EQ2: Which zone number?

Archived from groups: alt.games.everquest (More info?)

I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have more
players than 4, or vice versa?

Thanks in advance.

David
8 answers Last reply
More about zone number
  1. Archived from groups: alt.games.everquest (More info?)

    On Tue, 30 Nov 2004 17:49:37 GMT, David S. wrote:

    > I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
    > and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have more
    > players than 4, or vice versa?
    >
    > Thanks in advance.
    >
    > David

    It doesn't matter unless you're in a group then everyone must choose the
    same instance. Unfortunately there is no way to know the population of an
    instance before actually going in and doing a /who.
    --
    RJB
    11/30/2004 12:54:37 PM

    "Kids, you tried your best and you failed miserably. The lesson is, never
    try."
    - Homer Simpson
  2. Archived from groups: alt.games.everquest (More info?)

    "David S." <davids@nicetryspammers.com> wrote in message
    news:Ro2rd.6904$MG3.3678@fe2.columbus.rr.com...

    >I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
    > and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have
    > more
    > players than 4, or vice versa?

    Those are the "instances" you may have heard about here in discussions about
    instancing. Multiple copies of the same exact zone are made so that when it
    gets too crowded, players can start a new instance. It doesn't matter which
    one you're in unless you're with a group in which case you'll all want to be
    in the same zone.

    --
    Redbeard
    <Veritas>
    Dwarven Mystic and Alchemist
    Loyal Citizen of the Antonia Bayle
    Current resident of the Willow Wood, City of Qeynos
    http://veritas.everquest2guilds.com

    Descendant of the Elder Winterfury Thunderwolf
    <Resolution, Retired>
    Barbarian Prophet of The Tribunal
    Retired Citizen of Firiona Vie
  3. Archived from groups: alt.games.everquest (More info?)

    "David S." <davids@nicetryspammers.com> wrote in message
    news:Ro2rd.6904$MG3.3678@fe2.columbus.rr.com...
    > I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
    > and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have more
    > players than 4, or vice versa?
    >
    > Thanks in advance.
    >

    They are all copies of the same zone. Whenever there are too many players in
    the existing copies of the zone, a new copy will be created that people can
    now enter. Similarly, if the zone population drops too much, the instance
    will stop accepting new players, at which point it will die when the last one
    there leaves. If the amount of players starts to recover in the active
    versions of the zone, the one that was closing due to lack of players will be
    reopened.

    Because there is no way to tell how long an instance has been opened, or how
    many have come and gone since it started, any of them may be the "least
    crowded" version. Only way to tell is to zone in, do /who and if it is too
    crowded try another copy of the zone. (zone out and come back selecting a
    different number.)


    --
    Davian - Wood Elf Warrior on Guk
    Talynne - Half Elf Rogue on Guk
    Dearic - Dwarven Shaman on Guk
  4. Archived from groups: alt.games.everquest (More info?)

    This 'instancing technology' was designed for good intentions, but it kinda
    defeats the ideology of MMORPGs, i mean why cant they just make a Single Player
    version with Internet Play option instead?

    To quote myself as Uber said brilliantly before:

    "Instanced zone technology removes the feeling of belonging to a world with
    evolving characteristics that are out of your control" - Uber Nuker

    Uber Nuker


    "Davian" <davian@nospammindspring.com> wrote in message
    news:yS6rd.4893$6K5.3610@newsread2.news.atl.earthlink.net...
    >
    >
    >
    > "David S." <davids@nicetryspammers.com> wrote in message
    > news:Ro2rd.6904$MG3.3678@fe2.columbus.rr.com...
    > > I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
    > > and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have more
    > > players than 4, or vice versa?
    > >
    > > Thanks in advance.
    > >
    >
    > They are all copies of the same zone. Whenever there are too many players in
    > the existing copies of the zone, a new copy will be created that people can
    > now enter. Similarly, if the zone population drops too much, the instance
    > will stop accepting new players, at which point it will die when the last one
    > there leaves. If the amount of players starts to recover in the active
    > versions of the zone, the one that was closing due to lack of players will be
    > reopened.
    >
    > Because there is no way to tell how long an instance has been opened, or how
    > many have come and gone since it started, any of them may be the "least
    > crowded" version. Only way to tell is to zone in, do /who and if it is too
    > crowded try another copy of the zone. (zone out and come back selecting a
    > different number.)
    >
    >
    > --
    > Davian - Wood Elf Warrior on Guk
    > Talynne - Half Elf Rogue on Guk
    > Dearic - Dwarven Shaman on Guk
    >
    >
  5. Archived from groups: alt.games.everquest (More info?)

