a solo chanter

Archived from groups: alt.games.everquest (More info?)

So I started this chanter and he's only lvl 24. I knew they were a pretty
group dependant class, but I've heard a few people say that they are not bad
soloers either. Now, I prefer to have a group, but sometimes there just
aren't any, especially at lower levels. So, what are some strategies for a
solo chanter? Can a chanter solo? I've tried charm kiting, but the charm
always breaks and I usually die before I can recast it, or I recast it but
by that time I've got so many adds that I'm dead anyway (best place I've
found to solo is MS because I have alot of room to run around, but you get
about a million adds there). When I was like 10 or 11 I soloed some giant
bugs in the commonlands by fear kiting (my necro roots showing through) but
without a snare I'd end up running half way across the zone after a bug
which would probably head straight for a guard anyway. From what I've
experienced chanters are not very good soloists at all. Oh, that was kinda
alot of rambling...here's my questions again: What are some strategies for a
solo chanter? Can a chanter solo? What zones (if any) are good for soloing
at 24?
13 answers Last reply
More about solo chanter
  1. Archived from groups: alt.games.everquest (More info?)

    On Sat, 25 Dec 2004 12:54:37 GMT, "bob" <dlv88@comcast.net> wrote:

    >So I started this chanter and he's only lvl 24. I knew they were a pretty
    >group dependant class, but I've heard a few people say that they are not bad
    >soloers either. Now, I prefer to have a group, but sometimes there just
    >aren't any, especially at lower levels. So, what are some strategies for a
    >solo chanter? Can a chanter solo? I've tried charm kiting, but the charm
    >always breaks and I usually die before I can recast it, or I recast it but
    >by that time I've got so many adds that I'm dead anyway (best place I've
    >found to solo is MS because I have alot of room to run around, but you get
    >about a million adds there). When I was like 10 or 11 I soloed some giant
    >bugs in the commonlands by fear kiting (my necro roots showing through) but
    >without a snare I'd end up running half way across the zone after a bug
    >which would probably head straight for a guard anyway. From what I've
    >experienced chanters are not very good soloists at all. Oh, that was kinda
    >alot of rambling...here's my questions again: What are some strategies for a
    >solo chanter? Can a chanter solo? What zones (if any) are good for soloing
    >at 24?
    >
    Get some hp gear,an Embalmers skinning knife(summons bandages),
    a Sarnak Backstabber(1 hand piercer, 20/10,no rec level) and a
    Tolapumj's Robe(36% haste,Int casters only,cheap).
    Set camp in MS in front of Seru,haste yourself and pet(I wouldnt
    bother with other buffs except shielding and of course Breeze),pull
    hoppers with slow,tank for pet,dot or debuff mob as mana permits.
    When your health falls below 70 bind wounds,while medding up at the
    same time,all in all very little downtime.You can lessen downtime by
    letting your pet tank a little,a little more when you can foresee you
    need to bindwound after last mob.I didnt bother with Temp,though
    it will help.
    Buy a "Dusty girdle of reformed Sand"(Improved damage 4) from all
    the hopper hides you get in MS.
    I still use this tactic at 45 in Dulak,mobs at zone in fall so fast,I
    only need to bw every second one,in fact downtime now is less than in
    the twenties in MS due to the powerful(yes!) nukes you have at this
    level.

    Dont listen to outdated guides,which tell you you're meleeing days are
    over at 20 or 30,with the cheap (hp)gear nowadays available in Bazaar
    and bw working up to 70% health,situation has radically changed.
    Dont listen to people on the main enchanter site :),who tell you
    charming is the way to go,constant charm breaks cause tons of wasted
    time for getting control again over TWO mobs pounding on you - or
    team up with a Druid or Ranger for snare,Druid would be better as they
    get ENsnare at lower level.

    Playing Ranger(s) :) through most of my EQ carreer,I can tell you
    most Rangers would be very happy to find an Enchanter partner,opens
    up great possibilities for fearkiting.

    I always enjoyed tanking and meleeing with my casters,maybe I am a
    little strange. :)

    Uland 67,200 Hunter
    Melforge 54 Ranger
    Meldur 45 Enchanter
    Melchord 18 Enchanter
  2. Archived from groups: alt.games.everquest (More info?)

