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EQ2: Making pristine elm boxes as a lvl 8 artisan?

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Anonymous
December 1, 2004 12:48:56 AM

Archived from groups: alt.games.everquest (More info?)

Is this possible?

I just spent hours collecting the parts together to create elm boxes. This
included pristine elm planed lumber, pristine tin caps, pristine tin sheets.
I had 5 of each of these but simply couldnt create a single pristine elm
box!

This is SO frustrating. The credit is classed as very easy but I simply
cannot make a prstine box. I am hitting all the buttons that come up during
the process. If a minor problem appears I hit the button once, if a major I
hot it twice.

I just don't get it at all, what more can I do. The system seems so random,
it's infuriating especially as I am spending so long collecting the parts
etc.

Another thing I dont understand is how I improve my skills. For example I
think one of the skills listed in making elm boxes is feltching, what can I
do to improve this? Is there a progress bar to see how much more I need to
improve it until it gets to the next level?

Aghhhhh too many questions and the manual is useless.
Anonymous
December 1, 2004 12:48:57 AM

Archived from groups: alt.games.everquest (More info?)

Cheddar wrote:

> think one of the skills listed in making elm boxes is feltching, what can I

I sincerely hope you mean fletching.

Ewwwwww
Anonymous
December 1, 2004 1:24:24 AM

Archived from groups: alt.games.everquest (More info?)

Lance Berg <emporer@dejazzd.com> wrote in
news:A-SdnTORCsyycjHcRVn-2Q@dejazzd.com:

>
>
> Cheddar wrote:
>
>> think one of the skills listed in making elm boxes is feltching, what
>> can I
>
> I sincerely hope you mean fletching.
>
> Ewwwwww
>

I was trying to figure out what feltching had to do with making boxes, but,
I didn't really want to ask.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar
Anonymous
December 1, 2004 1:26:07 AM

Archived from groups: alt.games.everquest (More info?)

"Cheddar" <whatnoemail@me.net> wrote in
news:41aceb0c$0$48217$ed2619ec@ptn-nntp-reader03.plus.net:

> Is this possible?
>
> I just spent hours collecting the parts together to create elm boxes.
> This included pristine elm planed lumber, pristine tin caps, pristine
> tin sheets. I had 5 of each of these but simply couldnt create a
> single pristine elm box!
>
> This is SO frustrating. The credit is classed as very easy but I
> simply cannot make a prstine box. I am hitting all the buttons that
> come up during the process. If a minor problem appears I hit the
> button once, if a major I hot it twice.
>
> I just don't get it at all, what more can I do. The system seems so
> random, it's infuriating especially as I am spending so long
> collecting the parts etc.
>
> Another thing I dont understand is how I improve my skills. For
> example I think one of the skills listed in making elm boxes is
> feltching, what can I do to improve this? Is there a progress bar to
> see how much more I need to improve it until it gets to the next
> level?
>
> Aghhhhh too many questions and the manual is useless.
>

The skills improve by being used. Usually I seem to see one skillup in
chemistry for every 10 or 20 combines I've been doing, for example.

I suspect that you will find it easier to create pristine items as your
relevant skills increase.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar
Anonymous
December 1, 2004 1:27:21 AM

Archived from groups: alt.games.everquest (More info?)

On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
wrote:

>I just spent hours collecting the parts together to create elm boxes. This
>included pristine elm planed lumber, pristine tin caps, pristine tin sheets.
>I had 5 of each of these but simply couldnt create a single pristine elm
>box!

>This is SO frustrating. The credit is classed as very easy but I simply
>cannot make a prstine box. I am hitting all the buttons that come up during
>the process. If a minor problem appears I hit the button once, if a major I
>hot it twice.

I posted a few days back how I was disappointed with the crafting
system, until I was informed how to use the crafting buffs.

Don't wait for a problem to occur to use a buff, use them all the
time. Read about what each one does and use it accordingly. If one
says increases your progress & decreases power, use it all the time
while you craft. Others might say increases durability, use them if
your green bar is getting low and threatening to lose a level of
quality.

My crafting has improved dramatically since I started using the buffs
all the time. I went from creating pristine items about 1 in 5 to
about 9 out of 10.

One thing I have noticed is there seems to be no buff to increase
durability for light armoring (leather). Makes it hard to get pristine
items.

