Archived from groups: alt.games.doom (
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doom3 is about darkness and fear - a play on the original doom series -
half-life
exists because of the success of doom2 - and fair play it does exceed it in
many ways -
but its a mistake to compare the 2 games - doom3 is a nostalgia trip with
refined
methods, half-life and many others are more rewarding in different ways.
but yeah lets have a shoot out
doom freaks v halflife freaks on a Q2 CTF
level- hehe...
"Scott Amspoker" <see_sig@nospam.com> wrote in message
news:dehsp0tcnm9j82b0fvrqihr8u05b9c3cag@4ax.com...
> "Simon" <sie@simplysimon.plus.com> wrote:
>
> >dont you find d3 better than HL2..HL2 seems all ordinary to me with no
knew
> >ideas and graphically miles behind D3...
>
> I just posted my own thoughts over on AGHL (in a similar HL2 V D3 thread).
> Might as well copy them here for the sake of discussion:
>
>
> There are some genuine high points in D3, especially the cavern levels
> which would be missed by those who bailed out in mid-game. I won't argue
> with the standard complaints about D3. Yes, it's repetitive and
> claustrophobic. But, someone asked for thoughts comparing the HL2 and D3,
> here's my take.
>
> (I've played D3 a few times. I'm still in my first time through HL2.
> Make what you will of that.)
>
>
> Graphics: It's tough to compare an indoor engine (D3) vs. an outdoor
> engine (HL2). HL2 is quite impressive in its visual scale - the beautiful
> skies, water effects, and highly detailed textures. And who can argue
> with FPS? I'm getting generally over 40 FPS at 1024x768 and everything
> turned up high except AA. (that's using a low-end Nvidia 5200FX!)
> Impressive. However, the detail seems more in the texturing than in the
> polygon count. D3, despite its tight spaces, seems to have more to render
> but at the cost of a substantially lower FPS on my system. Interestingly,
> D3 has absolutely zero water effects. Presumably this left John Carmack
> free to concentrate on light/shadow and atmospheric effects.
>
> Physics: HL2 excels! In D3 I accidentally shot a notebook computer at
> point blank (I thought I was clicking to activate it). The computer
> slowly toppled backwards in slow motion as though I had sneezed on it. In
> HL2 objects have a more fluid physics.
>
>
> Sounds: Here I'll give a slight nod to D3. Its montage of sound weaves a
> seemingly endless tapestry of machine hums, rhythms, air vents, and a
> generally creepy ambiance. Some of it doesn't make sense mind you (baby
> cries) but it creates a certain mood that works well.
>
> HL2 succeeds well but on a somewhat different level. I really like that
> they used many of the familiar sounds from HL1. Who among us hasn't
> developed a Pavlovian response to the sound of a health station? HL3 also
> weaves its own tapestry of sound - especially in the city. The occasional
> use of music from HL1 was also a nice touch.
>
>
> Story: Here HL2 wins hands down. In HL2, I feel as if I'm part of an
> action/adventure movie. In D3, I'm playing a game. D3's story interrupts
> the game whereas in HL2 the story moves the game along.
>
> One moment in D3 I found quite amusing - the stasis chambers where there
> are some "preserved" specimens of some of the monsters with "scientific"
> info about them. For the imp, it said that scientists are trying to
> understand how the imp generates fireballs in its hand. Here the game
> makes a joke about its own premises (or lack thereof). Imps throw
> fireballs. Who cares how it is possible? Doom is not about explanations.
> Monsters...chainsaw...get busy. Although I don't *need* a story to enjoy
> the game, but I'm blown away by how HL2 integrates the story with the game
> (even more so than with HL1 and its expansions).
>
>
> Monsters/Action: For sheer adrenaline factor, D3's monsters make my pulse
> race even after the umpteenth time of appearing from behind the
> inexplicable secret panels that UAC felt necessary to build into their
> Mars base. I like the disorientation you experience when you get smacked.
> So far, the adrenaline rush in HL2 comes more from moving action. The
> whole airboat sequence was superb and kept me up until all hours of the
> night. Finally shooting down the chopper was extremely satisfying.
>
>
> Weapons: Too early to tell for me since I'm only part way through HL2. I
> assume more weapons will be forthcoming. Both games offer weaponry
> similar to the original versions plus some nice additions. The gravity
> gun (HL2) is about as fun as it gets. By the same token, D3's soul cube
> was a brilliant strategic addition. Both games seem to drop the ball on
> grenades. D3's grenades seem to do little damage unless you actually hit
> the monster with them - but at least you can carry 50 of 'em. So far I
> have yet to succeed with a grenade in HL2 but at least I can throw them
> farther and they don't annoyingly come rolling back to me.
>
>
> Oh well. Just a few thoughts over a cup of coffee.
>
>
> sda_mail Scott | Yields over 30 blasts or
> @comcast.net Amspoker | 80 gentle honks per charge!
> ^ my email |