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eq2 housing

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Anonymous
November 18, 2004 12:47:49 PM

Archived from groups: alt.games.everquest (More info?)

i understand the first house you get is rented; does that apply to all
player housing, so if i'm broke or can't get online for a long time, can
find my possessions in my house have vanished?

Eski the Unbeliever,
Antonia Bayle

More about : eq2 housing

Anonymous
November 18, 2004 1:03:16 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 18 Nov 2004 09:47:49 GMT, "dontemailme"
<dontemailme@dontemailme.com> wrote:

>i understand the first house you get is rented; does that apply to all
>player housing, so if i'm broke or can't get online for a long time, can
>find my possessions in my house have vanished?
>
Your first room is free to 'buy', but the rent is 5 silver a week.

Better living quarters cost money to buy, and have a higher rent.

If you don't pay the rent, you get locked out, but don't lose it. I
don't think it's cumulative, so you take 4 weeks off and owe 4 week's
rent when you return.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 18, 2004 3:49:18 PM

Archived from groups: alt.games.everquest (More info?)

Whats the advantage of having a home ?
Do I have to have one ?
I already gave up my Free Home because wasting money on a house I am
never using is stupid at low lvls when money is very tight.
Related resources
Can't find your answer ? Ask !
November 18, 2004 5:49:33 PM

Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in message news:<tlsop05qrfkamvkpnr7nnm946m0h3vv1c7@4ax.com>...
> On Thu, 18 Nov 2004 09:47:49 GMT, "dontemailme"
> <dontemailme@dontemailme.com> wrote:
>
> >i understand the first house you get is rented; does that apply to all
> >player housing, so if i'm broke or can't get online for a long time, can
> >find my possessions in my house have vanished?
> >
> Your first room is free to 'buy', but the rent is 5 silver a week.
>
> Better living quarters cost money to buy, and have a higher rent.
>
> If you don't pay the rent, you get locked out, but don't lose it. I
> don't think it's cumulative, so you take 4 weeks off and owe 4 week's
> rent when you return.

What's player housing *for*? Why would I want it? Do I have to sleep
somewhere warm and dry, otherwise my character loses something?

I'm just curious.
Anonymous
November 18, 2004 8:08:39 PM

Archived from groups: alt.games.everquest (More info?)

Corey wrote:
> Mark Morrison <drdpikeuk@aol.com> wrote in message news:<tlsop05qrfkamvkpnr7nnm946m0h3vv1c7@4ax.com>...
>
>>On Thu, 18 Nov 2004 09:47:49 GMT, "dontemailme"
>><dontemailme@dontemailme.com> wrote:
>>
>>
>>>i understand the first house you get is rented; does that apply to all
>>>player housing, so if i'm broke or can't get online for a long time, can
>>>find my possessions in my house have vanished?
>>>
>>
>>Your first room is free to 'buy', but the rent is 5 silver a week.
>>
>>Better living quarters cost money to buy, and have a higher rent.
>>
>>If you don't pay the rent, you get locked out, but don't lose it. I
>>don't think it's cumulative, so you take 4 weeks off and owe 4 week's
>>rent when you return.
>
>
> What's player housing *for*? Why would I want it? Do I have to sleep
> somewhere warm and dry, otherwise my character loses something?
>
> I'm just curious.
You can only setup your vendor in your house. That's the only 'tangible'
benefit I'm aware of.
November 19, 2004 2:11:14 AM

Archived from groups: alt.games.everquest (More info?)

Galveron Boade wrote:
> Whats the advantage of having a home ?

Two things: you sell out of your home and it gives
you storage space.

> Do I have to have one ?

Nope.
Anonymous
November 19, 2004 2:41:00 AM

Archived from groups: alt.games.everquest (More info?)

On Thu, 18 Nov 2004, Wolfie wrote:

> Galveron Boade wrote:
> > Whats the advantage of having a home ?
>
> Two things: you sell out of your home and it gives
> you storage space.

