those
    things than 200 or so elemental damage.
  25. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Chris Lansdell" <lansdellicious@gmail.com> wrote in message
    news:4RjYe.94687$Ph4.2978066@ursa-nb00s0.nbnet.nb.ca...
    > The thing about furysins is not phys dmg, it's the mods. Going Claw/Claw
    > allows Weapon Block AND Clasw Mastery to introduce Crit Strike as well as
    > Deadly Strike. About 600 damage per star is one thing, but when 10-20 of
    > those are hitting in short succession...

    That's the main reason I went C/C is so I can block normally unblockable
    attacks.

    > The only thing I regret not having on my furysin was Knockback, possibly
    ITD
    > although that mattered less.

    Yeah, mine has no Knockback either unfortunately.
  26. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Chris Lansdell" <lansdellicious@gmail.com> wrote in message
    news:iQkYe.94739$Ph4.2979397@ursa-nb00s0.nbnet.nb.ca...
    > Some good choices:
    > Fleshrender (barbed club), FleshRIPPER (Fanged Knife), Stormlash, Black
    > runeword, Lawbringer runeword (if you don't want to use DS), Cleg's set
    > early on.

    Aye, pretty much the weapons I would have recommended. For a claw/claw
    build, you're more limited, but eth Bartucs work fine midgame, then you can
    get use Shadowkiller or eth Fury/Chaos later on.

    > I'm still not the cheerleader for SS that Shiflet and others are. It has
    its
    > uses, very true, but for some builds there are better choices...

    I agree, some builds have better choices, but I do not see one I would
    consider a better choice in this regard. I find better blocking and DR more
    useful than 200 ele damage from Tiamats, and with Highlords+Gore
    Riders+Guillames+Fury claw I had plenty of DS.

    > Shieldwise, on of the spiked shield family has some Deadly Strike on it.
    > Duress is a big plus for this build, but you did forget Rattlecage as a
    > fairly cheap possibility.

    Aye, Duress is great, and Rattlecage up to that point is nice as well.

    > Gobbos are awesome early on, and in fact my gal used them until about
    level
    > 80 when the frost zealot agreed to part with his. OK, maybe because he had
    > another pair...

    Yep, Goblins then Gores.

    > I found a Might merc to be essential because of the damage boost. Some
    > others have said that BA is better, couldn't comment on that though. I did
    > have a Raven on of course. Merc weapons could be almost anything, I THINK
    > mine uses Obedience, but Reaper's would be great if you don't have
    Dracul's.

    I use Might merc over BA as well. I think he has some an Honor or Bonehew or
    something, though I'd prefer him to have a Doom.

    > I believe 17 is the breakpoint for Shadow Master to get a rare ammy with
    > random mods when spawning.

    Yep, at 17 the shadows can start getting some "uber" gear.

    > Absolutely. Weapon Block stops EVERY form of attack, even stuff liek Bone
    > Spirit.

    Aye, hence why I went C/C.
  27. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    Hehe!

    I am learnign somethign here as well. Will Orion ever play a 'sin now
    that he is learning.

    Only the Shadow (Nik's name for Bloodraven) knows for sure.

    Thanks again everybody. Kasmir is continuing to move through SC normal
    and appreciates all this help.

    Orion
  28. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Shiflet" <rshiflet@charter.net>, in a display of leetness, fell down the
    stairs, tripped over an urn, and then threw a cracked sash at Baal...

    >> Fury/Kick Assassin - Dragon Talon (whatever the firstt kick in the MA tree
    >is
    >> called) - anywhere from 10-20 hard points (skill level 18 = 4 kicks, 24 =
    >5
    >> kicks per skill use? I can't recall exactly. It's something like that,
    >> anyway. :-)

    >I played with one of these in single player...sort of. Actually, I just
    >played a kicker with 1 point in Blade Fury, but since the 2 builds share so
    >much in common(max venom, high CB/OW/etc) it plays the same when in BF mode.

