Battlemech/Robotech was the first(I think) popular "big walking robot tank destructothon" system
see also Mechwarrior, Heavy Gear, and the movies Robot Wars and Robot Jocks.
Flame not, lest ye be phlegmed.<P ID="edit"><FONT SIZE=-1><EM>Edited by starbucksaddict on 08/07/02 10:48 PM.</EM></FONT></P>
Battlemech/Robotech was the first(I think) popular "big walking robot tank destructothon" system
see also Mechwarrior, Heavy Gear, and the movies Robot Wars and Robot Jocks.
Just to clarify and expound for Simon5...
A Battlemech (also known singularly as a mech and plural as mechs or mecha) is just a big freaking robot. Specifically, a Battlemech derives from the game BattleTech, publised by FASA.
To my knowledge (and someone please correct my if there are any earlier) BattleDroids and Robotech tied as the first 'big robot' combat games. BattleDroids took it from the standpoint of a tactical battle game. Robotech took it more from a role-playing-game standpoint. They were both book-based games using maps, paper, pencil, and dice. They both came out vertiually at the same time, and both licensed some of the same artwork from the same artist, and thus both ended up with some very similar looking mecha.
BattleDroids was later renamed to BattleTech. FASA, the owners of BattleDroids/BattleTech then came out with an expansion (or completely new rule set, depending on your point of view) to turn BattleTech into a role-playing-game. This was titled MechWarrior.
Later, Robotech pressed their ownership of the artwork that both BattleTech and Robotech used at the very heart of their games. FASA, already severely struggling financially, didn't even try to contest it even though they had what was undeniably a water-tight case simply because they couldn't afford the cost of defending their rights to the artwork in court. FASA reprinted their BattleTech books without the affore-mentioned artwork. (And strangely, also removed all of the Mechs based on that artwork instead of just giving them new appearances that didn't pose any legal problems.) The loss of the mechs that were the true heart and soul of BattleTech marked the end of BattleTech, as the game system only struggled and staggered in convulsive death throes from that point on, until finally, FASA sold their BattleTech devision to a company which has not as of yet actually done anything with it. (To my knowledge. Again, please correct me if I'm wrong and something further has actually been done.)
Plenty of other games (both computer-based and book-based) came afterwords with a passion. Such include Mekton and Mekton-Z, Heavy Gear, Metal Tech, Battle Drome, Earth Siege, blah, blah, ad nausium. Basically, the general public just really liked the concept of big freaking robots, especially when rendered anime-style. Some had AI. Some were organicly-piloted. Some were seven feet tall. Some were seven stories tall. Some were seven miles tall. (SLDF-1 anyone?)
And, as always, movies and cartoons (specifically anime, though there are some more mundane) have been enjoying mecha for quite some time because big robots just look cool and span through time from Voltron and Robot Jocks to Project A-Ko and Bubblegum Crisis. (Yes, I intentionally threw in hillarious examples.)
If you want to know more about mecha, it would probably be difficult <i>not</i> to find more detailed information in a google search.
And why have I given so much useless arcane information? I think it's because I'm insane.
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<A HREF="http://www.nuklearpower.com/comic/171.htm" target="_new">The corpse you find may be your own.</A> - Black Mage
They say those things are better for the environment cause unlike bulldozers and other vehicles they don't leave big tracks everywhere. It's supposedly supposed to leave tracks like deer and teh like.
Now if I could just figure out why my computer reboots every time I try to view a movie file...
(Which can be very annoying in Win2K since highlighting any movie file in explorer tries to play it in that little teeny-tiny space in explorer. So now I can't even move a movie file or delete it without going into a DOS console.)
And before anyone tries to blame Win2K, it isn't that. I've just exchanged so much hardware on this PC and run so much software through it that I must have corrupted something. I guess that's what I get for trying to write simplified video streaming software that can capture from multiple sources. He he he he he.
In fact ... maybe I won't fix it. That way I have an excuse in case they ever want me to start working on that infernal software again. Ha ha ha ha ha! **evil laughter fills the room.**
Um ... so ... can anyone like explain just what that movie file depicts in detail for the mpegly-challenged? I'd be ever so appreciative.
<A HREF="http://www.nuklearpower.com/comic/171.htm" target="_new">The corpse you find may be your own.</A> - Black Mage
I believe the company that bought FASA, Wizkids, is in the middle of almost releasing the next Battletech product. It's based on their own board game, Mage Knights, and uses a table top clicky base. Fun game, worth buying. I think the game name is going to be "Mechwarriorark Age".
or wandering through the post-apocalyptic waste land destroying all those that dare to stand against my divine right to rule all you puny mortals...........er sorry.....got carried away there.
It's about bloody time someone <i>finally</i> started any real research into the field. I was afraid that I would have to become a billionare just to develop one myself! Heh heh.
Too bad their web page is still pretty lacking in content and painful to navigate.
<A HREF="http://www.nuklearpower.com/comic/171.htm" target="_new">The corpse you find may be your own.</A> - Black Mage
I believe the company that bought FASA, Wizkids, is in the middle of almost releasing the next Battletech product.
Wow. Most of my friends and I have just assumed BattleTech to be DOA. For a while there, it didn't even seem like Wizkids was considering doing anything with it. We just assumed they wanted it purely for leverage on future video games or something equally wasteful. Though most also agreed that with the direction that FASA had been taking BattleTech in the end, maybe this was for the best anyway.
Quote :
It's based on their own board game, Mage Knights, and uses a table top clicky base. Fun game, worth buying. I think the game name is going to be "Mechwarriorark Age".
Ugh. **convulsive shuddering** Perish the thought. Just when one couldn't imagine BT/MW getting much worse...
I know of a lot of people that thoroughly detested both MW 3rd Ed and Maximum Tech. But to re-engineer BT/MW with something called "Mage Knights"... **shudder** BattleTech will never be the same.
Not that I'm knocking Mage Knights. I've never even heard of it until now, but for all I know it might be a very good game.
That aside, the vast majority of BattleTech fans that I know of are tactical-battle players and technology purists. They cringe at the mention of RoboTech, Rifts, Mekton, etc. So from the sound of it, I somehow doubt that they will like the new route that BattleTech is taking any better.
Maybe I should get back to developing my own RPG system. A new market just might be openeing up. Heh heh.
<A HREF="http://www.nuklearpower.com/comic/171.htm" target="_new">The corpse you find may be your own.</A> - Black Mage
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