G
Guest
Guest
hi, me and 2 other from madonion have this problem with the A7V mobo and 3d games. plz read.
User 1:
I have an Athlon 1.3ghz, 256 sdram, asus a7v mb, radeon 64 vivo and no matter what in any games i run, there is this choppiness when turning and going sideways, all other 3d accelleration is stunningly perfect. I've tried replacing every single part in the system including the mouse, yet this is still here. Is this the extent of what 3d gaming in the 21st century is capable of?
From Me:
Hi, i got a A7V as well, except mine is a 133-C. I got the same problem as you, its not tearing but a sort of texture jerk which really sux. it worsens for me in 1024x768 and higher resolutions, but its still there a tiny bit in 800 and 640. my overall framerates are very high btw. all of the things people mentioned are no good. i believe this has something to do with the motherboard, via/asus really fuucked up something there with the agp or whatever somehow. ive tried everything under the sun to fix this and absolutely nothing works, whatever this is, its pretty damn low level in the hardware. could possibly be shitty via 4in1 drivers for this particular via chipset. i used to run a cerleron 450 with my geforce and things where fine, now with this new mobo and athlon 1200c, this crap comes along. i notice is mostly in first person shooters, and under diffent 3d games/engines like UT, NOLF, Mech4, Deus Ex. For me i get it with floors mainly, as you run around a map, the floor textures should move past you smoothly but they stutter as they go unneath your gun. such a shame. im actually considering getting a new mobo, maybe a ddr mobo cause i notice we both using sdram as well. hmmm...i been in the 3d card/tweaking business a while now, and ive exhaustively tried to get rid of this annoying thing, but to no avail. theres something very wrong here.
We have both tried alot of things to fix this, alot of things. Like playing with bios setings, flashing bios of mobo and 3d card, vertical refresh rates, vsync, agp transfer rates, aparture sizes, diffrent nidia ref drivers, directx and direct draw rates and drivers, 3d tweaking software like nvmax, played with the standard nvidia options, underclocking, swapping mem and hardware around, win cache sizes, via 4in 1 driver options (using absolute latest v4.32), playing with differnt resolutions, colour depths, graphic engines, on and on and on...
any suggestions, Tom you there? anyone?
Athlon 1350C/FSB135*10
Asus A7V133-C MOBO
256MB PC133 RAM
Asus 32MB Geforce 256 DDR
User 1:
I have an Athlon 1.3ghz, 256 sdram, asus a7v mb, radeon 64 vivo and no matter what in any games i run, there is this choppiness when turning and going sideways, all other 3d accelleration is stunningly perfect. I've tried replacing every single part in the system including the mouse, yet this is still here. Is this the extent of what 3d gaming in the 21st century is capable of?
From Me:
Hi, i got a A7V as well, except mine is a 133-C. I got the same problem as you, its not tearing but a sort of texture jerk which really sux. it worsens for me in 1024x768 and higher resolutions, but its still there a tiny bit in 800 and 640. my overall framerates are very high btw. all of the things people mentioned are no good. i believe this has something to do with the motherboard, via/asus really fuucked up something there with the agp or whatever somehow. ive tried everything under the sun to fix this and absolutely nothing works, whatever this is, its pretty damn low level in the hardware. could possibly be shitty via 4in1 drivers for this particular via chipset. i used to run a cerleron 450 with my geforce and things where fine, now with this new mobo and athlon 1200c, this crap comes along. i notice is mostly in first person shooters, and under diffent 3d games/engines like UT, NOLF, Mech4, Deus Ex. For me i get it with floors mainly, as you run around a map, the floor textures should move past you smoothly but they stutter as they go unneath your gun. such a shame. im actually considering getting a new mobo, maybe a ddr mobo cause i notice we both using sdram as well. hmmm...i been in the 3d card/tweaking business a while now, and ive exhaustively tried to get rid of this annoying thing, but to no avail. theres something very wrong here.
We have both tried alot of things to fix this, alot of things. Like playing with bios setings, flashing bios of mobo and 3d card, vertical refresh rates, vsync, agp transfer rates, aparture sizes, diffrent nidia ref drivers, directx and direct draw rates and drivers, 3d tweaking software like nvmax, played with the standard nvidia options, underclocking, swapping mem and hardware around, win cache sizes, via 4in 1 driver options (using absolute latest v4.32), playing with differnt resolutions, colour depths, graphic engines, on and on and on...
any suggestions, Tom you there? anyone?
Athlon 1350C/FSB135*10
Asus A7V133-C MOBO
256MB PC133 RAM
Asus 32MB Geforce 256 DDR