Archived from groups: alt.games.doom (
More info?)
Grunt wrote:
> When I create a server on my LAN (2 computers via a router on internet
> connection) the 2 computer (client) can not join for this reason:
> Server is misconfigured
Are you running it in dedicated mode? If, try this:
seta net_lanserver "1" //0=Internet, 1=LAN
Here all lines from my doomsrv.cfg file:
seta si_name "YOUR SERVER NAME" //server name
seta si_usepass "0" //0=no password, 1=password
seta g_password "***********" //server password
seta net_serverRemoteConsolePassword "**************" //rcon pass
seta net_lanserver "0" //0=Internet, 1=LAN
seta si_gametype "CTF" //deathmatch, tourney, team dm, last man
seta si_teamdamage "0" //0=no team damage, 1=team damage
seta si_fraglimit "10" //integer
seta si_timelimit "15" //integer (minutes)
seta si_maxplayers "8" //integer
seta si_warmup "0" //0=no warmup, 1=warmup
seta si_spectators "1" //0=no spectators, 1=spectators allowed
seta net_serverdedicated "1" //0=not dedicated, 1=dedicated
seta net_serverreloadengine "0" //0=no engine reload, 1=engine reload
seta net_serverallowservermod "0" //0=no server mods, 1=mods allowed
seta g_mapcycle "mapsroe" //filename
//seta si_map "game/mp/d3ctf4" // d3ctf1-4
seta si_pure "0" //0=not pure, 1=pure
seta logFile "0" //logfile on-off
seta logFileName "doomserverlog.log"
//seta net_serverClientTimeout "40"
//seta net_serverZombieTimeout "5"
seta net_serverMaxClientRate "8000" //max client rate
//seta net_serverSnapshotDelay "50"
//seta g_countDown "6" //warmup time ? UNTESTED
seta g_balanceTDM "1"
seta g_spectatorChat "1" //on-off spectator chat
//seta cycle_gametypes "0"
//omat arvaukset end
//seta g_voteFlags "1"
seta g_voteFlags "40"
//change map (32) + game type (8) = 40
//2 = time limit
//4 = frag/ point limit
//8 = game type
//16= kick player
//32= change map
//64= spectators
//128=next map
//254=all disable but restart now
//255=no vote on menu but all are enbale
//seta weapon_rocketlauncher "0"
spawnserver