Question...has anyone here managed to store anything in their home yet? Do
I need special containers, like a chest? I have a few books that I put on
a table, but I cna't put any of my normal trash anywhere in my place yet.

>
> > Do I have to have one ?
>
> Nope.
>
>
>

~*~*~*~*~*~*~*~*~*

Jerelyn Foxeye -- http://www.foxeye-art.com

On Antonia Bayle (EQ):
[14 Iksar Cleric] Viizanafyaeth
[6 High Elf Fighter] Foxeye

On Order (Horizons):
[10 Monk/Druid Saris] Foxeye
Anonymous
November 19, 2004 6:14:03 AM

Archived from groups: alt.games.everquest (More info?)

On 18 Nov 2004 12:49:18 -0800, starwarsgalaxies@hotmail.com (Galveron
Boade) wrote:

>Whats the advantage of having a home ?

I love my room - as my character is progressing, so is my room's
contents.

As I get richer, there are more expensive decorations.

As I become a better artisan, I'm adding custom decorations (latest
was a tin sconce - a wall mounted candle holder - looked very nice
underneath a large painting).

And I complete quests, I'm adding other items - just 2 books so far,
but I've heard of a decorative halberd, when you complete the Gnoll
Mastery quest.

In a few levels, I'll be strong enough to do Guild Quests, which will
unlock even more items I can buy from specialist sellers.

>Do I have to have one ?

Nope, unless you want to be a vendor.

>I already gave up my Free Home because wasting money on a house I am
>never using is stupid at low lvls when money is very tight.

That's ridiculous - rent is 5s a week, and if you haven't got a spare
5s at the end of the first week, you're badly mismanaging your money.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 19, 2004 6:19:40 AM

Archived from groups: alt.games.everquest (More info?)

A thousand monkeys banging on keyboards posted the following under the
name Mark Morrison <drdpikeuk@aol.com>:

>In a few levels, I'll be strong enough to do Guild Quests, which will
>unlock even more items I can buy from specialist sellers.

Are you referring to the in-game guilds or player guilds?


--

"Why stop now, just when I'm hating it?" - Marvin

"It's certainly not a "memory leak." - 'shadows', my latest stalker
"No one said it wasn't a memory leak." - 'shadows' a few posts later
Anonymous
November 19, 2004 10:29:58 AM

Archived from groups: alt.games.everquest (More info?)

On Fri, 19 Nov 2004 03:19:40 GMT, Ben Sisson
<ilkhanikeDIESPAM@yahoo.ca> wrote:

>A thousand monkeys banging on keyboards posted the following under the
>name Mark Morrison <drdpikeuk@aol.com>:
>
>>In a few levels, I'll be strong enough to do Guild Quests, which will
>>unlock even more items I can buy from specialist sellers.
>
>Are you referring to the in-game guilds or player guilds?
>
Player guilds - when you join a guild, you can get city quests that,
when completed, award you Social Points. These can be spend on
special items.

Also, if you are a Patron of your guild you also earn Guild Points,
which can be spent on the Guild directly - cheaper housing, cheaper
mounts, etc.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 19, 2004 5:52:23 PM

Archived from groups: alt.games.everquest (More info?)

"Mark Morrison" <drdpikeuk@aol.com> wrote in message
> On 18 Nov 2004 12:49:18 -0800, starwarsgalaxies@hotmail.com (Galveron
> Boade) wrote:
>
> >I already gave up my Free Home because wasting money on a house I am
> >never using is stupid at low lvls when money is very tight.
>
> That's ridiculous - rent is 5s a week, and if you haven't got a spare
> 5s at the end of the first week, you're badly mismanaging your money.

/laugh

Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and on, and
on, and on. As fast as I get money it flows away into supplies to allow me
to grind goods. Unfortunately, the goods I'm grinding won't sell to players
(anybody want 140 pristine tin bars?), so I just sell them to the merchant
and cycle the cash through more materials.

At this moment, when I logged off last night, I had 13 CP to my name on one
character, and 1 SP, 60 CP on the other.
Anonymous
November 19, 2004 5:54:58 PM

Archived from groups: alt.games.everquest (More info?)

