My Supreme Commander: Forged Alliance keeps crashing with a fatal error after a few minutes of play.
I already tried reinstalling the game, I have Patched it to V 1.5.3599
My system specs are:
OS: MS Windows 7 Ultimate 32-bit
CPU: Intel Core i7 2600 @ 3.4GHz
RAM: 2 X 2GB DDR3 1333MHz (3GB usable)
Mobo: ASUS P8H61 PRO
GPU: nVidia GeForce GTS250 512MB
If someone have any idee for a fix please reply.
Thank You.
This is the error I'm getting:
==================================================================
Unhandled exception:
Invalid access to memory location.
Program : C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x008d3e9c)
Last 100 lines of log...
info: { army=4, bpid="ueb0201", id="3145943", tech=2, type=1 },
info: { army=4, bpid="ueb0202", id="3145773", tech=2, type=2 },
info: { army=4, bpid="ueb0201", id="3145961", tech=2, type=1 },
info: { army=5, bpid="urb0101", id="4194395", tech=1, type=1 },
info: { army=1, bpid="uab0302", id="74", tech=3, type=2 },
info: { army=5, bpid="urb0101", id="4194495", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097341", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194524", tech=1, type=1 },
info: { army=3, bpid="urb0202", id="2097400", tech=2, type=2 },
info: { army=5, bpid="urb0101", id="4194556", tech=1, type=1 },
info: { army=5, bpid="urb0202", id="4194528", tech=2, type=2 },
info: { army=3, bpid="urb0101", id="2097379", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194559", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097415", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194614", tech=1, type=2 },
info: { army=5, bpid="urb0101", id="4194608", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194625", tech=1, type=2 },
info: { army=3, bpid="urb0101", id="2097436", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194682", tech=1, type=1 }
info: }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : M à J de NiveauxVeteran -> ARMY = 5 self.Sync.id = 4194682 constructeur.Sync.id = 4194334 => self.NiveauxVeteran = { 0, 0, 0, 0 } #
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : LISTE SYNC VIDE => FIN DE FONCTION POUR ARMÉE 5 !!! ListeSyncLabos = { }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0202 ORDRE FactoryBuild UNITE ura0103 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 5 UNITE = ura0103 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0301 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0301 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 3145728 (type = string) Sync.army = 4 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 3145728 (type = string) Sync.army = 4 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 3 USINE urb0202 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 3 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0102 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0102 ARMEE = 5 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
I already tried reinstalling the game, I have Patched it to V 1.5.3599
My system specs are:
OS: MS Windows 7 Ultimate 32-bit
CPU: Intel Core i7 2600 @ 3.4GHz
RAM: 2 X 2GB DDR3 1333MHz (3GB usable)
Mobo: ASUS P8H61 PRO
GPU: nVidia GeForce GTS250 512MB
If someone have any idee for a fix please reply.
Thank You.
This is the error I'm getting:
==================================================================
Unhandled exception:
Invalid access to memory location.
Program : C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x008d3e9c)
Last 100 lines of log...
info: { army=4, bpid="ueb0201", id="3145943", tech=2, type=1 },
info: { army=4, bpid="ueb0202", id="3145773", tech=2, type=2 },
info: { army=4, bpid="ueb0201", id="3145961", tech=2, type=1 },
info: { army=5, bpid="urb0101", id="4194395", tech=1, type=1 },
info: { army=1, bpid="uab0302", id="74", tech=3, type=2 },
info: { army=5, bpid="urb0101", id="4194495", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097341", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194524", tech=1, type=1 },
info: { army=3, bpid="urb0202", id="2097400", tech=2, type=2 },
info: { army=5, bpid="urb0101", id="4194556", tech=1, type=1 },
info: { army=5, bpid="urb0202", id="4194528", tech=2, type=2 },
info: { army=3, bpid="urb0101", id="2097379", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194559", tech=1, type=1 },
info: { army=3, bpid="urb0101", id="2097415", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194614", tech=1, type=2 },
info: { army=5, bpid="urb0101", id="4194608", tech=1, type=1 },
info: { army=5, bpid="urb0102", id="4194625", tech=1, type=2 },
info: { army=3, bpid="urb0101", id="2097436", tech=1, type=1 },
info: { army=5, bpid="urb0101", id="4194682", tech=1, type=1 }
info: }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : M à J de NiveauxVeteran -> ARMY = 5 self.Sync.id = 4194682 constructeur.Sync.id = 4194334 => self.NiveauxVeteran = { 0, 0, 0, 0 } #
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> ActualiserNiveauVeteranUsine : LISTE SYNC VIDE => FIN DE FONCTION POUR ARMÉE 5 !!! ListeSyncLabos = { }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0202 ORDRE FactoryBuild UNITE ura0103 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 5 UNITE = ura0103 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 2097152 (type = string) Sync.army = 3 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0301 ORDRE FactoryBuild UNITE url0101 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0301 ARMEE = 5 UNITE = url0101 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 3145728 (type = string) Sync.army = 4 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 3145728 (type = string) Sync.army = 4 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : zePERE -> Sync.id = 4194304 (type = string) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 4 USINE ueb0201 ORDRE FactoryBuild UNITE uel0201 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = ueb0201 ARMEE = 4 UNITE = uel0201 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0101 ORDRE FactoryBuild UNITE url0107 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0101 ARMEE = 5 UNITE = url0107 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info:
info:
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStartBuild : PERE USINE self -> idPereDeUsine = false (type = boolean) Sync.army = 5 (type = number)
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 3 USINE urb0202 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0202 ARMEE = 3 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> OnStopBuild : ARMEE 5 USINE urb0102 ORDRE FactoryBuild UNITE ura0102 !
info: MANIMAL TRACEUR /hook/lua/EW_DefaultUnits.lua VFU -> FixerNiveauVeteranUsineSurUnite : USINE = urb0102 ARMEE = 5 UNITE = ura0102 niveauTechUnite = 1 niveauVeteran = 0 # self.NiveauxVeteran = { 0, 0, 0, 0 }