Crysis 2 DX11 Ultra + High Res, Benchmarks

upgrade_1977

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May 5, 2011
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Just curious what kind of benchmarks people are getting on your systems with the DX11 and high res texture patch's?

You can download the packs here: http://downloads.guru3d.com/Crysis-2-DirectX-11-Ultra-Upgrade-download-2742.html

Info on them:http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf

I just downloaded them last night, haven't had a chance to do a full fledged benchmark yet. It did mess up 3D on my system though, but it is supposed to work if you turn off DX 11, haven't tried it yet though. At work at the moment, so I can't post my benchmarks today, but i'll try and run them 2mro if I get time.

Each pack requires about 750mb of Vram, so if you run both it's 1500mb.

Curious how your systems run with the new updates, any problems, ect.

I am running two gtx 480's in SLI, Vram is peaked, getting on average 60-70FPS during gameplay.
1920 x 1200, everything ultra settings, motion blur off. (Again I'll benchmark it tomorrow when I'm at home and post). :D
 
I just ran the benchmark. Twice.

This is with a 6950 crossfire setup, on an i7 920 @ 4.0ghz at 1920x1200.

The first time, I had a bunch of stuff open and the average was around 45. After closing everything down, and running the benchmark, I scored:
Avg: 54.145
Min: 40.783
Max: 63.331
 
An interesting note. When I ran the regular game with Aero open, I lost 10-20 FPS, though still playable. Running with open folders and firefox with the benchmark had about a 10 FPS difference.

It seems interesting to me that having more RAM available increases FPS. Normally it takes a game that goes from a jerky mess to great FPS when I run low on RAM, but this game, having stuff open and taking away ram caused just a reduction in FPS, while still remaining smooth.

I wonder how this would play with 8GB or 12GB.