32 players for dedicated server?

Archived from groups: alt.games.doom (More info?)

Yo!

I host games with my server, which have only 16 MB graphic card. So, I
cannot run doom3.exe and that way to start dedicated server; it needs 64
MB RAM. LOL!

With patch 1.1 there comes doom3ded.exe. But TODAY it is not so cool
play only with *4 person deatch match*. There can change only server
name and gametype.

So, are there any remote control utilities or web browser support like
Unreal Tournament 2004 have? I like to host Team DM and Co-operative
with 32 player game. How?
3 answers Last reply
More about players dedicated server
  1. Archived from groups: alt.games.doom (More info?)

    Create a text file with a cfg extension in the base directory and copy this
    into it:

    set si_name "" //server name
    set net_lanserver "0" //0=Internet, 1=LAN
    set si_gametype "deathmatch" //deathmatch, tourney, team dm, last man
    set si_teamdamage "0" //0=no team damage, 1=team damage
    set si_fraglimit "10" //integer
    set si_timelimit "10" //integer (minutes)
    set si_maxplayers "4" //integer
    set si_warmup "0" //0=no warmup, 1=warmup
    set si_spectators "0" //0=no spectators, 1=spectators allowed
    //set net_serverdedicated "1" //0=not dedicated, 1=dedicated
    set si_usepass "0" //0=no password, 1=password
    //set g_password "" //game password
    //set net_serverremoteconsolepassword "" //rcon password
    set net_serverreloadengine "0" //0=no engine reload, 1=engine reload
    set net_serverallowservermod "0" //0=no server mods, 1=mods allowed
    //set g_mapcycle "" //filename
    set si_pure "1" //0=not pure, 1=pure
    set net_servermaxclientrate "8000" //integer (Bps)
    spawnserver

    Create a shortcut to doom3ded.exe +exec textfile.cfg.

    A minimum of 64Kbps up/down bandwidth is required for each client.
    Accomodating 32 players consumes 2048Kbps up and down...a slight problem for
    scaling an internet server. Also monitor CPU/RAM/network usage with perfmon
    or some equivalent. 80-90% average CPU usage is acceptable. If usage is
    flatlining at 98%+, then the CPU needs upgrading. Allow an extra 64Kbps of
    bandwidth for network overhead.
  2. Archived from groups: alt.games.doom (More info?)

    Dodo wrote:

    > set si_gametype "deathmatch" //deathmatch, tourney, team dm, last man

    If I have mod or map and it support co-operative, is right string
    "coop", "co-op" or "co-operative"?

    > set si_maxplayers "4" //integer

    4?

    If I put here 32 it works?

    > Create a shortcut to doom3ded.exe +exec textfile.cfg.

    Didn't execute. I try with and without .cfg exention. What is the right
    string for shortcut?

    I tryed:
    "C:\Doom 3\Doom3Ded.exe" +exec dedserver
    "C:\Doom 3\Doom3Ded.exe" +exec dedserver.cfg


    Thanx for your hints. I think I am close than early now. B-)


    -EmDzei
  3. Archived from groups: alt.games.doom (More info?)

    EmDzei wrote:
    > Dodo wrote:
    >> set si_gametype "deathmatch" //deathmatch, tourney, team dm, last man

    At last I get it work. B-)

    DedServer.cfg was in wrong folder. Right folder is C:\Doom 3\base.

    And other thing. It was wrong to run Doom3ded.exe. Right way is to run
    Doom3.exe from batch file.

    RunServer.bat in C:\Doom 3 folder:


    ----------------RunServer.bat-----------------
    @ECHO OFF
    CLS

    REM name of your server config file
    SET config=server.cfg

    REM max amount of players allowed in your server
    SET maxplayers=32

    REM name of your server log file
    SET log=serverlog.log

    REM name of your backup log if your server crashes
    SET crashlog=crashlog.log

    REM directory to put your crash logs, set to . to put them in the main
    doom 3 directory
    SET crashlogdir=base\crashlogs\

    REM ---DO NOT EDIT BELOW THIS LINE---

    ECHO.
    ECHO ---------------------------------------------------
    ECHO \/ Status \/ Time \/ Date \/
    ECHO ---------------------------------------------------
    ECHO Server Started %time:~0,5% %date:~4%
    ECHO.

    :SERVERLOOP

    Doom3.exe +set net_serverdedicated 1 +exec %config% +servermaprestart
    +set si_maxPlayers %maxplayers% +set logFileName %log% +set logfile 1

    ECHO Server Restarted %time:~0,5% %date:~4%
    ECHO.

    IF NOT EXIST %crashlogdir% MKDIR %crashlogdir%

    REN base\%log%
    %date:~4,2%%date:~7,2%%date:~12%-%time:~0,2%%time:~3,2%%time:~6,2%_%crashlog%
    MOVE
    base\%date:~4,2%%date:~7,2%%date:~12%-%time:~0,2%%time:~3,2%%time:~6,2%_%crashlog%
    %crashlogdir%

    GOTO SERVERLOOP

    :END
    ----------------RunServer.bat-----------------


    And server.cfg in C:\Doom 3\base folder:

    ----------------server.cfg-----------------
    seta si_name "Doom 3 Server v1.1 - Team DM" //server name
    seta net_lanserver "0" //0=Internet, 1=LAN
    seta si_gametype "team dm" //deathmatch, tourney, team dm, last man
    seta si_teamdamage "0" //0=no team damage, 1=team damage
    seta si_fraglimit "40" //integer
    seta si_timelimit "20" //integer (minutes)
    seta si_maxplayers "32" //integer
    seta si_warmup "0" //0=no warmup, 1=warmup
    seta si_spectators "1" //0=no spectators, 1=spectators allowed
    seta net_serverdedicated "1" //0=not dedicated, 1=dedicated
    seta si_usepass "0" //0=no password, 1=password
    //seta g_password "" //game password
    seta net_serverremoteconsolepassword "*******" //rcon password
    //seta net_serverreloadengine "0" //0=no engine reload, 1=engine reload
    seta net_serverallowservermod "0" //0=no server mods, 1=mods allowed
    //seta g_mapcycle "maps" //filename
    seta si_pure "1" //0=not pure, 1=pure
    seta net_servermaxclientrate "8000" //integer (Bps)
    spawnserver
    ----------------server.cfg-----------------


    Seems to work fine. Now I try to install new multiplayer maps. When I
    put them to \base folder says server that it is out of sync. Someone
    know does it work if I tell this new maps in maps.scriptcfg, what I took
    inside pak000.pk4? Or what is the right way?
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