For those who only use their room for vending and don't care about the
freebie furniture you got, do the following:

When you get locked out, relinquish the room and then re-purchase. Purchase
is free, after all, and relinquishing loses you whatever's inside, but you
can replace your market board for less than a silver.

Or, don't wait until you get locked out. Just pick up what you want to
keep, walk out, relinquish, re-purchase, and walk back in.
Anonymous
November 19, 2004 8:59:30 PM

Archived from groups: alt.games.everquest (More info?)

"Ken Andrews" <gobble@degook.com> wrote in message
news:HMnnd.372$y72.225@clgrps12...
> "Mark Morrison" <drdpikeuk@aol.com> wrote in message
> > On 18 Nov 2004 12:49:18 -0800, starwarsgalaxies@hotmail.com (Galveron
> > Boade) wrote:
> >
> > >I already gave up my Free Home because wasting money on a house I am
> > >never using is stupid at low lvls when money is very tight.
> >
> > That's ridiculous - rent is 5s a week, and if you haven't got a spare
> > 5s at the end of the first week, you're badly mismanaging your money.
>
> /laugh
>
> Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and on, and
> on, and on.

Aye, badly mismanaging. Coal / sandpaper / candles / filaments cost 6cp
each. Those and water (6cp as well) are all you need to buy. Don't buy
tempers from a vendor, 4 for 48 copper. Instead buy 6cp water, 6cp candle,
and *make* 4 tempers for a total investment of 12cp. You will have made a
profit and at the same time gotten *more* artisian exp than if you'd made a
pristine tin bar, since its a level 3 artisian combine instead of a level 2.

> As fast as I get money it flows away into supplies to allow me
> to grind goods. Unfortunately, the goods I'm grinding won't sell to players
> (anybody want 140 pristine tin bars?), so I just sell them to the merchant
> and cycle the cash through more materials.
>

Which, of course, raises the question of why you're grinding them? On my
new warrior, I made two backpacks (including the subcombines) and by the time
I was finished I was level 8 artisian and 6 silver richer (after 2s in fuel
costs) than when I began. I now have supplies for 5 more backpacks, and I
expect to be level 10 and 16 silver richer by the end of the night.

(Unfortunately I wasn't able to get the backpacks pristine. Still working on
that, but even normal level quality gives 6 slot 5 percent weight reducing.
Which will sell fast at 4s each, and slowly at 6s each.)

--
Davian - Wood Elf Warrior on Guk
Dearic - Dwarven Fighter on Mistmoore
Talynne - Half Elf Scout on Mistmoore

Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
Anonymous
November 20, 2004 5:10:08 AM

Archived from groups: alt.games.everquest (More info?)

On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
wrote:

>Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and on, and
>on, and on.

This is where you're going wrong - tempers, washes, oils, etc, should
all be made by you - when you make them yourself, each batch is a
batch of 3 - compared to 24 or 48c you're paying for a single one.

I'm a level 13 Artisan, and will make 14 in my next session, ann I
currently have 90s, as I only buy fuels. If I'm making stuff for the
sake of levelling, and run out of, say, lead for temper, then I stop
crafting think that require it. I don't buy it, ever.

And when you're making this with iron, turqouise, etc, you shouldn't
be bothering with tin, lead, etc, unless you really have to - they're
too low to give decent xp.

Think of it like combat - don't bother fighting cons that are blue to
you - go look for whites and yellows.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 20, 2004 5:12:30 AM

Archived from groups: alt.games.everquest (More info?)

On Fri, 19 Nov 2004 17:59:30 GMT, "Davian"
<davian@nospammindspring.com> wrote:

>(Unfortunately I wasn't able to get the backpacks pristine. Still working on
>that, but even normal level quality gives 6 slot 5 percent weight reducing.
>Which will sell fast at 4s each, and slowly at 6s each.)

I've yet to make apristine backpack - I've come very, very close,
though...

