Weird glass glitch with Crysis 2 in DX11 + High res textures.
So I was playing through crysis 2 again with DX11 on my new 6950, and I couldn't help but notice that in the "Lab Rat" level while I was at the part where I was on the top floor of a building shooting at the helicopter (I hope thats not too vague) that when the glass broke in the room it would glitch and make black boxes when it shattered. At first I though my gpu was artifacting, but I haven't had problems anywhere else in the game similar to that, and it has been stressed tested in Kombustor and 3Dmark11 thoroughly. I was wondering if anyone else is having this odd issue?
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there's a screen shot of what I am referring to.
its just a mistake in the program. nothing to worry about...