With the release of the system requirements for games like Duke Nukem and Deux Ex, I've become curious as to what do "minimum" and "recommended" system requirements really mean. I guess minimum is more or less, well, the minimum. Low settings at a low resolution with no AA or AF enabled. But what about recommended? Is that for medium settings? High settings? What about resolution, AA, and AF?
I guess the point I am trying to make is why isn't there some sort of standardization, at least within reason? Why can't the International Video Game Coalition (made up) put in place some sort of structure to follow when dishing out these requirements? For instance:
Min. Requirements:
Listed settings should allow 30+ FPS on low settings, at 1280x1024, with no AA/AF.
Rec. Requirements:
Listed settings should allow 45+ FPS on high (not highest) settings, at 1920x1080, with 4xAA/4xAF.
A structure like this could tell pc gamers so much more about their ability to play a game before buying either the game or new hardware. Of course benchmarks are always very helpful, but they are usually done with very high end components with the benchmarked product being variable in performance.
Maybe there is a reason something like this has not implemented, I don't know. Just thought I would share my thoughts.
I guess the point I am trying to make is why isn't there some sort of standardization, at least within reason? Why can't the International Video Game Coalition (made up) put in place some sort of structure to follow when dishing out these requirements? For instance:
Min. Requirements:
Listed settings should allow 30+ FPS on low settings, at 1280x1024, with no AA/AF.
Rec. Requirements:
Listed settings should allow 45+ FPS on high (not highest) settings, at 1920x1080, with 4xAA/4xAF.
A structure like this could tell pc gamers so much more about their ability to play a game before buying either the game or new hardware. Of course benchmarks are always very helpful, but they are usually done with very high end components with the benchmarked product being variable in performance.
Maybe there is a reason something like this has not implemented, I don't know. Just thought I would share my thoughts.