I've been given some recipe book by my guildmates that allow me to
make Waxed LEather backpacks - unfortunately, I need the book that
tells me how to make Waxed Hide plate first. Soon, I hope, as I'm
dying to try it out.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 20, 2004 12:11:24 PM

Archived from groups: alt.games.everquest (More info?)

"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:ht9tp0t22861trelkoqodkh1oostpnevv0@4ax.com...
> On Fri, 19 Nov 2004 17:59:30 GMT, "Davian"
> <davian@nospammindspring.com> wrote:
>
> >(Unfortunately I wasn't able to get the backpacks pristine. Still working
on
> >that, but even normal level quality gives 6 slot 5 percent weight reducing.
> >Which will sell fast at 4s each, and slowly at 6s each.)
>
> I've yet to make apristine backpack - I've come very, very close,
> though...
>

I finally made one today. Came *very* close several times before that. Was
hoping for more slots, but it's actually 6 slot 10% weight resist. Still
very nice for first tier though. Shortly after getting it, I dinged into
outfitter range, and got my second tier buffs. Those help a lot, and I expect
more pristines soon. (unless I move on to tier 2 backpacks.)

> I've been given some recipe book by my guildmates that allow me to
> make Waxed LEather backpacks - unfortunately, I need the book that
> tells me how to make Waxed Hide plate first. Soon, I hope, as I'm
> dying to try it out.

It's worse than that. Not only do you need the recepie for waxed leather,
you also need an ultra rare forage so you have the raw material used to make a
waxed leather plate. And $20 says by the time you get that, you'll be
making the tier 2 or 3 backpacks, which (I would guess) have better stats than
the "rare" tier one.


--
Davian - Wood Elf Warrior on Guk
Dearic - Dwarven Fighter on Mistmoore
Talynne - Half Elf Scout on Mistmoore

Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
Anonymous
November 20, 2004 12:43:57 PM

Archived from groups: alt.games.everquest (More info?)

On Sat, 20 Nov 2004 09:11:24 GMT, "Davian"
<davian@nospammindspring.com> wrote:

>
>
>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>news:ht9tp0t22861trelkoqodkh1oostpnevv0@4ax.com...
>> On Fri, 19 Nov 2004 17:59:30 GMT, "Davian"
>> <davian@nospammindspring.com> wrote:
>>
<snip>
>
>> I've been given some recipe book by my guildmates that allow me to
>> make Waxed LEather backpacks - unfortunately, I need the book that
>> tells me how to make Waxed Hide plate first. Soon, I hope, as I'm
>> dying to try it out.
>
>It's worse than that. Not only do you need the recepie for waxed leather,
>you also need an ultra rare forage so you have the raw material used to make a
>waxed leather plate. And $20 says by the time you get that, you'll be
>making the tier 2 or 3 backpacks, which (I would guess) have better stats than
>the "rare" tier one.

Damn - I'd assumed that waxed leather was made with regular stuff,
just in greater qualtities.

Oh well...

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 20, 2004 7:41:03 PM

Archived from groups: alt.games.everquest (More info?)

"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:7d4up0pn0ab2g4ibm8g9kghc4pegg02gtk@4ax.com...
> On Sat, 20 Nov 2004 09:11:24 GMT, "Davian"
> <davian@nospammindspring.com> wrote:
>
> >
> >
> >"Mark Morrison" <drdpikeuk@aol.com> wrote in message
> >news:ht9tp0t22861trelkoqodkh1oostpnevv0@4ax.com...
> >> On Fri, 19 Nov 2004 17:59:30 GMT, "Davian"
> >> <davian@nospammindspring.com> wrote:
> >>
> <snip>
> >
> >> I've been given some recipe book by my guildmates that allow me to
> >> make Waxed LEather backpacks - unfortunately, I need the book that
> >> tells me how to make Waxed Hide plate first. Soon, I hope, as I'm
> >> dying to try it out.
> >
> >It's worse than that. Not only do you need the recepie for waxed leather,
> >you also need an ultra rare forage so you have the raw material used to
make a
> >waxed leather plate. And $20 says by the time you get that, you'll be
> >making the tier 2 or 3 backpacks, which (I would guess) have better stats
than
> >the "rare" tier one.
>
> Damn - I'd assumed that waxed leather was made with regular stuff,
> just in greater qualtities.
>
> Oh well...
>

I don't have the books myself for making the components. So I could possibly
be wrong, but thats how I understand it.

