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EQ2: A couple more questions

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Anonymous
November 22, 2004 1:14:51 AM

Archived from groups: alt.games.everquest (More info?)

I was curious about a couple other things in EQ2:

Do the same racial traits from EQ1 races carry over to those races in
EQ2? (e.g., EQ2 Ogres having frontal stun immunity like EQ1 Ogres)?

I know each EQ2 class starts out as a certain archetype (fighter,
mage, priest, scout) and (correct me if I'm wrong) when you reach a
certain level you can then choose the a more specific profession in
that archetype (warrior/brawler/crusader for the "fighter" archetype,
etc.). Do the classes in EQ2 inherit any class-specific abilities
from the EQ1 classes? (i.e., both EQ1 and EQ2 SKs have Harm Touch)?

What about the "artisans"? Is that like a whole separate entity from
the combat archetypes? (i.e., you can choose to be an artisan instead
of a fighter, mage, priest or scout)? Or do you still have to choose
a combat class but can also be an artisan and learn a trade? Also, is
it true that one can level up just by doing tradeskills and not doing
combat?

(I've also heard that, at least in beta, people who were working on a
tradeskill like smithing would sometimes have the forge explode on
them and get killed, so it sounds like artisanship can be just as
dangerous as combat!)

Thanks in advance!

http://members.cox.net/batchild1
http://members.cox.net/scorseseinfo

More about : eq2 couple questions

Anonymous
November 22, 2004 10:58:08 AM

Archived from groups: alt.games.everquest (More info?)

Batchild (Sue M.) wrote:
> I was curious about a couple other things in EQ2:
>
> Do the same racial traits from EQ1 races carry over to those races in
> EQ2? (e.g., EQ2 Ogres having frontal stun immunity like EQ1 Ogres)?

I don't really know. I don't think they ar ethe same.

> I know each EQ2 class starts out as a certain archetype (fighter,
> mage, priest, scout) and (correct me if I'm wrong) when you reach a
> certain level you can then choose the a more specific profession in
> that archetype (warrior/brawler/crusader for the "fighter" archetype,
> etc.). Do the classes in EQ2 inherit any class-specific abilities
> from the EQ1 classes? (i.e., both EQ1 and EQ2 SKs have Harm Touch)?

There are similarities but nothing is the same. I think for example the
EQ2 shadowknight has a harm touch *spell* at some level.


> What about the "artisans"? Is that like a whole separate entity from
> the combat archetypes? (i.e., you can choose to be an artisan instead
> of a fighter, mage, priest or scout)? Or do you still have to choose
> a combat class but can also be an artisan and learn a trade? Also, is
> it true that one can level up just by doing tradeskills and not doing
> combat?


You have two levels in EQ2. Your adventure level and your tradeskill
level. And you choose your adventure class and your tradeskill class
totally independently. You do have to choose a combat class but you
don't have to do anything with it (*)
You can level up by doing tradeskills, but it levels up your tradeskill
level, not your adventure level. It's probably a little painful to not
levekl up your adventure level though as you might want to forage for
components and it will make it a whole lot safer.

(*) You need to level up your character to adventure level 6 and then
complete your citizenship test to gain access to most of your starting
city. Late in beta they had an alternative for tradeskillers but there
was a problem so they removed it saying they would put something back in
soon.

> (I've also heard that, at least in beta, people who were working on a
> tradeskill like smithing would sometimes have the forge explode on
> them and get killed, so it sounds like artisanship can be just as
> dangerous as combat!)

Yes you can die with any tradeskill. There are events you have to
respond to while making things. If you don't respond correcly one of the
penalties is taking some damage. You get a while to respond so it needs
some concentration rather than video game skills :)  You can die but it's
not very easy to do so. I don't think you take as much damage as you
could during beta.
Anonymous
November 22, 2004 11:28:52 AM

Archived from groups: alt.games.everquest (More info?)

"Batchild (Sue M.)" <batchild1@NOSPAMcox.net> wrote in message
news:t8v2q0lbm67q61b62nkhj8q5l7f7f5v840@4ax.com...
> I was curious about a couple other things in EQ2:
>
> Do the same racial traits from EQ1 races carry over to those races in
> EQ2? (e.g., EQ2 Ogres having frontal stun immunity like EQ1 Ogres)?
>

From what I understand (and I may be wrong) there are ratial traits, but they
are gained as you level. At 18, I believe, all characters get to choose
between 2 racial tradeskill advantages. (Different options for each race).
And at 40?ish you get to choose another racial trait, like Iksar Regeneration.
I don't think I've seen a complete list of the racial traits, so I can't say
how they compare to the EQ1 advantages.

> I know each EQ2 class starts out as a certain archetype (fighter,
> mage, priest, scout) and (correct me if I'm wrong) when you reach a
> certain level you can then choose the a more specific profession in
> that archetype (warrior/brawler/crusader for the "fighter" archetype,
> etc.).

Correct.

