G
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Archived from groups: alt.games.doom (More info?)
Athlon 64 3000+
Radeon 9800 Pro
1 GB RAM
Doom 3: High detail settings, no antialias, 4X anisotropic filtering,
and the "Humus" Doom 3 fix for Radeon card performance. On timedemo
with Video Sync activated, I get 35 fps.
Without the video Sync, the timedemo is actually 47 fps.
Unfortunately, the game suffers from severe texture tearing without
Vsync. It's practically unplayable without it.
I managed to alleviate this problem by fixing the refresh rate at 85Hz
instead of the default 60 Hz. Needless to say, the texture tearing is
virtually gone and I could play at 47 fps. That's quite a jump from 35
fps.
So my question: Are there any drawbacks (in singleplayer games) to
setting the refresh rate at 85 Hz instead of the default 60 Hz?
Surely, there's a reason why Id Software chose 60 Hz. I read somewhere
that game physics could possibly be screwed up as a result of
overriding the default refresh rate.
Athlon 64 3000+
Radeon 9800 Pro
1 GB RAM
Doom 3: High detail settings, no antialias, 4X anisotropic filtering,
and the "Humus" Doom 3 fix for Radeon card performance. On timedemo
with Video Sync activated, I get 35 fps.
Without the video Sync, the timedemo is actually 47 fps.
Unfortunately, the game suffers from severe texture tearing without
Vsync. It's practically unplayable without it.
I managed to alleviate this problem by fixing the refresh rate at 85Hz
instead of the default 60 Hz. Needless to say, the texture tearing is
virtually gone and I could play at 47 fps. That's quite a jump from 35
fps.
So my question: Are there any drawbacks (in singleplayer games) to
setting the refresh rate at 85 Hz instead of the default 60 Hz?
Surely, there's a reason why Id Software chose 60 Hz. I read somewhere
that game physics could possibly be screwed up as a result of
overriding the default refresh rate.