Picking pockets, why so hard?

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So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
Chameleon, from the Amulet of Shadows. And the "sneak" icon is on almost
full-time on the bottom of the screen.

But I cannot, almost EVER, pick a pocket. I fail at least nineteen times
out of twenty - and even if I succeed in grabbing the item, the theft is
detected instantly more than half of the time, so the victim (a) notices
the crime and (b) goes hostile immediately even if I get the item.

Why? One cannot reasonably expect to get higher scores in the relevant
stats: and one would expect having a 100 in all relevant stats to
actually *mean* something, i.e. that one could actually perform the
skill with a reasonable degree of certainty (grabbing the item) and
efficiency (not being detected in the act of so doing.)

Just how high *do* you have to go before you even have, say, a 1/3
chance of picking a pocket successfully (i.e. getting the item and not
being detected in the attempt, so the victim of the theft remains
peaceful and can be spoken to afterwards)?

Grabbing stuff off shelves while sneaking is not a problem. Grabbing
stuff out of a container while sneaking is not a problem. Actually
hiding is also not a problem. But there are a considerable number of
quests that require picking actual pockets (or, alternatively, murder,
but I don't like doing murder even if I *can* successfully taunt the
person into attacking me first.) The late Telvanni quest where you need
to burgle a key from Master Neloth is a case in point: I have no wish to
kill Neloth for his key, or indeed anyone else for a key from Tel Naga,
but nobody can be pickpocketed for it successfully, nor can anybody be
bribed or persuaded into handing it over.

Of course, the "Brallion's Ring" quest, the one which is clearest in its
requirements for *pickpocketing* specifically, for the Thieves Guild Bal
Molagmer, is bugged - you can't actually pick his pocket for his
personal ring, which is what Gentleman Jim wants you to do, because he
is wearing it on his finger (although you can pickpocket two standard
"Exquisite Rings" from him). So you have no option but to either kill
him or buy it off him (buying it would singularly defeat the point, as
the thing is meant to be *stolen* from the unjust as this is the entire
point of the Bal Molagmer ethos: and Gentleman Jim expressly forbids
killing him for it. I settled for buying it and then trying to
pickpocket the gold back.)

Jonathan.
 
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Jonathan Ellis wrote:
> So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
> Chameleon, from the Amulet of Shadows. And the "sneak" icon is on almost
> full-time on the bottom of the screen.
>
> But I cannot, almost EVER, pick a pocket. I fail at least nineteen times
> out of twenty - and even if I succeed in grabbing the item, the theft is
> detected instantly more than half of the time, so the victim (a) notices
> the crime and (b) goes hostile immediately even if I get the item.
>

Are you trying to pickpocket the "donor" from behind? I had some
problems with pickpocketing, but not as much as you are having. I even
managed to pickpocket the diary for one of the Fighter's Guild quests.
Future conversations with the "donor" said they knew I took it but
otherwise it had no affect on the game. I mostly used the pickpocket
ability when sneaking up on a suspected enemy. You can not pick pocket
any hostile even if they do not know you are there. Yet another broken
thing about pickpocketing. I would have liked to be able to remove a
sentry's weapons and then leave them wondering what happened.


> Why? One cannot reasonably expect to get higher scores in the relevant
> stats: and one would expect having a 100 in all relevant stats to
> actually *mean* something, i.e. that one could actually perform the
> skill with a reasonable degree of certainty (grabbing the item) and
> efficiency (not being detected in the act of so doing.)
>
> Just how high *do* you have to go before you even have, say, a 1/3
> chance of picking a pocket successfully (i.e. getting the item and not
> being detected in the attempt, so the victim of the theft remains
> peaceful and can be spoken to afterwards)?
>
> Grabbing stuff off shelves while sneaking is not a problem. Grabbing
> stuff out of a container while sneaking is not a problem. Actually
> hiding is also not a problem. But there are a considerable number of
> quests that require picking actual pockets (or, alternatively, murder,
> but I don't like doing murder even if I *can* successfully taunt the
> person into attacking me first.) The late Telvanni quest where you need
> to burgle a key from Master Neloth is a case in point: I have no wish to
> kill Neloth for his key, or indeed anyone else for a key from Tel Naga,
> but nobody can be pickpocketed for it successfully, nor can anybody be
> bribed or persuaded into handing it over.
>
> Of course, the "Brallion's Ring" quest, the one which is clearest in its
> requirements for *pickpocketing* specifically, for the Thieves Guild Bal
> Molagmer, is bugged - you can't actually pick his pocket for his
> personal ring, which is what Gentleman Jim wants you to do, because he
> is wearing it on his finger (although you can pickpocket two standard
> "Exquisite Rings" from him). So you have no option but to either kill
> him or buy it off him (buying it would singularly defeat the point, as
> the thing is meant to be *stolen* from the unjust as this is the entire
> point of the Bal Molagmer ethos: and Gentleman Jim expressly forbids
> killing him for it. I settled for buying it and then trying to
> pickpocket the gold back.)
>
> Jonathan.
>
>
 

seraphim

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"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
news:ccfkcv$1qn$1@newsg2.svr.pol.co.uk:

> So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
> Chameleon, from the Amulet of Shadows. And the "sneak" icon is on
> almost full-time on the bottom of the screen.
>
> But I cannot, almost EVER, pick a pocket. I fail at least nineteen
> times out of twenty - and even if I succeed in grabbing the item,
> the theft is detected instantly more than half of the time, so the
> victim (a) notices the crime and (b) goes hostile immediately even
> if I get the item.