Cheers,
Anonymous
December 1, 2004 12:05:26 PM

Archived from groups: alt.games.everquest (More info?)

"Fazza" <gjf_fazza@hotmail.com> wrote in message
news:0gspq0tus7t52f36ndputmugu80h64me9h@4ax.com...
> On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
> wrote:
>
>>I just spent hours collecting the parts together to create elm boxes. This
>>included pristine elm planed lumber, pristine tin caps, pristine tin
>>sheets.
>>I had 5 of each of these but simply couldnt create a single pristine elm
>>box!
>
>>This is SO frustrating. The credit is classed as very easy but I simply
>>cannot make a prstine box. I am hitting all the buttons that come up
>>during
>>the process. If a minor problem appears I hit the button once, if a major
>>I
>>hot it twice.
>
> I posted a few days back how I was disappointed with the crafting
> system, until I was informed how to use the crafting buffs.
>
> Don't wait for a problem to occur to use a buff, use them all the
> time. Read about what each one does and use it accordingly. If one
> says increases your progress & decreases power, use it all the time
> while you craft. Others might say increases durability, use them if
> your green bar is getting low and threatening to lose a level of
> quality.
>
> My crafting has improved dramatically since I started using the buffs
> all the time. I went from creating pristine items about 1 in 5 to
> about 9 out of 10.
>
> One thing I have noticed is there seems to be no buff to increase
> durability for light armoring (leather). Makes it hard to get pristine
> items.
>

So you are just hitting the one buff that increases progress all the time?
As a artisian I have no buffs to increase durability based on a power loss.
I believe you wont get these until after lvl 10.
Anonymous
December 1, 2004 12:06:05 PM

Archived from groups: alt.games.everquest (More info?)

"Graeme Faelban" <RichardRapier@netscape.net> wrote in message
news:Xns95B19CB9EA429richardrapiernetscap@130.133.1.4...
> Lance Berg <emporer@dejazzd.com> wrote in
> news:A-SdnTORCsyycjHcRVn-2Q@dejazzd.com:
>
>>
>>
>> Cheddar wrote:
>>
>>> think one of the skills listed in making elm boxes is feltching, what
>>> can I
>>
>> I sincerely hope you mean fletching.
>>
>> Ewwwwww
>>
>
> I was trying to figure out what feltching had to do with making boxes,
> but,
> I didn't really want to ask.
>

:-)
Anonymous
December 1, 2004 8:00:26 PM

Archived from groups: alt.games.everquest (More info?)

"Cheddar" <whatnoemail@me.net> wrote
> Is this possible?

Yes, but very rarely.


> I just spent hours collecting the parts together to create elm boxes. This
> included pristine elm planed lumber, pristine tin caps, pristine tin
sheets.
> I had 5 of each of these but simply couldnt create a single pristine elm
> box!

Supposedly (according to other players and to devs) the only item whose
condition matters is the first item listed in construction, AKA the "primary
ingredient". For elm boxes this is the piece of planed elm lumber.


> This is SO frustrating. The credit is classed as very easy but I simply
> cannot make a prstine box. I am hitting all the buttons that come up
during
> the process. If a minor problem appears I hit the button once, if a major
I
> hot it twice.

There's one problem. You're wasting power with those double hits. All you
need to do is hit once, the correct button, for each problem that arises.

Now, that fixes part of it. The second part is that you're able to change
how the bars move by pressing buttons when they're not required. But to do
that you need to check what they do. Some improve progress by decreasing
durability. Some do the converse. Some improve progress by gobbling power.
Read the descriptions of what the buttons do and use that to decid which
one(s) you're going to mash over and above the responses for the problems
that show up.

Keep in mind, though, that you're low level. Your mashing is prone to
error, low success rate, and relatively high power use. This is endemic to
being low level.


> I just don't get it at all, what more can I do. The system seems so
random,
> it's infuriating especially as I am spending so long collecting the parts
> etc.
>
> Another thing I dont understand is how I improve my skills. For example I
> think one of the skills listed in making elm boxes is feltching, what can
I
> do to improve this? Is there a progress bar to see how much more I need to
> improve it until it gets to the next level?

Feltching, err, Fletching, is used in making arrows. Unless you're making
flying boxes, you won't be using Fletching.

