after doing it (i think!), I get the following:
-----
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None
0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None
0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
linux:/home/mdd1963 # glxgears
1230 frames in 5.0 seconds = 246.000 FPS
1320 frames in 5.0 seconds = 264.000 FPS
1200 frames in 5.0 seconds = 240.000 FPS
X connection to :0.0 broken (explicit kill or server shutdown).
linux:/home/mdd1963 # glxinfo -1 -v more
Unknown option `-1'
Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]
-v: Print visuals info in verbose form.
-t: Print verbose table.
-display <dname>: Print GLX visuals on specified server.
-h: This information.
-i: Force an indirect rendering context.
-b: Find the 'best' visual and print it's number.
-l: Print interesting OpenGL limits.
linux:/home/mdd1963 # glxinfo -v
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Visual ID: 23 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=16 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 24 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=0
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 25 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 26 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 27 depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=16 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 28 depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=0
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 29 depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2a depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
visualCaveat=None
Opaque.