For my own experiences, I mined tier 1 utnil I got up to 40 skill in all
areas... 50 in half of them, since trapping took longer. In that time, I
pulled up 140 pieces of tin. And one piece of copper.

The copper is the rare metal gather for tier 1. It's the only rare that I got
(that I know of) for any of the materials. I didn't get the rare gem, or the
rare roots, or the rare wood, even though I gathered just as much.


--
Davian - Wood Elf Warrior on Guk
Dearic - Dwarven Fighter on Mistmoore
Talynne - Half Elf Scout on Mistmoore

Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
Anonymous
November 21, 2004 12:45:07 AM

Archived from groups: alt.games.everquest (More info?)

On Sat, 20 Nov 2004 16:41:03 GMT, "Davian"
<davian@nospammindspring.com> wrote:

>The copper is the rare metal gather for tier 1. It's the only rare that I got
>(that I know of) for any of the materials. I didn't get the rare gem, or the
>rare roots, or the rare wood, even though I gathered just as much.

I assume the gem is lapis lupis, or something similar ? I've never
seen one, but I have the recipe in my book.

Crafting's fun. :) 

I'll have a session later tonight - I'm 70% towards 14, and will try
and get to 15. I have some maple stashed, so will hopefully get some
maple furniture in my next book.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 21, 2004 9:58:15 AM

Archived from groups: alt.games.everquest (More info?)

"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:6i9tp09vgda72qc7ul7d6ovl4k28909uef@4ax.com...
> On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
> wrote:
>
> >Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and on,
and
> >on, and on.
>
> This is where you're going wrong - tempers, washes, oils, etc, should
> all be made by you - when you make them yourself, each batch is a
> batch of 3 - compared to 24 or 48c you're paying for a single one.
>
> I'm a level 13 Artisan, and will make 14 in my next session, ann I
> currently have 90s, as I only buy fuels. If I'm making stuff for the
> sake of levelling, and run out of, say, lead for temper, then I stop
> crafting think that require it. I don't buy it, ever.
>
> And when you're making this with iron, turqouise, etc, you shouldn't
> be bothering with tin, lead, etc, unless you really have to - they're
> too low to give decent xp.
<snip>

I noticed there seemed to be no market for the items produced at low level
eg lumber. I checked out the price on the market and it was lower than just
selling to the vendor. I am not sure if there's a low level item an artisan
can produce at profit on my server anyway (Antonia Bayle). Maybe when you
can make backpacks or weapons it changes around?

So many different items are found that i've found storing them nigh
impossible and have just been destroying anything outside a few stacks.You
can't seem to drop them in your house like in swg or put them in crates, and
the bank-space without backpacks is pretty tiny. Maybe when i get high level
crafting will be useful but so far it just seems like a money sink.

I remember them saying that crafting would be like combat; very involved and
it wouldn't be possible to have someone macroing their way through it. That
said, I've seen a lot of people afk in front of the machinery, with a healer
(afk) healing them. I assume they are using a second class and some sort of
macro program to brute force their way through the crafting xp?

Eski the 11 Brawler,
going back for another bash on antonia bayle
Anonymous
November 21, 2004 1:23:07 PM

Archived from groups: alt.games.everquest (More info?)