    "The Uber Nuker" <faultytowers@powers.com> wrote in message news:<coj2u6$feq$1@services.kq.no>...
    > This 'instancing technology' was designed for good intentions, but it kinda
    > defeats the ideology of MMORPGs, i mean why cant they just make a Single
    > Player version with Internet Play option instead?
    >
    > To quote myself as Uber said brilliantly before:
    >
    > "Instanced zone technology removes the feeling of belonging to a world with
    > evolving characteristics that are out of your control" - Uber Nuker
    >
    > Uber Nuker

    I you ask me the illusion is broken the minute you step into a zone. I
    mean when's the last time you went in to a forest and saw 30 odd
    people running around killing things only for them to magically
    reappear?

    Instancing done well helps the feel you are in a world. I.e. you are
    given a quest and only you (and your party) are in the zone and have
    to complete it. The story can then unfold how it should.
  6. Archived from groups: alt.games.everquest (More info?)

    "The Uber Nuker" <faultytowers@powers.com> writes:

    > This 'instancing technology' was designed for good intentions, but
    > it kinda defeats the ideology of MMORPGs, i mean why cant they just
    > make a Single Player version with Internet Play option instead?

    I don't know, maybe because each instance of Antonica or Commonlands
    has, on average, a few hundred players? Kind of hard to get in a
    single player game, don't you think? There are a few group-instanced
    zones, but most instanced zones in EQ2 are instanced to solve the
    problem of overpopulation, not to remove interaction with others.
  7. Archived from groups: alt.games.everquest (More info?)

    On Wed, 1 Dec 2004 01:27:37 +0100, "The Uber Nuker"
    <faultytowers@powers.com> wrotC:DRIVE_E

    >This 'instancing technology' was designed for good intentions, but it kinda
    >defeats the ideology of MMORPGs, i mean why cant they just make a Single Player
    >version with Internet Play option instead?
    >
    >To quote myself as Uber said brilliantly before:
    >
    >"Instanced zone technology removes the feeling of belonging to a world with
    >evolving characteristics that are out of your control" - Uber Nuker
    >

    Well, there's two kind of instances in EQ2.

    There's the "public" instances, which control overpopulation and lag,
    and the "private" instances where you and your group get a little
    dungeon all to yourselves. The first obviously is no more immersion
    destroying than any kind of zoning....as for the second, well, I find
    "Ah! Here we are at the Secret Crypt buried beneath the Lost Fortress
    in the Hidden Valley behind the Forbidden Mountains! Let's get in line
    behind those 200 people to wait for the Overlord Of The Mysterious
    Depths to spawn, so we can kill him! Our group will be about...tenth
    in line, it looks like" to be much more immersion destroying than
    instanced zones.
    *----------------------------------------------------*
    Evolution doesn't take prisoners:Lizard
    "I've heard of this thing men call 'empathy', but I've never
    once been afflicted with it, thanks the Gods." Bruno The Bandit
    http://www.mrlizard.com
  8. Archived from groups: alt.games.everquest (More info?)

    On Thu, 02 Dec 2004 10:07:19 -0500, Lizard wrote:

    >Well, there's two kind of instances in EQ2.
    >
    >There's the "public" instances, which control overpopulation and lag,
    >and the "private" instances where you and your group get a little
    >dungeon all to yourselves. The first obviously is no more immersion
    >destroying than any kind of zoning....as for the second, well, I find
    >"Ah! Here we are at the Secret Crypt buried beneath the Lost Fortress
    >in the Hidden Valley behind the Forbidden Mountains! Let's get in line
    >behind those 200 people to wait for the Overlord Of The Mysterious
    >Depths to spawn, so we can kill him! Our group will be about...tenth
    >in line, it looks like" to be much more immersion destroying than
    >instanced zones.

    The only true solution to Uber Nuker's "problem" would be for the world to
    be big enough and have enough unique quests to allow everybody to do
    something interesting all the time. In other words, once the Overlord Of The
    Mysterious Depths had died, he was gone and the story evolved from there.

    Somehow I fear that the monthly fee would go through the roof if SoE hired a
    designer team up to the task :-)
    --
    Henrik Dissing
    Vorg - Dwarf Warrior on Highkeep
    Member of Highkeep Ring

    (e-mail: hendis AT post DOT tele DOT dk)
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