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Crysis 2 seems to start then crash wit no error

Last response: in Video Games
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August 3, 2011 5:35:15 PM

Hi all

Completed crysis 2 a little while back, then when the dx11 and hi res packs came out i thought i would give them ago. Unfortunately after i installed the hi-res pack the game wouldnt start, it flashed a black screen as if it is going to and then disappears without any messages. I have reinstalled at least 6 or 7 times now as i really want to experience the blackfire 2 mod, but am unable to get it to start. I have tried numerous fixes i have found on the internet but none have seemed to work. This is the game file and it stops at renderer initialization.

<18:24:30> [Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
<18:24:30> Windows 7 64 bit SP 1 (build 6.1.7601)
<18:24:30> System language: English
<18:24:30> Windows Directory: "C:\Windows"
<18:24:30> Prerequisites...
<18:24:30> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<18:24:30> Local time is 18:24:30 08/03/11, system running for 130 minutes
<18:24:30> 6143MB physical memory installed, 4126MB available, 4095MB virtual memory installed, 32 percent of memory in use
<18:24:30> PageFile usage: 95MB, Working Set: 76MB, Peak PageFile usage: 95MB,
<18:24:30> Current display mode is 1440x900x32, (Unknown graphics card)
<18:24:30> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<18:24:30> --------------------------------------------------------------------------------
<18:24:30> Stream Engine Initialization
<18:24:30> GameName: Crysis 2 (TM)
<18:24:30> BuildTime: Feb 24 2011 14:23:48
<18:24:30> Font initialization
<18:24:30> Physics initialization
<18:24:30> Sound initialization
<18:24:30> <Sound> Initializing AudioDevice now!
<18:24:30> <Sound> Initialize FMOD with dynamic memory callbacks
<18:24:30> <Sound> Starting to initialize Windows Audio Session API output!
<18:24:30> <Sound> Drivers found: 3
<18:24:30> <Sound> Available drivers:
1. Speakers (C-Media PCI Audio Device)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
3. Digital Audio (HDMI) (High Definition Audio Device)
<18:24:30> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<18:24:30> <Sound> Initializing FMOD-EX now!
<18:24:30> <Sound> Initialized FMOD-EX
<18:24:30> <Sound> Available record drivers: 0 Microphone (C-Media PCI Audio Device) !
<18:24:30> <Sound> Available record drivers: 1 Line In (C-Media PCI Audio Device) !
<18:24:30> <Sound> Available record drivers: 2 Aux (C-Media PCI Audio Device) !
<18:24:30> <Sound> Available record drivers: 3 Stereo Mix (C-Media PCI Audio Device) !
<18:24:30> <Sound> Available record drivers: 4 Wave (C-Media PCI Audio Device) !
<18:24:30> <Sound> Available record drivers: 5 CD Player (C-Media PCI Audio Device) !
<18:24:30> <Sound> Record config is set to autodetect using record driver 0
<18:24:30> <Sound> Using FMOD version: 00043307 and internal 00043307!
<18:24:30> <Sound> Initializing SoundSystem now!
<18:24:30> Renderer initialization
<18:24:36> System Shutdown

If anyone can help that would be great, otherwise i have lost money on buying a game i can longer play which would really suck. Cheers.
August 3, 2011 6:41:15 PM

i notice you dont have a propper page file setup. set it to 1.5 times your physical ram size. even if that puts it at 9GIG... there is a reason for this in that some apps use the pagefile rather than real memory and yours is being fully used...

i only ever use about 10-15 percent of my pagefile but i dont have any of thes issues you mention.

i also notice your system is shutting down when it gets to render initalization. this may be due to you haveing a gfx card that is smalle that 1 gig of memory. the hi rez texture packs need a minimum of 1 gig any less and they wont work.
August 3, 2011 7:20:00 PM

Hi thanks for your reply

I set the page file to 9gb but it still wont run and the game file is still identical to my original post. I noticed whilst looking through the game file that it says running 32bit version (not on original post). I know that the hi res pack wont run on 32 bit, i do have 64bit so why is it saying running 32 bit? I have installed the game in both program files(x86) and not but both the same. My gpu is an XFX 5830 XXX with 1gig so i think i am alright on this.


BackupNameAttachment=" Build(5858) 03 Aug 11 (20 12 41)" -- used by backup system
Log Started at 08/03/11 20:12:41
Running 32 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.0.0.5858
ProductVersion: 1.0.0.5858
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"

It is patched to 1.9 but i dont know if it showing that it is?

Thanks again
August 3, 2011 9:52:50 PM

your exe is the rite 1 it is run from the x86 folder. i have the whole thing installed in the x86 folder even the 64bit patch updates.

the only thing i can think of is the install has become corrupted. check the event logs in control panel/admin tools/events...

hopefully that will give a little more insite as to why the game is crashing... its unlikley that dxdiag will help you find the fault.
!