On Sun, 21 Nov 2004 06:58:15 GMT, "dontemailme"
<dontemailme@dontemailme.com> wrote:

>
>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>news:6i9tp09vgda72qc7ul7d6ovl4k28909uef@4ax.com...
>> On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
>> wrote:
>>
>> >Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and on,
>and
>> >on, and on.
>>
>> This is where you're going wrong - tempers, washes, oils, etc, should
>> all be made by you - when you make them yourself, each batch is a
>> batch of 3 - compared to 24 or 48c you're paying for a single one.
>>
>> I'm a level 13 Artisan, and will make 14 in my next session, ann I
>> currently have 90s, as I only buy fuels. If I'm making stuff for the
>> sake of levelling, and run out of, say, lead for temper, then I stop
>> crafting think that require it. I don't buy it, ever.
>>
>> And when you're making this with iron, turqouise, etc, you shouldn't
>> be bothering with tin, lead, etc, unless you really have to - they're
>> too low to give decent xp.
><snip>
>
>I noticed there seemed to be no market for the items produced at low level
>eg lumber. I checked out the price on the market and it was lower than just
>selling to the vendor. I am not sure if there's a low level item an artisan
>can produce at profit on my server anyway (Antonia Bayle). Maybe when you
>can make backpacks or weapons it changes around?
>
>So many different items are found that i've found storing them nigh
>impossible and have just been destroying anything outside a few stacks.You
>can't seem to drop them in your house like in swg or put them in crates, and
>the bank-space without backpacks is pretty tiny. Maybe when i get high level
>crafting will be useful but so far it just seems like a money sink.
>
>I remember them saying that crafting would be like combat; very involved and
>it wouldn't be possible to have someone macroing their way through it. That
>said, I've seen a lot of people afk in front of the machinery, with a healer
>(afk) healing them. I assume they are using a second class and some sort of
>macro program to brute force their way through the crafting xp?
>
>Eski the 11 Brawler,
>going back for another bash on antonia bayle
>
You need backpacks and boxes - my back is now filled with 6 slot
bags/boxed.

You need fur to make the backpacks, and 1wood and 2 tin to make a
strongbox.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 22, 2004 6:53:57 PM

Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in
news:6i9tp09vgda72qc7ul7d6ovl4k28909uef@4ax.com:

> On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
> wrote:
>
>>Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash, and
>>on, and on, and on.
>
> This is where you're going wrong - tempers, washes, oils, etc, should
> all be made by you - when you make them yourself, each batch is a
> batch of 3 - compared to 24 or 48c you're paying for a single one.

3 for regulars, 4 for pristines...

>
> I'm a level 13 Artisan, and will make 14 in my next session, ann I
> currently have 90s, as I only buy fuels. If I'm making stuff for the
> sake of levelling, and run out of, say, lead for temper, then I stop
> crafting think that require it. I don't buy it, ever.
>
> And when you're making this with iron, turqouise, etc, you shouldn't
> be bothering with tin, lead, etc, unless you really have to - they're
> too low to give decent xp.
>
> Think of it like combat - don't bother fighting cons that are blue to
> you - go look for whites and yellows.
>

I use whatever is handy for the intermediate combines, beats running
around trying to find more, when I ready to make some needed items.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar
Anonymous
November 22, 2004 6:56:23 PM

Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in
news:82r0q0t1nek6b78qcrdp2e0r9nub1r9m0b@4ax.com:

> On Sun, 21 Nov 2004 06:58:15 GMT, "dontemailme"
> <dontemailme@dontemailme.com> wrote:
>
>>
>>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>>news:6i9tp09vgda72qc7ul7d6ovl4k28909uef@4ax.com...
>>> On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
>>> wrote:
>>>
>>> >Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash,
>>> >and on, and on, and on.
>>>
>>> This is where you're going wrong - tempers, washes, oils, etc,
>>> should all be made by you - when you make them yourself, each batch
>>> is a batch of 3 - compared to 24 or 48c you're paying for a single
>>> one.
>>>
>>> I'm a level 13 Artisan, and will make 14 in my next session, ann I
>>> currently have 90s, as I only buy fuels. If I'm making stuff for
>>> the sake of levelling, and run out of, say, lead for temper, then I
>>> stop crafting think that require it. I don't buy it, ever.
>>>
>>> And when you're making this with iron, turqouise, etc, you shouldn't
>>> be bothering with tin, lead, etc, unless you really have to -
>>> they're too low to give decent xp.
>><snip>
>>
>>I noticed there seemed to be no market for the items produced at low
>>level eg lumber. I checked out the price on the market and it was
>>lower than just selling to the vendor. I am not sure if there's a low
>>level item an artisan can produce at profit on my server anyway
>>(Antonia Bayle). Maybe when you can make backpacks or weapons it
>>changes around?
>>
>>So many different items are found that i've found storing them nigh
>>impossible and have just been destroying anything outside a few
>>stacks.You can't seem to drop them in your house like in swg or put
>>them in crates, and the bank-space without backpacks is pretty tiny.
>>Maybe when i get high level crafting will be useful but so far it just
>>seems like a money sink.

