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Any mods (for any FPS) that help with the basics?

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December 7, 2011 3:41:40 AM

I am trying to get better at Battlefield 3 and first person shooters in general. I just wish there was a way to really practice mouse control and twitch aiming. Single player is not really good - at least it's not what I'm looking for.

What I am looking for is something that uses in game exercises or something along those lines that are geared toward mastering the basis of mouse aiming.

More about : mods fps basics

December 7, 2011 4:00:46 AM

Are you new to pc gaming? maybe you just need practice
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December 7, 2011 6:41:47 AM

Each game has slightly different hitboxes, ballistics and weapon specs.
Really the only way to get good at a specific game is to play said game.

Try hosting a server and filling it with bots on a death match game.

One tip though always be relaxed, the worst thing you can do is either go hypo or panic as it will throw your aim off and make you mistime your shots.
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December 7, 2011 2:31:07 PM

to my understanding BF series MP is one of the few where you don't have to be twitch aiming specialist in order to do well/win game.

that said, it just sounds like you need practice with a mouse. A lot of fps skill comes from practice, knowing where to aim/preaim when to spray or when not to, how to spray correctly with each gun, etc etc. If you're messing up on mouse dexterity just play the game you'll get better eventually. If you're messing up on game mechanics then look for some tutorial videos on the tube.

I remember doing a lot of seeming silly things back when learning CSS. Load up a game, set like 10 bots on the opposite team with knife only and only you on your team. Get a pistol and walk around practicing getting head shots. Load up an empty map, give yourself money and test fire all the weapons into the wall at different distance, see how the bullets land, etc.

One useful thing that helped was in CSS you had spray tags that you could slap on a surface. idk if BF has the same, but it was helpful to get the one that was the same/similar size to ingame models. spray it on the wall somewhere and then try to engage it from different directions and see how well you can hit it.
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December 7, 2011 5:28:27 PM

songorocosongo said:
Are you new to pc gaming? maybe you just need practice


No, I am not new to PC gaming.

I just want to get better.
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December 7, 2011 5:30:34 PM

AntiZig said:
to my understanding BF series MP is one of the few where you don't have to be twitch aiming specialist in order to do well/win game.

that said, it just sounds like you need practice with a mouse. A lot of fps skill comes from practice, knowing where to aim/preaim when to spray or when not to, how to spray correctly with each gun, etc etc. If you're messing up on mouse dexterity just play the game you'll get better eventually. If you're messing up on game mechanics then look for some tutorial videos on the tube.

I remember doing a lot of seeming silly things back when learning CSS. Load up a game, set like 10 bots on the opposite team with knife only and only you on your team. Get a pistol and walk around practicing getting head shots. Load up an empty map, give yourself money and test fire all the weapons into the wall at different distance, see how the bullets land, etc.

One useful thing that helped was in CSS you had spray tags that you could slap on a surface. idk if BF has the same, but it was helpful to get the one that was the same/similar size to ingame models. spray it on the wall somewhere and then try to engage it from different directions and see how well you can hit it.


Awesome suggestions.

How alive is CSS these days? I have put so much time into TF2 that I haven't really thought about it in a while.
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December 7, 2011 5:40:10 PM

I used to practice moving around while keeping my crosshair pointing to the same place. It helps because when have an encounter and you move it's harder to hit you, but because you practiced it you can keep your shots at your opponent.
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December 7, 2011 6:04:30 PM

songorocosongo said:
I used to practice moving around while keeping my crosshair pointing to the same place. It helps because when have an encounter and you move it's harder to hit you, but because you practiced it you can keep your shots at your opponent.


Good suggestion, thank you.

I am a pretty decent FPS shooter player - a while back when I use to game on consoles (it's been a while) I got pretty good with the controller, but when I switched to the mouse and keyboard I instantly became a better player, totally overnight.

The thing is, there is really no limit as to how good one can get with the mouse and keyboard - you just keep getting better and better. I don't generally have too hard a time sniping in BF3 - Yesterday, I was shooting from a window and hit an enemy sprinting horizontally from my perspective at 150 meters. I caught him in the head at a full sprint, one shot kill, earning a marksman bonus in the process - it was beautiful. Moments like that for me don't come often enough, although I can hold my own pretty well. It makes me want to get better.

