Archived from groups: alt.games.doom (
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SnoopJeDi wrote:
> You sure ask if Doom3 can do everything UT2k4 can a whole lot.
> If you love ut2k4's features so much, why not play ut2k4??
My primary game is UT2k4 and I play it _a lot_ (ONSlaught) and I host it
too. To me it is easier to compare with it to my bad english and he, who
can answer understand sooner what I am asking for. UT2k4 is good
examplar how to host a dedicated server. It have nice webbrowser remote
support.
> Doom3 isn't the same gameplay and never will be, it's not the way it
> is designed.
It have good engine and iD Software have done everytime a good
multigamer protocol. Doom 3 seems to have it too. More than 4 players is
unstable, they seys on how-to-setup-your-server, but seems to work nice
anyway. I am hosting 32 players game. B)
> Don't put the pk4 in your base folder, its stupid because then it
> changes your base. Create a separate folder for the pk4 and call it
> "some_map" or whatever you want, and then put the pk4 inside of it,
> and when you load Doom3, you can select the mod from the Mods list.
Mods? I am talking about maps. Doom 3 crash if trying to load maps like
a mods. On dedicated side there have to be string to told where extra
maps are or what kind of style path should be. I tryed this kind. Didn't
work:
if ( cycle_maps > 0 ) {
if ( si_map == "game/mp/d3dm1" ) {
sys.setcvar( "si_map", "game/mp/d3dm2" );
} else if ( si_map == "game/mp/d3dm2" ) {
sys.setcvar( "si_map", "game/mp/d3dm3" );
} else if ( si_map == "game/mp/d3dm3" ) {
sys.setcvar( "si_map", "maps/Complex" ); <---- *** HERE ***
} else if ( si_map == "game/mp/d3dm3" ) {
sys.setcvar( "si_map", "game/mp/d3dm4" );
} else if ( si_map == "game/mp/d3dm4" ) {
sys.setcvar( "si_map", "game/mp/d3dm5" );
} else {
sys.setcvar( "si_map", "game/mp/d3dm1" );
}
I think the name "Complex" is not the real name of maps and thats why it
do not load it. I tryed to add this Complex.pk4 to different folders but
didn't work. On dedicated server side console just tolds: ERROR: can't
load maps/Complex.
> Make sure "pure server" is disabled before you run a modded map
> (si_pure 0)
Yep, added this and this string too: seta net_serverallowservermod "1"
//0=no server mods, 1=mods allowed, but no help. I mean client cannot
add new vote for extra maps. They cannot see them on any list and map is
not in cycle. There are still only five iD's deatch match maps. And when
next map cycle comes from Complex server couldn't find it.
> Just make your own dedicated server and join it (if you
> have 2 boxes set up that can run doom3...)
I have two PC and I have tryed. The main problem is that, server do not
have enough memory on its graphic cards. Only 16 MB as Doom 3 needs to
64 MB. But server do not need display on anywhy becouse we are
controlling it remotely. We cannot controll started GUI listening host -
only dedicated server mode. Yep, every game have pathetics instructions
how to host dedicated server. Same in UT2k4. Helps comes only from games
forums. Game makers thinks wrong when they think that people are
servering games via theys main super-hyper PC.
> There is no reason I can think of that modifying your mapcycle to
> include custom multiplayer maps would not work, so go for it.
I have tryed it too. If have succeed I didn't ask here. ;-)
Thanx for your answer. I know this could be possible becouse there are
multiplayers maps there. Only I am stupid and do not understand how to
setup them.
"Be good frag with you"