    Meldur <Meldur@t-online.de> wrote:
    > Dont listen to outdated guides,which tell you you're meleeing days are
    > over at 20 or 30,with the cheap (hp)gear nowadays available in Bazaar
    > and bw working up to 70% health,situation has radically changed.
    > Dont listen to people on the main enchanter site :),who tell you
    > charming is the way to go,constant charm breaks cause tons of wasted
    > time for getting control again over TWO mobs pounding on you - or
    > team up with a Druid or Ranger for snare,Druid would be better as they
    > get ENsnare at lower level.
    But you will have to use charm eventual to move on. ;) Though I don't
    know the effect of Sony's charm nerf on lower level chanters. You can't
    get the total domination AA so I hope they did balance it that with this
    in mind!


    Hagen
  3. Archived from groups: alt.games.everquest (More info?)

    "Hagen Sienhold" <durragon@web.de> wrote in message
    news:uc8mqc.hm1.ln@arellarti.fqdn.th-h.de...
    > Meldur <Meldur@t-online.de> wrote:
    >> Dont listen to outdated guides,which tell you you're meleeing days are
    >> over at 20 or 30,with the cheap (hp)gear nowadays available in Bazaar
    >> and bw working up to 70% health,situation has radically changed.
    >> Dont listen to people on the main enchanter site :),who tell you
    >> charming is the way to go,constant charm breaks cause tons of wasted
    >> time for getting control again over TWO mobs pounding on you - or
    >> team up with a Druid or Ranger for snare,Druid would be better as they
    >> get ENsnare at lower level.
    > But you will have to use charm eventual to move on. ;) Though I don't
    > know the effect of Sony's charm nerf on lower level chanters. You can't
    > get the total domination AA so I hope they did balance it that with this
    > in mind!
    >
    >
    > Hagen

    At 49 onward, a chanter can solo quite easily with the animation tanking.
    Not sure if its possible at an earlier level, I was 49 when I discovered how
    tough the animation was.
  4. Archived from groups: alt.games.everquest (More info?)

    On Mon, 27 Dec 2004 08:18:15 GMT, "Vladesch"
    <vladeschxxxx@bigxxxxxpond.net.auxxx> wrote:

    >"Hagen Sienhold" <durragon@web.de> wrote in message
    >news:uc8mqc.hm1.ln@arellarti.fqdn.th-h.de...
    >> Meldur <Meldur@t-online.de> wrote:
    >>> Dont listen to outdated guides,which tell you you're meleeing days are
    >>> over at 20 or 30,with the cheap (hp)gear nowadays available in Bazaar
    >>> and bw working up to 70% health,situation has radically changed.
    >>> Dont listen to people on the main enchanter site :),who tell you
    >>> charming is the way to go,constant charm breaks cause tons of wasted
    >>> time for getting control again over TWO mobs pounding on you - or
    >>> team up with a Druid or Ranger for snare,Druid would be better as they
    >>> get ENsnare at lower level.
    >> But you will have to use charm eventual to move on. ;) Though I don't
    >> know the effect of Sony's charm nerf on lower level chanters. You can't
    >> get the total domination AA so I hope they did balance it that with this
    >> in mind!
    >>
    >>
    >> Hagen
    >
    >At 49 onward, a chanter can solo quite easily with the animation tanking.
    >Not sure if its possible at an earlier level, I was 49 when I discovered how
    >tough the animation was.
    >
    Not so sure about letting the animation tank.Granted my Enc is only
    45.When I let the pet tank in Dulak at zone in,it dies when the mob
    still has 70% health,so as mentioned above I think its a much better
    tactic to let the Enchanter tank himself.

    When I upgrade my Enchanter I never look for Int,but hp gear.
    At 45 I have 1500 hps unbuffed and 150 Int,did anyone ever notice
    that I have "only" 150 Int ? - No :).
    I never understood why people are proud to have 255 Int at low levels,
    if you dont raid,it doesnt matter,and it wont make you regenerate mana
    faster. :)

    Meldur 45 Enchanter
  5. Archived from groups: alt.games.everquest (More info?)

    In <bzPzd.90004$K7.21671@news-server.bigpond.net.au> "Vladesch" <vladeschxxxx@bigxxxxxpond.net.auxxx> writes:

    > At 49 onward, a chanter can solo quite easily with the animation tanking.
    > Not sure if its possible at an earlier level, I was 49 when I discovered how
    > tough the animation was.

