Supreme Comander Forged Alliance Fatal Error

Sminky

Distinguished
Oct 26, 2011
1
0
18,510
My Supreme Commander: Forged Alliance keeps crashing with a fatal error after a few minutes of play.
I already tried reinstalling the game, I have Patched it to V 1.5.3599

My system specs are:
OS: MS Windows 7 Ultimate 32-bit
CPU: Intel Core i7 2600 @ 3.4GHz
RAM: 2 X 2GB DDR3 1333MHz (3GB usable)
Mobo: ASUS P8H61 PRO
GPU: nVidia GeForce GTS250 512MB

If someone have any idee for a fix please reply.
Thank You.

This is the error I'm getting:
==================================================================
Unhandled exception:

Invalid access to memory location.


Program : C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe
Cmd line arguments :

Callstack:
Unknown symbol (address 0x008d3e9c)

Last 100 lines of log...

info: { army=4, bpid="ueb0201", id="3145943", tech=2, type=1 },
info: { army=4, bpid="ueb0202", id="3145773", tech=2, type=2 },
info: { army=4, bpid="ueb0201", id="3145961", tech=2, type=1 },
info: { army=5, bpid="urb0101", id="4194395", tech=1, type=1 },
info: { army=1, bpid="uab0302", id="74", tech=3, type=2 },
info: { army=5, bpid="urb0101", id="4194495", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097341", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194524", tech=1, type=1 },
info: { army=3, bpid="urb0202", id="2097400", tech=2, type=2 },
info: { army=5, bpid="urb0101", id="4194556", tech=1, type=1 },
info: { army=5, bpid="urb0202", id="4194528", tech=2, type=2 },
info: { army=3, bpid="urb0101", id="2097379", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194559", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097415", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194614", tech=1, type=2 },
info: { army=5, bpid="urb0101", id="4194608", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194625", tech=1, type=2 },
info: { army=3, bpid="urb0101", id="2097436", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194682", tech=1, type=1 }
info: }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : M à J de NiveauxVeteran -> ARMY = 5 self.Sync.id = 4194682 constructeur.Sync.id = 4194334 => self.NiveauxVeteran = { 0, 0, 0, 0 } #
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : LISTE SYNC VIDE => FIN DE FONCTION POUR ARMÉE 5 !!! ListeSyncLabos = { }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0202 ORDRE FactoryBuild UNITE ura0103 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 5 UNITE = ura0103 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0301 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0301 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 3145728 (type = string) Sync.army = 4 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 3145728 (type = string) Sync.army = 4 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 3 USINE urb0202 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 3 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0102 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0102 ARMEE = 5 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
 

phyire

Distinguished
Oct 26, 2011
1
0
18,510
Hi, just to shed some light, and possibly solutions.

Me and Sminky (the above post) played online at the time. Except, my game NEVER crashes. Maybe someone can spot the difference in out PC's and possibly find a solution.

My Specs:
Operating System
MS Windows 7 Ultimate 64-bit
CPU
Intel i5 2400 Sandy Bridge @ 3.10GHz 40 °C
32nm Technology
RAM
4.0GB DDR3
Motherboard
MSI H61M-P21 (MS-7680) (SOCKET 0)
Graphics
SMB2330H @ 1920x1080
ATI Radeon HD 5700 Series
Hard Drives
977GB Seagate ST31000520AS ATA Device (IDE) 32 °C
488GB Seagate ST3500630AS ATA Device (Unknown Interface) 33 °C
Optical Drives
IHY YN4XYN8 SCSI CdRom Device
IHY YN4XYN8 SCSI CdRom Device
Audio
VIA High Definition Audio

We use Mods & Mappacks, still my game does not crash, ever.
If anyone can come up with a possible solution, it will be appreciated.

My deductions are: (that mey possibly be the cause)
1)Sminky's GFX isnt compatible. My reasone being that He upgraded his entire rig EXCEPT for his GFX and his game crashed, before the upgrade and still after.

2)He should switch to 64-bit and use all of the 4GB RAM.

3)He should reformat his PC and NOT update his windows at all. My windows (64bit) hasnt been updated even once.

So thanks for reading!
Cheers.
Phyire
 

TRENDING THREADS