It's not really much of a money sink, you can vendor the items you
create, and so long as you do all the subcombines, you should end up with
a profit.

>>
>>I remember them saying that crafting would be like combat; very
>>involved and it wouldn't be possible to have someone macroing their
>>way through it. That said, I've seen a lot of people afk in front of
>>the machinery, with a healer (afk) healing them. I assume they are
>>using a second class and some sort of macro program to brute force
>>their way through the crafting xp?
>>
> You need backpacks and boxes - my back is now filled with 6 slot
> bags/boxed.
>
> You need fur to make the backpacks, and 1wood and 2 tin to make a
> strongbox.
>

12 slot strongboxes, awesome for the bank, I only have 2 so far, looking
forward to filling up the bank with them.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar
November 22, 2004 7:35:50 PM

Archived from groups: alt.games.everquest (More info?)

On 22 Nov 2004 15:56:23 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>12 slot strongboxes, awesome for the bank, I only have 2 so far, looking
>forward to filling up the bank with them.

Do all the strongboxes weigh 100? I made one yesterday. It only had 5
slots, but it was so heavy I couldn't move. I had to find a kind
person to carry it to the vendor for me so I could sell it. I guess I
could find someone to carry them to the bank for me once I get the
skill to get more slots, but that's pretty damn embarrassing.

On the bright side, some people in the zone got a good laugh from my
helplessness. :p 

john
Anonymous
November 22, 2004 8:09:36 PM

Archived from groups: alt.games.everquest (More info?)

"Graeme Faelban" <RichardRapier@netscape.net> wrote in message
news:Xns95A95AF0F5716richardrapiernetscap@130.133.1.4...
> Mark Morrison <drdpikeuk@aol.com> wrote in
> news:82r0q0t1nek6b78qcrdp2e0r9nub1r9m0b@4ax.com:
>
> > On Sun, 21 Nov 2004 06:58:15 GMT, "dontemailme"
> > <dontemailme@dontemailme.com> wrote:
> >

> >>Maybe when i get high level crafting will be useful but so far it just
> >>seems like a money sink.
>
> It's not really much of a money sink, you can vendor the items you
> create, and so long as you do all the subcombines, you should end up with
> a profit.
>

Well, be aware that that is just on the lower end items. When you start
getting into finished products, it's less and less true. Tier 1 finished
products like a backpack (level 5) or robe (level 9) seem to sell for 75'ish
copper. It's not hard to run up more than that to produce it, even if you're
only paying for water and fuel. Not a lot more, but if you break even,
it'll be only barely.

And once you're over level 10, then you will not be selling to a vendor for a
profit, since you *can't* do your own subcombines. You do however get a new
way to come out ahead, since you can get commisions from your tradeskill
society. The one I did yesterday (Produce 10 shaped tailored threadbare
pants) paid 48 silver for the batch.



--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Scout on Guk
Dearic - Dwarven Fighter on Mistmoore

Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
Anonymous
November 22, 2004 9:11:11 PM

Archived from groups: alt.games.everquest (More info?)