    What's the last level you soloed with the animation tanking? At 68, dark
    blues eat axes for breakfast.

    --
    John Gordon "It's certainly uncontaminated by cheese."
    gordon@panix.com
  6. Archived from groups: alt.games.everquest (More info?)

    John Gordon <gordon@panix.com> wrote in
    news:cqrtjk$cfk$1@reader1.panix.com:

    > In <bzPzd.90004$K7.21671@news-server.bigpond.net.au> "Vladesch"
    > <vladeschxxxx@bigxxxxxpond.net.auxxx> writes:
    >
    >> At 49 onward, a chanter can solo quite easily with the animation
    >> tanking. Not sure if its possible at an earlier level, I was 49 when
    >> I discovered how tough the animation was.
    >
    > What's the last level you soloed with the animation tanking? At 68,
    > dark blues eat axes for breakfast.
    >

    PoP is usually the death knell for having the pet solo much, at least until
    you get a 66+ pet. I don't know if Enchanters get one at that level off
    hand. I know that my pup pre OOW was unable to tank PoP mobs in general,
    but, the OOW one can do so just fine for tier 1 PoP mobs.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

    On Steamfont
    Graeme, 19 Dwarven Shaman, 17 Scholar
  7. Archived from groups: alt.games.everquest (More info?)

    Meldur <Meldur@t-online.de> wrote:
    > On Mon, 27 Dec 2004 23:44:39 +0100, Hagen Sienhold <durragon@web.de>
    > Even at 60+ levels I see no reason to sacrifice survivability(hps)
    > for a larger manapool,maybe on raids(Holding the exploding spiders
    > at MB event for example).
    > While doing the normal everyday xp grind,there really is no need for
    > chain casting mezzes,and even if you need to(but noone is doing Ldons
    > anymore and a better tactic would be to pacify instead of mezzing),
    > while the mob is mezzed with Bliss,you easily get nearly double the
    > mana back in this time.
    > I just checked Bliss on Allakhazam,its 300 mana and lasts 54 seconds,
    > an average keied Enchanter at 60+ gets 60 mana every 6 seconds while
    > medding or sitting on a horse.So you get a surplus from 240 mana !
    Hm, you did not get my point. I don't argue for a better mana pool with
    mezzing one mob. Heck even a necro could mezz that when they weren't
    driven out of mezz business by the levelcap.

    I talk about 5+ mobs in camp. The last time I had that I helped a rogue
    with the epic fight in Freeport. (1.5 Epic) We were just short of 2
    groups and not even VT equipped. Though the mobs might be mezzable with
    the 61 mezz they definitely weren't mezzable with GoK (54).
    Sure these aren't your day to day fights but you wouldn't argue that the
    usual single pull exp group is a real test for any char, would you? :D

    > So my sequence when looking for upgrades for my Enc or Cle is:

    > 1) Focus gear
    > 2) FT gear (at 55+)
    > 3) Hp gear
    > 4) Dex (for cleric)
    > Int,Wis or mana comes automatically.
    Though I find this list quite appropriate. :)


    Hagen

    P.S.: Your mana calculation is somewhat wierd. A lvl60 Enchanter regens
    25/Tick due to meditate skill. Given KEI with 14/Tick leaves me with
    21/Tick short of your calculated 60/Tick. So without BST&DRU buffs he
    better has one hell of a lot FT gear. ;)
    Or do I miss something?

    And an enchanter on a horse....brr. Never ever would I try that when you
    have a critical situation. But that's just me. :)
  8. Archived from groups: alt.games.everquest (More info?)

    On Tue, 28 Dec 2004 17:41:35 +0100, Hagen Sienhold <durragon@web.de>
    wrote:

