I play Oblivion from time to time.
I have a 9800 GT 1GB, Phenom II x 4 955 BE(3.2GHz),4 GB RAM, a notebook cd tray, regular super-multi cd/dvd drive, one IDE 2.5 inch drive, 320 GB HDD( hard drive), 1 TB HDD, Memory card reader, Windows 7 Professional 64-Bit and 80 plus 430 Watt PSU.
I get 60 FPS (frames per second) in Oblivion, though the FPS will suddenly dip to as low as 15 with a 1 second stutter.
I have Morrowind and Fallout 3 and I don't really notice any stutter with those games.
I found a tweak guide on the internet and added a line to the Oblivion.ini that is supposed to limit the game to 2 cores of my 4 core CPU, because the game engine is only able/designed to work efficiently on 2 cores. I noticed an improvement in the 3-D visual look of the game. I turned on all the multi-threading for various things in the .ini and now the game seems to stutter less.
It still stutters however, seemingly when I load new areas perhaps?
I was wondering does the Hard drive load the whole game into RAM? I also set it in the .ini to use 2 GB of RAM for the game. If it is accessing the RAM for the game, does this mean I have to alter RAM timings to get it to stop stuttering?
OR is it loading new areas and objects off of the HDD? In that case would an SSD fix the issue?
Also I am running Oblivion in compatibility mode for Vista.
I have a 9800 GT 1GB, Phenom II x 4 955 BE(3.2GHz),4 GB RAM, a notebook cd tray, regular super-multi cd/dvd drive, one IDE 2.5 inch drive, 320 GB HDD( hard drive), 1 TB HDD, Memory card reader, Windows 7 Professional 64-Bit and 80 plus 430 Watt PSU.
I get 60 FPS (frames per second) in Oblivion, though the FPS will suddenly dip to as low as 15 with a 1 second stutter.
I have Morrowind and Fallout 3 and I don't really notice any stutter with those games.
I found a tweak guide on the internet and added a line to the Oblivion.ini that is supposed to limit the game to 2 cores of my 4 core CPU, because the game engine is only able/designed to work efficiently on 2 cores. I noticed an improvement in the 3-D visual look of the game. I turned on all the multi-threading for various things in the .ini and now the game seems to stutter less.
It still stutters however, seemingly when I load new areas perhaps?
I was wondering does the Hard drive load the whole game into RAM? I also set it in the .ini to use 2 GB of RAM for the game. If it is accessing the RAM for the game, does this mean I have to alter RAM timings to get it to stop stuttering?
OR is it loading new areas and objects off of the HDD? In that case would an SSD fix the issue?
Also I am running Oblivion in compatibility mode for Vista.