> Do the classes in EQ2 inherit any class-specific abilities
> from the EQ1 classes? (i.e., both EQ1 and EQ2 SKs have Harm Touch)?

Some skills and abilities carry over, others do not. Monks still get feign
death, and rogues can still evade and sneak / hide (although they are
implemented differently). Harm touch and Lay Hands did not make the cut, to
my knowledge.



> What about the "artisans"? Is that like a whole separate entity from
> the combat archetypes? (i.e., you can choose to be an artisan instead
> of a fighter, mage, priest or scout)? Or do you still have to choose
> a combat class but can also be an artisan and learn a trade?

Tradeskill classes are in addition to your combat class, not instead of your
combat class. You have two separate experience bars, one for Combat
experience and one for Crafting experience.

Each player picks a combat class and an artisian class, independently of each
other. Crafting has its own class tree to choose from, resulting in 9
subclasses.

> Also, is
> it true that one can level up just by doing tradeskills and not doing
> combat?

You can level up your tradeskill level by crafting only, but it does not raise
your combat level. I'm not sure whether having crafting levels exceed your
combat levels grants higher hit points or not. With all the quests I've been
running, even without much killing my "normal exp" level has outpaced my craft
one.

Could a character only do tradeskills? You could, but it's not really a
realistic option. Aggro range is generally pretty low, and sprint will save
you (especially if you run early)... but you have to travel some dangerous
lands to harvest the tradeskill nodes. What I'm saying is if you were willing
to run often and fast every time you got aggro, you could probably do it...
but running that often (and sometimes dying anyways) would get old _real_
fast.

>
> (I've also heard that, at least in beta, people who were working on a
> tradeskill like smithing would sometimes have the forge explode on
> them and get killed, so it sounds like artisanship can be just as
> dangerous as combat!)
>

Close, but not quite as dangerous. It's very rare to be working on the forge
and have the loom add and kill you.


--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Scout on Guk
Dearic - Dwarven Fighter on Mistmoore


Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
Related resources
Anonymous
November 22, 2004 11:53:07 AM

Archived from groups: alt.games.everquest (More info?)

On Mon, 22 Nov 2004 08:28:52 GMT, Davian wrote:

> Some skills and abilities carry over, others do not. Monks still get feign
> death, and rogues can still evade and sneak / hide (although they are
> implemented differently). Harm touch and Lay Hands did not make the cut, to
> my knowledge.

Harm touch and Lay Hands are level 20 paladin (shadowknight) abilities.
Along with getting your own horsey.
--
RJB
11/22/2004 8:52:29 AM

There are not enough Indians in the world to defeat the Seventh Cavalry.
-George Armstrong Custer
Anonymous
November 22, 2004 12:27:21 PM

Archived from groups: alt.games.everquest (More info?)

In article <t8v2q0lbm67q61b62nkhj8q5l7f7f5v840@4ax.com>, Batchild (Sue M.)
wrote:
> (I've also heard that, at least in beta, people who were working on a
> tradeskill like smithing would sometimes have the forge explode on them
> and get killed, so it sounds like artisanship can be just as dangerous as
> combat!)

It's that way in release. Well, I don't know if forges can explode, but
basically you can take damage while doing tradeskills, and it can kill you.

So...anyone know how the death penalty works in that case? Is the XP debt
on your regular XP bar or your artisan XP bar?

--
--Tim Smith
Anonymous
November 23, 2004 2:45:20 AM

Archived from groups: alt.games.everquest (More info?)

"Davian" <davian@nospammindspring.com> writes:
> > (I've also heard that, at least in beta, people who were working on a
> > tradeskill like smithing would sometimes have the forge explode on
> > them and get killed, so it sounds like artisanship can be just as
> > dangerous as combat!)
>
> Close, but not quite as dangerous. It's very rare to be working on the forge
> and have the loom add and kill you.

Ah, but watch out for those brew barrels; they're very social.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 47 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 36 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 33 on E. Marr remove the "hyphen n s"
-- http://www.iCynic.com/~don
Anonymous
November 23, 2004 9:50:40 AM

Archived from groups: alt.games.everquest (More info?)

"Don Woods" <don-ns@iCynic.com> wrote in message
news:7w7jodmos0.fsf@ca.icynic.com...
> "Davian" <davian@nospammindspring.com> writes:
> > > (I've also heard that, at least in beta, people who were working on a
> > > tradeskill like smithing would sometimes have the forge explode on
> > > them and get killed, so it sounds like artisanship can be just as
> > > dangerous as combat!)
> >
> > Close, but not quite as dangerous. It's very rare to be working on the
forge
> > and have the loom add and kill you.
>
> Ah, but watch out for those brew barrels; they're very social.
>

Need enduring breath to work near the brew barrels. At least if you're a
dwarf. (Have to check quality often!)


--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk
Dearic - Dwarven Fighter on Mistmoore

Dearic - Dwarven Warlord on E'ci
Talynne - Half Elf Assassin on E'ci
!