    >Meldur <Meldur@t-online.de> wrote:
    >> On Mon, 27 Dec 2004 23:44:39 +0100, Hagen Sienhold <durragon@web.de>
    >> Even at 60+ levels I see no reason to sacrifice survivability(hps)
    >> for a larger manapool,maybe on raids(Holding the exploding spiders
    >> at MB event for example).
    >> While doing the normal everyday xp grind,there really is no need for
    >> chain casting mezzes,and even if you need to(but noone is doing Ldons
    >> anymore and a better tactic would be to pacify instead of mezzing),
    >> while the mob is mezzed with Bliss,you easily get nearly double the
    >> mana back in this time.
    >> I just checked Bliss on Allakhazam,its 300 mana and lasts 54 seconds,
    >> an average keied Enchanter at 60+ gets 60 mana every 6 seconds while
    >> medding or sitting on a horse.So you get a surplus from 240 mana !
    >Hm, you did not get my point. I don't argue for a better mana pool with
    >mezzing one mob. Heck even a necro could mezz that when they weren't
    >driven out of mezz business by the levelcap.
    >
    >I talk about 5+ mobs in camp. The last time I had that I helped a rogue
    >with the epic fight in Freeport. (1.5 Epic) We were just short of 2
    >groups and not even VT equipped. Though the mobs might be mezzable with
    >the 61 mezz they definitely weren't mezzable with GoK (54).
    >Sure these aren't your day to day fights but you wouldn't argue that the
    >usual single pull exp group is a real test for any char, would you? :D

    Exactly what I mean,most of the time the average EQ player is not
    raiding or killing Epic mobs,much more of a concern for the average
    Enchanter would be to survive the aggro he gets from resisted slows.

    >> So my sequence when looking for upgrades for my Enc or Cle is:
    >
    >> 1) Focus gear
    >> 2) FT gear (at 55+)
    >> 3) Hp gear
    >> 4) Dex (for cleric)
    >> Int,Wis or mana comes automatically.
    >Though I find this list quite appropriate. :)
    >
    >
    >Hagen
    >
    >P.S.: Your mana calculation is somewhat wierd. A lvl60 Enchanter regens
    >25/Tick due to meditate skill. Given KEI with 14/Tick leaves me with
    >21/Tick short of your calculated 60/Tick. So without BST&DRU buffs he
    >better has one hell of a lot FT gear. ;)
    >Or do I miss something?

    Hm,just did the calculation again with my 65 cleric:
    25 from simply medding
    11 from self buff
    9 from FT gear
    14 from Kei

    Was making the assumption,Enc self buff has mana regeneration too,
    I admit that was wrong.But usually there is at least one Druid or Bst
    in a group,so around 60/tick isnt complety wrong.

    >And an enchanter on a horse....brr. Never ever would I try that when you
    >have a critical situation. But that's just me. :)

    I see your point here. :)

    Meldur
  9. Archived from groups: alt.games.everquest (More info?)

    Meldur <Meldur@t-online.de> wrote in
    news:fa93t055gejo0699lk2gma9aegoa6ibfu4@4ax.com:

    > On Tue, 28 Dec 2004 17:41:35 +0100, Hagen Sienhold <durragon@web.de>
    > wrote:
    >
    >>Meldur <Meldur@t-online.de> wrote:
    >>> On Mon, 27 Dec 2004 23:44:39 +0100, Hagen Sienhold <durragon@web.de>
    >>> Even at 60+ levels I see no reason to sacrifice survivability(hps)
    >>> for a larger manapool,maybe on raids(Holding the exploding spiders
    >>> at MB event for example).
    >>> While doing the normal everyday xp grind,there really is no need for
    >>> chain casting mezzes,and even if you need to(but noone is doing Ldons
    >>> anymore and a better tactic would be to pacify instead of mezzing),
    >>> while the mob is mezzed with Bliss,you easily get nearly double the
    >>> mana back in this time.
    >>> I just checked Bliss on Allakhazam,its 300 mana and lasts 54 seconds,
    >>> an average keied Enchanter at 60+ gets 60 mana every 6 seconds while
    >>> medding or sitting on a horse.So you get a surplus from 240 mana !
    >>Hm, you did not get my point. I don't argue for a better mana pool with
    >>mezzing one mob. Heck even a necro could mezz that when they weren't
    >>driven out of mezz business by the levelcap.
    >>
    >>I talk about 5+ mobs in camp. The last time I had that I helped a rogue
    >>with the epic fight in Freeport. (1.5 Epic) We were just short of 2
    >>groups and not even VT equipped. Though the mobs might be mezzable with
    >>the 61 mezz they definitely weren't mezzable with GoK (54).
    >>Sure these aren't your day to day fights but you wouldn't argue that
    the
    >>usual single pull exp group is a real test for any char, would you? :D
    >
    > Exactly what I mean,most of the time the average EQ player is not
    > raiding or killing Epic mobs,much more of a concern for the average
    > Enchanter would be to survive the aggro he gets from resisted slows.
    >
    >>> So my sequence when looking for upgrades for my Enc or Cle is:
    >>
    >>> 1) Focus gear
    >>> 2) FT gear (at 55+)
    >>> 3) Hp gear
    >>> 4) Dex (for cleric)
    >>> Int,Wis or mana comes automatically.
    >>Though I find this list quite appropriate. :)
    >>
    >>
    >>Hagen
    >>
    >>P.S.: Your mana calculation is somewhat wierd. A lvl60 Enchanter regens
    >>25/Tick due to meditate skill. Given KEI with 14/Tick leaves me with
    >>21/Tick short of your calculated 60/Tick. So without BST&DRU buffs he
    >>better has one hell of a lot FT gear. ;)
    >>Or do I miss something?
    >
    > Hm,just did the calculation again with my 65 cleric:
    > 25 from simply medding
    > 11 from self buff
    > 9 from FT gear
    > 14 from Kei
    >
    > Was making the assumption,Enc self buff has mana regeneration too,
    > I admit that was wrong.But usually there is at least one Druid or Bst
    > in a group,so around 60/tick isnt complety wrong.
    >
    >>And an enchanter on a horse....brr. Never ever would I try that when
    you
    >>have a critical situation. But that's just me. :)
    >
    > I see your point here. :)
    >

