Doom format

Forum Games General : Games General Discussions - Doom format

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Archived from groups: alt.games.doom (More info?)

 

Hello, I have been working on an editor for quite a while now, and I
have the basic WAD File I/O sorted out.

However, I need some delphi code to help convert doom pictures
(sprites and the wall/flats), sounds and music to useable files (and
vice-versa)

I've had a look through the doomspecs and it just seems like a waste
of time trying to write these routines (since I have no knowledge of
gfx and sound file formats), if anyone is generous to send me them,
I'd be very thankful :)

thanks Russell

Sponsored Links
Register or log in to remove.
Tom's Hardware > Forum > Games General > Games General Discussions > Doom format
Go to:

There are 1383 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
Related Content
They won a badge
Join us in greeting them