Hello friends ,
So I was wondering ... AMD showed us on 16 June 2008 the Cinema 2.0 demos with stunning visual realism: http://vivian.amd.com/us-en/Corporate/AboutAMD/0,,51_52_15438_15106,00.html
I was led to belive that , from now on , having these super-capable GPU's like HD4800 and beyond (including Nvidia equivalents) we will be having such realism or close to such realism in more and more games.
Still , 2 years later we are nowhere near that , with games continuing to look like DX9 level they did in 2006 and 2007(with too few exceptions).
I'm asking anyone that knows detailed information about that demo (what DX in based on , what shader model uses , how was the motion capture achieved) to share with us. It came as a (horrible) surprise to me to see DX11 capabilities still dont come even close to the graphics presented in Cinema 2.0 real-time demo.
So , if we allready have GPUs that can do that in real time , how long will it take untill they implement it in games? another 2 years? 4 years? Will the next generation of consoles be capable of such graphics? Is the limitation we see in today's games caused by under-developed software?
I currently own an 9800gt nvidia and i can't upgrade since 460-470 or HD5850 offers increased performance but the graphics of the games are basically the same in these last few years. (maybe except metro2033).
/discuss mode on
So I was wondering ... AMD showed us on 16 June 2008 the Cinema 2.0 demos with stunning visual realism: http://vivian.amd.com/us-en/Corporate/AboutAMD/0,,51_52_15438_15106,00.html
I was led to belive that , from now on , having these super-capable GPU's like HD4800 and beyond (including Nvidia equivalents) we will be having such realism or close to such realism in more and more games.
Still , 2 years later we are nowhere near that , with games continuing to look like DX9 level they did in 2006 and 2007(with too few exceptions).
I'm asking anyone that knows detailed information about that demo (what DX in based on , what shader model uses , how was the motion capture achieved) to share with us. It came as a (horrible) surprise to me to see DX11 capabilities still dont come even close to the graphics presented in Cinema 2.0 real-time demo.
So , if we allready have GPUs that can do that in real time , how long will it take untill they implement it in games? another 2 years? 4 years? Will the next generation of consoles be capable of such graphics? Is the limitation we see in today's games caused by under-developed software?
I currently own an 9800gt nvidia and i can't upgrade since 460-470 or HD5850 offers increased performance but the graphics of the games are basically the same in these last few years. (maybe except metro2033).
/discuss mode on