On Mon, 22 Nov 2004 16:35:50 GMT, John <jcadagin@insightbb.com> wrote:

>On 22 Nov 2004 15:56:23 GMT, Graeme Faelban
><RichardRapier@netscape.net> wrote:
>
>>12 slot strongboxes, awesome for the bank, I only have 2 so far, looking
>>forward to filling up the bank with them.
>
>Do all the strongboxes weigh 100? I made one yesterday. It only had 5
>slots, but it was so heavy I couldn't move. I had to find a kind
>person to carry it to the vendor for me so I could sell it. I guess I
>could find someone to carry them to the bank for me once I get the
>skill to get more slots, but that's pretty damn embarrassing.
>
>On the bright side, some people in the zone got a good laugh from my
>helplessness. :p 
>
>john

MAke sure all your inv slots are filled, and the box will go into
overflow, where it's weightles - then run it to the bank.

Hey - what's a gnome supposed to do ?

(As a guildmate commented when I asked the same thing - "Sit inside
it, and ask a barbarian to carry you to the bank.")

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 22, 2004 9:12:09 PM

Archived from groups: alt.games.everquest (More info?)

On Mon, 22 Nov 2004 17:09:36 GMT, "Davian"
<davian@nospammindspring.com> wrote:

>
>
>
>"Graeme Faelban" <RichardRapier@netscape.net> wrote in message
>news:Xns95A95AF0F5716richardrapiernetscap@130.133.1.4...
>> Mark Morrison <drdpikeuk@aol.com> wrote in
>> news:82r0q0t1nek6b78qcrdp2e0r9nub1r9m0b@4ax.com:
>>
>> > On Sun, 21 Nov 2004 06:58:15 GMT, "dontemailme"
>> > <dontemailme@dontemailme.com> wrote:
>> >
>
>> >>Maybe when i get high level crafting will be useful but so far it just
>> >>seems like a money sink.
>>
>> It's not really much of a money sink, you can vendor the items you
>> create, and so long as you do all the subcombines, you should end up with
>> a profit.
>>
>
>Well, be aware that that is just on the lower end items. When you start
>getting into finished products, it's less and less true. Tier 1 finished
>products like a backpack (level 5) or robe (level 9) seem to sell for 75'ish
>copper. It's not hard to run up more than that to produce it, even if you're
>only paying for water and fuel. Not a lot more, but if you break even,
>it'll be only barely.
>
>And once you're over level 10, then you will not be selling to a vendor for a
>profit, since you *can't* do your own subcombines. You do however get a new
>way to come out ahead, since you can get commisions from your tradeskill
>society. The one I did yesterday (Produce 10 shaped tailored threadbare
>pants) paid 48 silver for the batch.

The gathering quests for the wholesale guild pay about 12s, I noticed.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
Anonymous
November 22, 2004 9:13:12 PM

Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in
news:9ra4q0hks5ii0pvpou0569hgoh6r1elab1@4ax.com:

> On Mon, 22 Nov 2004 16:35:50 GMT, John <jcadagin@insightbb.com> wrote:
>
>>On 22 Nov 2004 15:56:23 GMT, Graeme Faelban
>><RichardRapier@netscape.net> wrote:
>>
>>>12 slot strongboxes, awesome for the bank, I only have 2 so far,
>>>looking forward to filling up the bank with them.
>>
>>Do all the strongboxes weigh 100? I made one yesterday. It only had 5
>>slots, but it was so heavy I couldn't move. I had to find a kind
>>person to carry it to the vendor for me so I could sell it. I guess I
>>could find someone to carry them to the bank for me once I get the
>>skill to get more slots, but that's pretty damn embarrassing.
>>
>>On the bright side, some people in the zone got a good laugh from my
>>helplessness. :p 
>>
>>john
>
> MAke sure all your inv slots are filled, and the box will go into
> overflow, where it's weightles - then run it to the bank.
>
> Hey - what's a gnome supposed to do ?
>
> (As a guildmate commented when I asked the same thing - "Sit inside
> it, and ask a barbarian to carry you to the bank.")
>

Lol, the 12 slot ones do weigh 100 also. I got handed the two I have at
the bank, so I didn't need to move.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar
!