I think the biggest problem I have is in the UT 2004 type of games, with opponents jumping. That gives me some problems, and I end up cussing and calling them puss**s, when there is no real call to be an ass - I just see it as spamming, I guess. In BF3, I don't like people who use rocket launchers on single targets, either. I call that a puss* move, as well. :pfff: 
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December 7, 2011 11:47:10 PM

I definitely agree with the poster who noted that different games have different mechanics, and to get good at one it seems like you really have to focus on its particular way of rolling.

I used to play a lot of Crysis Wars. It's very quick and if you don't get good at strafe shooting (and if you played with any good players you noticed NOBODY stands still to shoot, and most strafe quickly back and forth + speed function), you won't stand a chance.

I did this back / forth strafe movement so much that over time I didn't even think about it....and aiming while doing it just became a trained muscle movement.

The problem is, this skill works great in Crysis, but when I started playing BF (at first BC2, and now BF3), it lost about 70% of its effectiveness. Why? Because you can't move quickly enough in BF. To get good at BF, I had to learn how to utilize THAT game's set of mechanics.

I get where you're going with the "mod" idea though....and I think it would be fun just have a skill-based mod like that to play.


I actually used to set up targets in the CryEngine2 SDK. Tables with glass bottles, fruit, actual paper targets, etc.....and would practice shooting while moving without various weapons used in the MP. It was actually quite a bit of fun!
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December 8, 2011 1:04:09 AM

Stringjam said:
I definitely agree with the poster who noted that different games have different mechanics, and to get good at one it seems like you really have to focus on its particular way of rolling.

I used to play a lot of Crysis Wars. It's very quick and if you don't get good at strafe shooting (and if you played with any good players you noticed NOBODY stands still to shoot, and most strafe quickly back and forth + speed function), you won't stand a chance.

I did this back / forth strafe movement so much that over time I didn't even think about it....and aiming while doing it just became a trained muscle movement.

The problem is, this skill works great in Crysis, but when I started playing BF (at first BC2, and now BF3), it lost about 70% of its effectiveness. Why? Because you can't move quickly enough in BF. To get good at BF, I had to learn how to utilize THAT game's set of mechanics.

I get where you're going with the "mod" idea though....and I think it would be fun just have a skill-based mod like that to play.


I actually used to set up targets in the CryEngine2 SDK. Tables with glass bottles, fruit, actual paper targets, etc.....and would practice shooting while moving without various weapons used in the MP. It was actually quite a bit of fun!


Great post!

I may start messing around in the sandbox...

I may have found what I was looking for, in the mean time...

Half Life 1 - the multiplayer (I never really played it that much until today) is still pretty strong. A couple of 32 man servers still full and going strong - no aim assist or stats to have to worry about - just pure twitch gameplay at it's finest. :love: 
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December 8, 2011 2:08:27 AM

there's probably plenty of CSS deathmatch servers if you want something newer
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December 8, 2011 4:33:07 PM

AntiZig said:
there's probably plenty of CSS deathmatch servers if you want something newer


I thought about that, but I just hate to dish out 20$ on a game that, in my opinion, should have come free with Half Life 2 (like it did in the first place).

I may end up taking your suggestion in the long run, anyway.
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December 8, 2011 6:46:14 PM

oh lol my bad. I assumed everyone would have had it by now

if just for practice sake, def not worth $20. :) 

although I have to say mechanics and sound quality -wise I consider CSS to be the best shooter I've tried so far
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December 8, 2011 7:00:41 PM

AntiZig said:
oh lol my bad. I assumed everyone would have had it by now

if just for practice sake, def not worth $20. :) 

although I have to say mechanics and sound quality -wise I consider CSS to be the best shooter I've tried so far


I much prefer TF2 over counter-strike. I never really did get into counter-strike for some reason. I do like cross-fire (Nexon), which is about as close to counter-strike as I would care to go. I don't know why. :??: 
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