All of the skills, Fletching, Woodworking, Light Armouring, et cetera, can
be checked under EQ2 / Skills. It'll show you the current value and the
max. These are skills like Offence / Defence / 2HS / et cetera in EQ1 (if
you've played it). They increase randomly while you're performing the
actions which they regulate. There's no way to tell if / when they'll
increase. There's a suspicion that button-mashing will make it happen more
often, but no hard proof that I know of as yet.
Anonymous
December 1, 2004 8:00:27 PM

Archived from groups: alt.games.everquest (More info?)

On Wed, 01 Dec 2004 17:00:26 GMT, Ken Andrews wrote:

<snip>
> All of the skills, Fletching, Woodworking, Light Armouring, et cetera, can
> be checked under EQ2 / Skills. It'll show you the current value and the
> max. These are skills like Offence / Defence / 2HS / et cetera in EQ1 (if
> you've played it). They increase randomly while you're performing the
> actions which they regulate. There's no way to tell if / when they'll
> increase. There's a suspicion that button-mashing will make it happen more
> often, but no hard proof that I know of as yet.
There are some skills in EQ2 that rise automatically with level (unlike
EQ1). Examples are the main weapon types such as Great Hammer and 1 Hand
Sword.

--
RJB
12/1/2004 12:23:27 PM

I love California. I practically grew up in Phoenix.
--Dan Quayle
Anonymous
December 1, 2004 9:03:29 PM

Archived from groups: alt.games.everquest (More info?)

In article <KMmrd.29777$VL6.24471@clgrps13>,
Ken Andrews <gobble@degook.com> wrote:
>"Cheddar" <whatnoemail@me.net> wrote
>
>> I just spent hours collecting the parts together to create elm boxes. This
>> included pristine elm planed lumber, pristine tin caps, pristine tin
>> sheets.
>> I had 5 of each of these but simply couldnt create a single pristine elm
>> box!

Elm boxes use the sculpting skill, so if you're not up to par in that
skill, you'll have difficulty with the elm boxes.

>They increase randomly while you're performing the
>actions which they regulate. There's no way to tell if / when they'll
>increase. There's a suspicion that button-mashing will make it happen more
>often, but no hard proof that I know of as yet.

From what I've seen: Tier 1 buffs don't seem to give skillup chances,
or if they do it's extremely rare. There is of course the chance of a
skillup at the end of item creation regardless of buffs.

Since I started using the Tier 2 buffs for fletching and scupting though,
those skills started going up rather frequently upon hitting the buffs.
However, the other Tier 2 buff set I have as a craftsman is artistry
(cooking), and that skill does NOT go up when buffing. There are threads
on the eqtraders board speculating that the artistry skill is broken in
this regard.

-- Ray
December 1, 2004 9:23:12 PM

Archived from groups: alt.games.everquest (More info?)

RJB wrote:

> There are some skills in EQ2 that rise automatically with level
> (unlike EQ1). Examples are the main weapon types such as
> Great Hammer and 1 Hand Sword.

Right - Those (and things like Light Armor) only allow you
to equip items. Actual damage skills still go up as they did
in EQ1, as do the actual crafting skills, etc. So you'd be
able to equip an item -- and still miss all the time using it,
just like in EQ1.
Anonymous
December 1, 2004 10:02:03 PM

Archived from groups: alt.games.everquest (More info?)

Fazza wrote:

> On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
> wrote:
>
> >I just spent hours collecting the parts together to create elm boxes. This
> >included pristine elm planed lumber, pristine tin caps, pristine tin sheets.
> >I had 5 of each of these but simply couldnt create a single pristine elm
> >box!
>
> >This is SO frustrating. The credit is classed as very easy but I simply
> >cannot make a prstine box. I am hitting all the buttons that come up during
> >the process. If a minor problem appears I hit the button once, if a major I
> >hot it twice.
>
> I posted a few days back how I was disappointed with the crafting
> system, until I was informed how to use the crafting buffs.
>
> Don't wait for a problem to occur to use a buff, use them all the
> time. Read about what each one does and use it accordingly. If one
> says increases your progress & decreases power, use it all the time
> while you craft. Others might say increases durability, use them if
> your green bar is getting low and threatening to lose a level of
> quality.

