Archived from groups: alt.games.elder-scrolls (
More info?)
"Caleb" <kaleb@scourgbarrow.df> wrote in message
news:W0FAc.4451$c_1.123392@twister1.libero.it...
> Jackson <Jackson@mail.com> wrote in message
> gMpAc.704$LT3.35174@news.xtra.co.nz...
> > > Shakti's book of secrets for Morrowwind
> > > http://home.austin.rr.com/shakti/morrowind/
> > >
> >
> > Heres a breakdown of what hes done:
> >
> > list of all fast travel routes, Tribunal Temple recall points, and
> Imperial
> > Cult recall points
> > list of all mnster levels and soul gem values categorized by size of
soul
> > gem they fit into
> > names, locations, and special requirements for using all "secret master"
> > trainers
> > list of all beneficial alchemical potion formulas, with the
> > negatively-interacting ingredients edited out and all the expensive
> > ingredients edited out. Every formula is as cheap as possible to make
and
> > will have no negative effects (meaning you don't need an alembic to make
> > them).
> > names of all essential NPCs that will break the storyline if you kill
them
> > names and locations of notable vendors like the Creeper and the drunken
> > mudcrab
> >
> > Jackson.
>
>
> Oh, it's a sort of hint book then? My intention was to make a traveller's
> guide, basically useful info without giving out too much stuff or spoil
the
> fun. Better to post a bit of it so you can judge yourself:
>
> (a quick note: the J and K and L's are actually Wingdings symbols,
> respectively a smiley, a normal face and a sad face; this stuff is based
on
> the Complete Morrowind 1-4 mods as I feel they add a whole lot of realism
to
> the game; the XXX's means i have to double-check the name)
>
> The Grazelands
>
> The fertile heart of Vvardenfell. The rolling green hills and luscious
> plains may be deceptive to the occasional pilgrim, as the Grazelands are
> mostly uninhabited, save for nasty beasts and unfriendly Ashlander camps.
> Endless fields of wild Wickwheat dot the plains from the northern coast to
> the valley running from the Ashlander Zainab camp to the sea, from west to
> east, with the occasional Stoneflower here and there. South of that, the
> wickwheat is still present, but in company of the odd Hackle-Lo plant,
which
> seems to have the nasty habit of growing right in the middle of rocky
> formations - quite an annoyance for the occasional alchemist!
> This seems also to be the only region in Vvardenfell with Wallnut trees,
> appreciated source of wood for longbows and crossbows.
> As for fauna, the Grazelands host a variety of reptilian creatures, guar,
> alit, kagouti, plus the ever-present Tamrielic rat, packs of savage
> nix-hounds, fire-breathing shalk nests and the occasional Ogrim. Lack of
> civilization and close proximity with the Red Mountain advise to travel
only
> if well armed and with a couple Restore Health, Cure Disease and Cure
Blight
> extra potions.
> Be also careful when passing near the Dwemer ruins of XXX, as lesser
Daedra
> have been spotted in close proximity (My guide told me to have also seen a
> Golden Saint marching near the entrance, and a strange traffic of pale men
> and mer during the darkest hour of the night; vampires, if you believe
that.
> I'm not saying there are but be careful nonetheless).
>
> Settlements
>
> · Vos, Telvanni
>
> The oddest town in the island. Period. Coming from the sea, it first looks
> like the ordinary Telvanni mushroom settlement (...as if it was something
> ordinary in Telvanni settlements!). A closer look reveals the first of
Vos's
> many surprises: a Redoran style group of farms, in perfect symbiosys with
> the giant Telvanni mushrooms! But wait: climb the hill and pay a visit to
> Master Aryon's own residence, Tel Vos: a ruined Imperial stronghold
> dominated by and mixed with a perfect Telvanni mushroom tower. Truly, Tel
> Vos is something you have to visit at least once in during your permanence
> in Vvardenfell.
