G
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Archived from groups: alt.games.doom (More info?)
I did something that normally I greatly dislike doing. I played the
final scene in god mode because after about 30 times of trying and no
way to down grade the difficulty from hard mode (not Nightmare) I
decided that it wasn't worth it to keep banging my head against this.
During the final scene you get very little in the way of positive
feedback that you are making progress, there is just too much to contend
with and the slow running speed doesn't allow for enough escape prowess.
A max of five Artifact uses during this end sequence doesn't help either.
When it appears that the thing is starting to hurt, it finally comes
down to perch giving you a better opportunity to shoot at it but then it
rains down red hot boulders every where. Trying to shoot it and dodge
the boulders at the same time is just too much of a PITA when you have a
slow run speed. (Yes you can shift to faster running mode but it doesn't
help enough)
And then you have the near ceaseless flying skulls that even if you are
in Artifact mode will still greatly upset your aim and quite often knock
you over a ledge. So you must finish them, you can use the gravity gun
on them.
You can also use the gravity gun on the flaming boulders that the beast
spits at you but it very difficult to get all the timings right so you
can actually hit it. The beast also keeps moving most times making it
that much more difficult. There is one spot that it hovers at longer
than the others (besides the perch) but unless you are in Artifact mode,
you won't be able to take advantage of it.
Overall, I'd say it was not a fun experience, I'd probably have a less
displeased view if at least I was allowed to change the difficulty when
required. The entire end is based on movement and timing which means
that tactically speaking, there are almost no tactics.
It appears that once again a modern FPS relies too much on eye candy and
less on actual playing dynamics to provide a fun experience for the player.
They don't make em like they used to...
I did something that normally I greatly dislike doing. I played the
final scene in god mode because after about 30 times of trying and no
way to down grade the difficulty from hard mode (not Nightmare) I
decided that it wasn't worth it to keep banging my head against this.
During the final scene you get very little in the way of positive
feedback that you are making progress, there is just too much to contend
with and the slow running speed doesn't allow for enough escape prowess.
A max of five Artifact uses during this end sequence doesn't help either.
When it appears that the thing is starting to hurt, it finally comes
down to perch giving you a better opportunity to shoot at it but then it
rains down red hot boulders every where. Trying to shoot it and dodge
the boulders at the same time is just too much of a PITA when you have a
slow run speed. (Yes you can shift to faster running mode but it doesn't
help enough)
And then you have the near ceaseless flying skulls that even if you are
in Artifact mode will still greatly upset your aim and quite often knock
you over a ledge. So you must finish them, you can use the gravity gun
on them.
You can also use the gravity gun on the flaming boulders that the beast
spits at you but it very difficult to get all the timings right so you
can actually hit it. The beast also keeps moving most times making it
that much more difficult. There is one spot that it hovers at longer
than the others (besides the perch) but unless you are in Artifact mode,
you won't be able to take advantage of it.
Overall, I'd say it was not a fun experience, I'd probably have a less
displeased view if at least I was allowed to change the difficulty when
required. The entire end is based on movement and timing which means
that tactically speaking, there are almost no tactics.
It appears that once again a modern FPS relies too much on eye candy and
less on actual playing dynamics to provide a fun experience for the player.
They don't make em like they used to...