This is what I was doing after hitting 5th basically why not hit the buttons?
And it worked, but I was sick of trying to get books I wanted and pay the $$
people wanted. Haven't crafted in a couple of weeks although the harvesting I
started as a means to pay for crafting has brought me over 5 GP!
Anonymous
February 11, 2005 3:50:03 AM

Archived from groups: alt.games.everquest (More info?)

Shadow wrote:
> > On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
> > wrote:
> >
> > >I just spent hours collecting the parts together to create elm
boxes.
> This
> > >included pristine elm planed lumber, pristine tin caps, pristine
tin
> sheets.
> > >I had 5 of each of these but simply couldnt create a single
pristine elm
> > >box!
>
> You don't need everything pristine, only the primary component,
presumably
> planed elm lumber. Artisans have trouble creating pristine anything,
but the
> thing is, you don't need to. You are on the path to becoming a
specialist
> who will have powers to increase durability. Shaped or plain elm
boxes will
> help you and there are many quests for bags that will do the job
until you
> can make maple boxes or buy other types.
>
> I have played 4 characters up in the tradeskills past artisan. The
secret is
> to use everything you find, especially food items. Food items are
> everywhere; if you are willing you can grind to the top on fish and
spices!
> It's easier to try to find a t1 zone with easy mobs and just grab
food
> items. A lot of solvents and washes can be sold as junk for a tiny
profit. I
> find the t1 food and drink incredibly useful compared to everything
else i
> could make until i specialised.

I'm not a huge tradeskiller so I could be wrong but I think that it is
much easier to make a pristine item if all the components are pristine
rather than just the primary component.

steve.kaye
Anonymous
February 11, 2005 8:46:39 AM

Archived from groups: alt.games.everquest (More info?)

> On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
> wrote:
>
> >I just spent hours collecting the parts together to create elm boxes.
This
> >included pristine elm planed lumber, pristine tin caps, pristine tin
sheets.
> >I had 5 of each of these but simply couldnt create a single pristine elm
> >box!

You don't need everything pristine, only the primary component, presumably
planed elm lumber. Artisans have trouble creating pristine anything, but the
thing is, you don't need to. You are on the path to becoming a specialist
who will have powers to increase durability. Shaped or plain elm boxes will
help you and there are many quests for bags that will do the job until you
can make maple boxes or buy other types.

I have played 4 characters up in the tradeskills past artisan. The secret is
to use everything you find, especially food items. Food items are
everywhere; if you are willing you can grind to the top on fish and spices!
It's easier to try to find a t1 zone with easy mobs and just grab food
items. A lot of solvents and washes can be sold as junk for a tiny profit. I
find the t1 food and drink incredibly useful compared to everything else i
could make until i specialised.
Anonymous
February 11, 2005 5:55:27 PM

Archived from groups: alt.games.everquest (More info?)

"steve.kaye" <nospam@giddy-kippers.co.uk> wrote in
news:1108111803.187842.86690@g14g2000cwa.googlegroups.com:

>
> Shadow wrote:
>> > On Tue, 30 Nov 2004 21:48:56 -0000, "Cheddar" <whatnoemail@me.net>
>> > wrote:
>> >
>> > >I just spent hours collecting the parts together to create elm
>> > >boxes. This included pristine elm planed lumber, pristine tin caps,
>> > >pristine tin sheets. I had 5 of each of these but simply couldnt
>> > >create a single pristine elm box!
>>
>> You don't need everything pristine, only the primary component,
>> presumably planed elm lumber. Artisans have trouble creating pristine
>> anything, but the thing is, you don't need to. You are on the path to
>> becoming a specialist who will have powers to increase durability.
>> Shaped or plain elm boxes will help you and there are many quests for
>> bags that will do the job until you can make maple boxes or buy other
>> types.
>>
>> I have played 4 characters up in the tradeskills past artisan. The
>> secret is to use everything you find, especially food items. Food
>> items are everywhere; if you are willing you can grind to the top on
>> fish and spices! It's easier to try to find a t1 zone with easy mobs
>> and just grab food items. A lot of solvents and washes can be sold as
>> junk for a tiny profit. I find the t1 food and drink incredibly useful
>> compared to everything else i could make until i specialised.
>
> I'm not a huge tradeskiller so I could be wrong but I think that it is
> much easier to make a pristine item if all the components are pristine
> rather than just the primary component.
>

Can't say that I've noticed a difference. There is a difference in the
amount of xp earned however.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
!