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Gaming/DirectX11

Tags:
  • Partition
  • Windows XP
  • Windows 7
Last response: in Windows 7
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January 26, 2009 7:55:53 PM

OK, Win 7 has DX11 on it, would i have download/install DX9.0c to play DX9 games?

The reason i ask, i have WOW playing with EXACTLY the same settings on a Win XP (32-bit) partition and a Win 7 (64-bit) partition, and the Win XP partition gets double the FPS as Win 7... remember, this is a dual boot scenario, same machine, same overclocks...

More about : gaming directx11

January 26, 2009 11:42:24 PM

mmm at this moments ati win7 64 bits drivers are realy suck... we need w8 to catalys 9.0 in few days... and for me i dont have too performance dragradation i have the same.. performance..
January 27, 2009 11:34:19 AM

bizzump!
a b $ Windows 7
January 27, 2009 11:56:40 AM

No, you don't need to download DX9, as it's included.


Suggestion - check the video settings and ensure V~Sync on your WoW install in Win 7 is off. What that does is lock your frame and screen refresh rates to each other. A Good thing if you're getting screen tearing, but it kills the overall frame rate.
January 27, 2009 12:15:49 PM

Scott, what i did was take screen shots of all of my settings in the XP setup and emailed it to myself so i could mmic those exact settings on the Win 7 setup. i get an average if 135 FPS with everything set to high on XP (32-bit), i get an average of 65 FPS with the same in Win 7 (64-bit)

My only issue may be with the drivers, i'm using the Vista 64 drivers for my 4850 instead of the beta ATI Win & driver as i have heard that the ATI beta drivers for Win 7 are unstable at best... i think i may just want to wait for the 9.0 catalyst drivers that are due soon...
a b $ Windows 7
January 27, 2009 12:35:14 PM

Ah - I have the same drivers (a 4870x2 here), and yah - I agree they're problematic. In my case it absolutely flies when it's working, but when gaming I get random hard locks which I have to use the reset button to get out of.

I was going to downgrade to the 8.11 Vista x64 drivers which are supposed to work fine. But I agree with your estimate that waiting a little longer for 9.(x) would be the better approach. So that's what I'm doing.
January 27, 2009 1:13:26 PM

good stuff, i'll be back to update after 9.0...
a b $ Windows 7
January 27, 2009 7:55:09 PM

Look at it this way though: Because programmers need to support the DX10 codepath (for the current crop of GFX cards) and the DX9 codepath (for XP), I doubt we'll be seeing many DX11 games. Who would want to code three seperate codepaths for graphics?
a b $ Windows 7
January 28, 2009 4:38:19 AM

DX11 isn't as big of a change as 10 was, some might drop support for 9 altogether, and I have several games that do support 3 different DX levels - 7, 8, and 9.
!