>
>
> Services in Vos
>
> Travel occurs exclusively by boat. Routes go to nearby Tel Mora, to Tel
> Aruhn, Sadrith Mora and Dagon Fel.
>
> XXX's Tradehouse
> Trade: K
> Rest: JJ
>
>
> The only place to rest and buy something outside the tower of Tel Vos, is
> located in the small mushroom tower right on the docks. A very limited
offer
> of goodies (the local undrinkable sewer juice Dunmer call "liquors", bread
> and kwama eggs, and if you're lucky you may stumble in some characteristic
> Ashlander dishes like Nix-Hound, Guar or Rat steak), reasonable beds and a
> very boring atmosphere mark this place as one of the quietest in all
> Vvardenfell. What a pity.
>
> Services Tower
> Trade: J (members only)
> Danger: LL
> Let me start by saying that actually reaching the Services Tower in Tel
Vos
> is a major pain in the rear. Thanks to those crazy Telvanni wizards you
> either have to fly up the entrance or go through a couple of other towers
> before. Including the really really odd Aryon's Private Imperial Museum -
in
> which our beloved Master Aryon keeps a nice collection of Imperial
> manufacts, including a healthy and breathing Imperial guard. Oh, and a
> little show upstairs of Dwemer artifacts - including a fully functional
> Steam Centurion. ( A little sidenote for all you rogues out there: do NOT
> think it'll be easy prey. Master Aryon keeps a full surveillance on his
> toys, and besides that, he also has a VERY mean looking Argonian in full
> glass armor guarding the museum. You've been warned). Also be careful when
> crossing the Southern Tower to get to buy something: our host likes to
keep
> lesser Daedra roaming through the tower. Yours truly had to run from a
Fire
> Atronach with a wicked temper (Let me point out a detail: Master Aryon is
by
> far the sanest of all Telvanni wizards. Makes you think twice before
paying
> a visit to Therana in Tel Branora, hmm?).
> When you finally reach the damn Tower, you'll find an adequate potion
> seller, chronically short on Cure Blight potions by the way, and a couple
of
> trainers. All restricted to House Telvanni, obviously.
>
>
> · Ahemmusa, Ashlander
>
> Go north from Vos and follow the coast to the west. You will soon see the
> Ahemmusa tribe circle of yurts. Be wary by the way: Ashlanders are not
very
> friendly to outlanders. If you really, really, really want to go there,
keep
> your hands away from your weapons and bring a gift.
>
> Services in Ahemmusa camp
> There are just a couple of low-ranking traders in the gulakhan's yurts,
with
> next to useless stuff in store. Useful if you want an Ashlander frying pan
> (it is made from a hollowed-out shalk shell, with the nice characteristic
> that its back is impervious to heat while the center is not: a great
natural
> cooking tool and something to amaze your friends and kin with when you are
> back in Cyrodiil) but not much else.
>
> · Zainab, Ashlander
>
> Go south from Vos until you hit the valley entrance (definitely looks like
> what remains of a very ancient foyada to me), then turn west and go
> straight. The Zainab camp is right in the middle of a small depression
> between three small hills. Be wary that the usual recommendations for
> Ashlander camps apply, and on top of that, if you happen to be both Dunmer
> and female, try to stay away from the Ashkhan's yurt. When I visited the
> camp, I was with a Dunmer girl acting as a guide... but the poor girl
didn't
> know anything of the Ashkhan's "weak spot" for women... he kept eyeing the
> girl in the way a hungry kagouti looks at a rat, and asked me to give her
to
> him as a proof of my friendship! It wasn't until after many gifts of gold
> coins and mazte (and the intervention of a very upset wise woman) that he
> let us go away...
>
> Services in Zainab camp
> Pretty much the same as in every Ashlander camp. Few items of poor
quality;
> the only reason to get there would be for an original Ashlander frying
pan.
>
Well that sounds like a good read. Let us know when you've released it, or
if you need help etc.
Jackson.