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Pcsx3 requirements

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October 15, 2011 8:50:55 PM

I have 3 question; First will pcsx3 ever come out in PC?, Second If it does come out in PC when will it come out?, Third is their a requirement or type of computer or laptop is needed to dowload it?

More about : pcsx3 requirements

a b D Laptop
October 15, 2011 11:53:11 PM

pc's will need to be about x4 times the power of a midrange (i5, 8670/gtx460) pc to run a pcsx3 ps3 emulator. judging by the requirements needed to currently run the pcsx2 ps2 emulator.
as to when it will be out, thats any 1's guess. emulator zone has made hints about 1 being in the works but has no firm info on 1.

requirements to run 1 would be something like a dual xeon x6 @3.6 to have enough grunt to cope with cell code emulation.
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December 20, 2011 7:41:53 PM

What R software requirements 2 run pcsx3 emulator in any pc or laptop ?
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December 21, 2011 3:19:12 PM

PCSX2 is not even perfected yet. It still has a lot of improvements needed specially in utilizing PC components. It requires a high end rig in order for it to run properly. I doubt that PCSX3 will be released anytime soon.

PCSX2 is very CPU depenedent. The latest release can only utilize 2 CPU cores. I think there is already a Quad core support but still on Beta stage.

I tried running the FFX using my Athlon II x4 3Ghz and it was so laggy. Some parts are fine but most parts are in slow motion, same as other games that I tried. So imagine what type of rig you will be needing if you run PCSX3
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January 10, 2012 7:20:03 PM

Why not ther is pcsx,pcsx2,xbox,xbox360 onli is about time :D 
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a b D Laptop
January 11, 2012 3:37:40 PM

@cile007

did you not even read the two above posts explaining why?

if pcsx2 isnt able to run good yet on current gen i7 processors....
what makes you think that a pcsx3 would even run at all?

the problem is due to the ps3 architecture. it uses a cell based processor.

perhaps if the gpu could be used to assist the cpu there might be a chance, but dont plan on a decent solution for at least 2 years or more. by then we should have 8-10 core cpus or consumer level boards with 2x multi core cpus.
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January 15, 2014 5:39:52 AM

waspzz said:
PCSX2 is not even perfected yet. It still has a lot of improvements needed specially in utilizing PC components. It requires a high end rig in order for it to run properly. I doubt that PCSX3 will be released anytime soon.

PCSX2 is very CPU depenedent. The latest release can only utilize 2 CPU cores. I think there is already a Quad core support but still on Beta stage.

I tried running the FFX using my Athlon II x4 3Ghz and it was so laggy. Some parts are fine but most parts are in slow motion, same as other games that I tried. So imagine what type of rig you will be needing if you run PCSX3


the main thing when you use PCSX2 is that you have the proper plugins and bios or it will run laggy i know cause i played FFX on it with a Core 2 Duo 2.66GHz and a GTS 450 and i didnt get any lag so remember for higher up emulators you have to have the right plugins and work around with it

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January 15, 2014 5:41:17 AM

ssddx said:
@cile007

did you not even read the two above posts explaining why?

if pcsx2 isnt able to run good yet on current gen i7 processors....
what makes you think that a pcsx3 would even run at all?

the problem is due to the ps3 architecture. it uses a cell based processor.

perhaps if the gpu could be used to assist the cpu there might be a chance, but dont plan on a decent solution for at least 2 years or more. by then we should have 8-10 core cpus or consumer level boards with 2x multi core cpus.


should read my post i just answered cause it is important knowledge
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January 15, 2014 5:52:55 AM

ps3/xbox360 emulation is very hard and the few emulators that exist can only run homebrew. The 2 projects below are going great, but it's still a long way to go. Best thing to do is to wait 4-6 years before commercial games will be emulated at slow speed i guess.

https://github.com/benvanik/xenia
https://github.com/DHrpcs3/rpcs3
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January 15, 2014 7:03:50 AM

I doubt we'll see a decent 360 emulator for at least a decade. I doubt we'll ever see a PS3 emulator, period. Architecture is simply too damn hard to do in software. Emulating all the PPE's of the PS3 and keeping the entire state coherent is going to take more processing power then we'll have avaliable for at least the next few decades.

I mean, sheesh, we have enough trouble emulating the PS2's 300MHz main CPU. You think we're emulating the PS3's 3.2 GHz SPE/8 PPE architecture anytime soon?
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