Archived from groups: alt.games.everquest (
More info?)
This 'instancing technology' was designed for good intentions, but it kinda
defeats the ideology of MMORPGs, i mean why cant they just make a Single Player
version with Internet Play option instead?
To quote myself as Uber said brilliantly before:
"Instanced zone technology removes the feeling of belonging to a world with
evolving characteristics that are out of your control" - Uber Nuker
Uber Nuker
"Davian" <davian@nospammindspring.com> wrote in message
news:yS6rd.4893$6K5.3610@newsread2.news.atl.earthlink.net...
>
>
>
> "David S." <davids@nicetryspammers.com> wrote in message
> news:Ro2rd.6904$MG3.3678@fe2.columbus.rr.com...
> > I go to enter Oakmyst Forest, and I am given two choices: Oakmyst Forest 2
> > and Oakmyst Forest 3. Which do I choose? Does it matter? Does 2 have more
> > players than 4, or vice versa?
> >
> > Thanks in advance.
> >
>
> They are all copies of the same zone. Whenever there are too many players in
> the existing copies of the zone, a new copy will be created that people can
> now enter. Similarly, if the zone population drops too much, the instance
> will stop accepting new players, at which point it will die when the last one
> there leaves. If the amount of players starts to recover in the active
> versions of the zone, the one that was closing due to lack of players will be
> reopened.
>
> Because there is no way to tell how long an instance has been opened, or how
> many have come and gone since it started, any of them may be the "least
> crowded" version. Only way to tell is to zone in, do /who and if it is too
> crowded try another copy of the zone. (zone out and come back selecting a
> different number.)
>
>
> --
> Davian - Wood Elf Warrior on Guk
> Talynne - Half Elf Rogue on Guk
> Dearic - Dwarven Shaman on Guk
>
>