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Archived from groups: alt.games.elder-scrolls (More info?)
OK, still trying to design a class that works decently, here's my latest
attempt:
Imperial
Speechcraft +10
Merchantile +10
Long Blade +10
Blunt Weapon +5
Light Armor +5
Hand to Hand +5
Star of the West
Voice of the Emperor
OK, I know that the blunt and HtH don't really fit my thought that
multiple weapons are a waste, but Long Blade seems much easier to find
weapons for, and I've determined that Speechcraft seems to be very
useful for Taunt purposes. Light Armor because most reports I've read
say that type of armor isn't really all that important, the main thing
is skill in the armor, and Light Armor leaves more room for loot,
something I was running into trouble with already with my Orc.
Also, Imperial because it seems to me I'll be doing a lot of work around
Imperials, and this will help me get on their good sides.
------------------------------
Class: Adventurer (is there a way to change the name of a new class?)
Combat: intention is to be combat oriented
Strength: Long Blade uses this, plus it will help carry loot.
Personality: Speechcraft again, plus merchantile as a bonus
Majors:
Long Blade
Block
Light Armor
Speechcraft
Enchant
Minors:
Armorer
Athletics
Alchemy
Acrobatics
Merchantile
Since you level up on skill ups, acrobatics and athletics, being easy to
raise, should yeild faster skill ups.
I went with Enchant because it supposedly helps use enchanted items even
if you dont get good enough to make them, with Alchemy because potions
seem to be a strong part of the model and because ingrediants are
everywhere. Mercantile I threw in because I didn't see anything more
useful that I'd be good at; with Personality I should be pretty good at
this, and it looks easy to practice, so again, more leveling.
Birthsign, lets see. I think the Steed, simply because I found running
around a lot less annoying with that than with my first character, who
took Apprentice. World is big and wandering slowly thru it doesn't
strike me as too much fun.
Lance
OK, still trying to design a class that works decently, here's my latest
attempt:
Imperial
Speechcraft +10
Merchantile +10
Long Blade +10
Blunt Weapon +5
Light Armor +5
Hand to Hand +5
Star of the West
Voice of the Emperor
OK, I know that the blunt and HtH don't really fit my thought that
multiple weapons are a waste, but Long Blade seems much easier to find
weapons for, and I've determined that Speechcraft seems to be very
useful for Taunt purposes. Light Armor because most reports I've read
say that type of armor isn't really all that important, the main thing
is skill in the armor, and Light Armor leaves more room for loot,
something I was running into trouble with already with my Orc.
Also, Imperial because it seems to me I'll be doing a lot of work around
Imperials, and this will help me get on their good sides.
------------------------------
Class: Adventurer (is there a way to change the name of a new class?)
Combat: intention is to be combat oriented
Strength: Long Blade uses this, plus it will help carry loot.
Personality: Speechcraft again, plus merchantile as a bonus
Majors:
Long Blade
Block
Light Armor
Speechcraft
Enchant
Minors:
Armorer
Athletics
Alchemy
Acrobatics
Merchantile
Since you level up on skill ups, acrobatics and athletics, being easy to
raise, should yeild faster skill ups.
I went with Enchant because it supposedly helps use enchanted items even
if you dont get good enough to make them, with Alchemy because potions
seem to be a strong part of the model and because ingrediants are
everywhere. Mercantile I threw in because I didn't see anything more
useful that I'd be good at; with Personality I should be pretty good at
this, and it looks easy to practice, so again, more leveling.
Birthsign, lets see. I think the Steed, simply because I found running
around a lot less annoying with that than with my first character, who
took Apprentice. World is big and wandering slowly thru it doesn't
strike me as too much fun.
Lance