    >My W/S kicker/furysin went like this:
    >20 Dragon Talon
    >20 Venom
    >20 Death Sentry
    >20 Shadow Master
    >1 Mind Blast
    >1 Blade Fury
    >1 Dragon Flight
    >1 CoS
    >rest in Fade and BoS(I put enough in BoS to hit the breakpoint I was after,
    >rest in Fade)

    Kung-Fury from season 2 ladder was similar to this, although, as I mentioned,
    I pumped up Shadow Warrior instead of Shadow Master, just to have a play
    around with. Dragon Talon I believe I left at 18 hard points, as a I had +6
    from gear after a while anyway (this was pre-ubers, too, so I didn't have to
    worry about resist stacking, and I have a couple of nice +2 rares in the hat
    and amulet slots).

    I never did manage to get a Stormlash/Astreons/Fleshripper for her, but
    fortunately, one of the other members found an eth heavens light, so she got
    to use that instead. Before that, she was fortunate enough to have a set of
    eth bartucs and various other toys around.

    I was thinking about doing more of a kick/trapper this season (not sure I'd
    still put a point in BF), probably skipping Venom and using the points in
    Lightning Sentry (so 20 DS, so 20 LS). That would be more for general PVM
    than the ubers, though.

    >> I'd suggest at least one hard point in Death Sentry regardless of the
    >build,
    >> however. It's good in all sorts of situations while he's questing and
    >> leveling up. :-)

    >Agreed.

    Especially nilly key hunting, clearing maggots out of the river of flame,
    stopping revivers in their tracks...


    --
    USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  29. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Orion Ryder" <orionryder@hotmail.com>, in a display of leetness, fell down
    the stairs, tripped over an urn, and then threw a cracked sash at Baal...

    >Now I can't remember, due to my never having played an Assassin which
    >is the Warrior and which is the Master. I did play my wife's assassin
    >for about 3 minutes once but quickly realized that she had no war cries
    >so she was utterly useless with my playing mentality at that time.


    >
    >I getr the idea that the lower one is chosen for specif builds meanign
    >that one only wants the lower one to utilize skills that the actual
    >assassin is using and nothing more.
    >
    >Do I have this right?

    The level 18 skill is Shadow Warrior, level 30 skill is Shadow Master.
    Shadow Warrior uses whatever skills you have hotkeys, in other words, she's a
    mimic. Shadow Master is supposedly a more "robut" helper that pretty much
    uses any skill that she pleases.

    >BTW Kasmit is really psyched up about this. I think this is a character
    >that he could actually have fun with in Hell in a nice group and really
    >get to enjoy the game moreso. His HC playing has given him the
    >understanding of survival and he finds himself applying this back in
    >softcore now.

    The great thing about blade fury assassins is their versatility (well, that
    and the fact that the skill looks cool). Since blade fury only needs one
    point invested in it, you have tons of points available to customise the build
    to whatever style you want.


    --
    USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  30. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    "Orion Ryder" <orionryder@hotmail.com>, in a display of leetness, fell down
    the stairs, tripped over an urn, and then threw a cracked sash at Baal...

    >Oh and that neither can the Master use BF.

    The main reason to use Shadow Warrior is to attempt to "force" her to use
    skills such as Mind Blast, traps, etc, leaving the assassin herslf to focus
    entirely on throwing blades. As I said, it's a style thing... she (the
    Shadow Warrior) can take a few seconds to get around to using your currently
    hotkeyed skills, though.


    --
    USWest SCL: 82 barb, 87 necro, 87 paladin, 87 sorceress.
  31. Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

    On 21 Sep 2005 19:00:37 -0700, "Orion Ryder" <orionryder@hotmail.com>
    wrote:

    >Actually I have learned since starting this thread that the Warrior can
    >not BF. So in this case the Master appears to be the more versatile
    >choice.

    But you actually want the Shadow to tank, so no BF is fine. They're
    very unlike to spawn with a useful weapon mod like OW or CB anyway.

    -- Roy L
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