Old pc game (Star Trek New Worlds)

I realize that this game is "chinsy" but I like playing it and need some help.

On my old (single core) comp I could install it and play it all the time. Occasional issues would pop up but I figured out how to fix them.
I now have a dual core comp and will be upgrading to quad in a few days.

I have searched the www and I think I've tried everything but I cannot get Star Trek New Worlds to play on this dual core comp of mine.

I tried the "set Affinity" thing in task mgr and I've tried all combinations of compatibility.

Other than getting an old single core again, Is there any way of getting this game to run on a dual and/or quad core?

I will provide any info here, if needed, on mobo, etc... just ask :)
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  1. You didn't list your system specs. I know when I got my first dual core (Athlon 64 x2 4400+) on a win XP system, I had to edit my boot.ini file.


    In your boot.ini file yo will see a line like this:

    multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect

    Add the /usepmtimer to the end of the line.
  2. I currently have:

    Amd Athlon(tm) 64 x2 dual core 4400+ 2.30GHz

    Windows 7 Ultimate

    And thanks Hawkeye for your input. Don't think that will help me with win 7 but I'll try.
  3. You can try. It won't hurt anything. The thing is, windows vista/7 don't use a boot.ini file.

    You need to use bcedit to make the change.

  4. Okay... I tried the BCedit and to no avail. I'm beginning to think that, since the game is "buggy" anyway, it's a program issue with the game itself. It installs great and even plays all the intros. I can select a level to play and set the resolution. Hit play and ..... runtime error always.
    Anyone have an old comp they don't need? lol
  5. Bummer that didn't work. You can use bcdedit to switch that setting back to it's original value if you haven't already.
  6. Thanks for your assistance.
  7. install xp mode with a single processor, or vmware? not sure of gpu acceleration, but i can't imagine its that hungry.
  8. Okay... Trying vmware now. I'll have to learn how to use it but I'll get back with a response in a few. ty
  9. I'm attempting to use "Virtual-box". So far no good but it seems to want to work. lol
  10. I don't think many VM's have support for D3D, so it will be useless for games.
  11. Well... been try'n the V-box. Read up on everything and tried all the various settings. I even set the affinity of "V-box" to 1 cpu (just for s'''ts and giggles).
    nothing... I ain't given up though. There's a solution out there even if I have to rewrite the game myself. lol

    However... If anyone has any other ideas on this feel free to let me know. thanks
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