What is your security skill? I've heard that security plays a part in
picking pockets.
 
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"Seraphim" <gme6@cornell.edu> wrote in message
news:Xns951EF2AC1DC05gme6cornelledu@132.236.56.8...
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
> news:ccfkcv$1qn$1@newsg2.svr.pol.co.uk:
>
> > So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
> > Chameleon, from the Amulet of Shadows. And the "sneak" icon is on
> > almost full-time on the bottom of the screen.
> >
> > But I cannot, almost EVER, pick a pocket. I fail at least nineteen
> > times out of twenty - and even if I succeed in grabbing the item,
> > the theft is detected instantly more than half of the time, so the
> > victim (a) notices the crime and (b) goes hostile immediately even
> > if I get the item.
>
> What is your security skill? I've heard that security plays a part in
> picking pockets.

Security is over 80. And yes, I am not only approaching the target from
behind, but making sure that if there is anybody *else* present, their
backs are also turned.

Jonathan.
 
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"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote:
>"Seraphim" <gme6@cornell.edu> wrote in message
>news:Xns951EF2AC1DC05gme6cornelledu@132.236.56.8...
>> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
>> news:ccfkcv$1qn$1@newsg2.svr.pol.co.uk:
>> > So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
>> > Chameleon, from the Amulet of Shadows. And the "sneak" icon is on
>> > almost full-time on the bottom of the screen.
>> >
>> > But I cannot, almost EVER, pick a pocket. I fail at least nineteen
>> > times out of twenty - and even if I succeed in grabbing the item,
>> > the theft is detected instantly more than half of the time, so the
>> > victim (a) notices the crime and (b) goes hostile immediately even
>> > if I get the item.
>>
>> What is your security skill? I've heard that security plays a part in
>> picking pockets.
>
>Security is over 80. And yes, I am not only approaching the target from
>behind, but making sure that if there is anybody *else* present, their
>backs are also turned.
>

How are you outfitted? You may be undermining your high stats.

What works for you in a melee, works against you in stealth. The more
heavily armored and armed you are, the less stealthy you become.

Also, the ratio of the weight you carry, compared to that your character
can carry, effects both agility and speed. The closer you are to your
limit, the slower and less agile you are.
 
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Archived from groups: alt.games.elder-scrolls (More info?)

":phant" <phant@usagi.comix> wrote in message
news:pugoe0duqpk64l5c5b5sp6kfnvdirep6vk@4ax.com...
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote:
> >"Seraphim" <gme6@cornell.edu> wrote in message
> >news:Xns951EF2AC1DC05gme6cornelledu@132.236.56.8...
> >> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
> >> news:ccfkcv$1qn$1@newsg2.svr.pol.co.uk:
> >> > So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
> >> > Chameleon, from the Amulet of Shadows. And the "sneak" icon is on
> >> > almost full-time on the bottom of the screen.
> >> >
> >> > But I cannot, almost EVER, pick a pocket. I fail at least
nineteen
> >> > times out of twenty - and even if I succeed in grabbing the item,
> >> > the theft is detected instantly more than half of the time, so
the
> >> > victim (a) notices the crime and (b) goes hostile immediately
even
> >> > if I get the item.
> >>
> >> What is your security skill? I've heard that security plays a part
in
> >> picking pockets.
> >
> >Security is over 80. And yes, I am not only approaching the target
from
> >behind, but making sure that if there is anybody *else* present,
their
> >backs are also turned.
> >
>
> How are you outfitted? You may be undermining your high stats.
>
> What works for you in a melee, works against you in stealth. The more
> heavily armored and armed you are, the less stealthy you become.
>
> Also, the ratio of the weight you carry, compared to that your
character
> can carry, effects both agility and speed. The closer you are to your
> limit, the slower and less agile you are.

Carried weight: about 230.
Maximum weight that could be carried: 715. (among the things I am
wearing is a Daedric Helm enchanted as far as it will go with Constant
Effect Fortify Strength, and a Daedric Tower Shield which combines a
Constant Effect of Fortify Strength and Restore Health. All the rest of
my armour is glass.)

Jonathan.
 
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Archived from groups: alt.games.elder-scrolls (More info?)

In article <ccfkcv$1qn$1@newsg2.svr.pol.co.uk>, jonathan@franz-
liszt.freeserve.co.uk says...
> So I have Sneak = 100. And Agility = 100. And Luck = 100. And 80%
> Chameleon, from the Amulet of Shadows. And the "sneak" icon is on almost
> full-time on the bottom of the screen.

I believe that the security skill is actually the one determining your
success rate in pickpocket. Some info I picked up somewhere (maybe even
the manual? can't remember <g>) after going through the same frustration
as you ... haven't even bothered trying for a while although my security
skill may be getting good enough by now.

h.t.h. -Peter