    FT9 is probably a lot to assume an enchanter has at 60+. Personally, as
    a Shaman, I have FT15, with extra for when I get the AAs to use it, but,
    I am in a raiding guild. I am often in a group with no Druid, Enchanter,
    or Beastlord, so, am dependant on what I have for mana regen buffs coming
    into the group.

    You did leave out 3 mana regen from AAs, as MC3 is extrememly common to
    have.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

    On Steamfont
    Graeme, 19 Dwarven Shaman, 17 Scholar
  10. Archived from groups: alt.games.everquest (More info?)

    On 28 Dec 2004 20:13:48 GMT, Graeme Faelban
    <RichardRapier@netscape.net> wrote:

    >Meldur <Meldur@t-online.de> wrote in
    >news:fa93t055gejo0699lk2gma9aegoa6ibfu4@4ax.com:
    >
    >> On Tue, 28 Dec 2004 17:41:35 +0100, Hagen Sienhold <durragon@web.de>
    >> wrote:
    >>
    >>>Meldur <Meldur@t-online.de> wrote:
    >>>> On Mon, 27 Dec 2004 23:44:39 +0100, Hagen Sienhold <durragon@web.de>
    >>>> Even at 60+ levels I see no reason to sacrifice survivability(hps)
    >>>> for a larger manapool,maybe on raids(Holding the exploding spiders
    >>>> at MB event for example).
    >>>> While doing the normal everyday xp grind,there really is no need for
    >>>> chain casting mezzes,and even if you need to(but noone is doing Ldons
    >>>> anymore and a better tactic would be to pacify instead of mezzing),
    >>>> while the mob is mezzed with Bliss,you easily get nearly double the
    >>>> mana back in this time.
    >>>> I just checked Bliss on Allakhazam,its 300 mana and lasts 54 seconds,
    >>>> an average keied Enchanter at 60+ gets 60 mana every 6 seconds while
    >>>> medding or sitting on a horse.So you get a surplus from 240 mana !
    >>>Hm, you did not get my point. I don't argue for a better mana pool with
    >>>mezzing one mob. Heck even a necro could mezz that when they weren't
    >>>driven out of mezz business by the levelcap.
    >>>
    >>>I talk about 5+ mobs in camp. The last time I had that I helped a rogue
    >>>with the epic fight in Freeport. (1.5 Epic) We were just short of 2
    >>>groups and not even VT equipped. Though the mobs might be mezzable with
    >>>the 61 mezz they definitely weren't mezzable with GoK (54).
    >>>Sure these aren't your day to day fights but you wouldn't argue that
    >the
    >>>usual single pull exp group is a real test for any char, would you? :D
    >>
    >> Exactly what I mean,most of the time the average EQ player is not
    >> raiding or killing Epic mobs,much more of a concern for the average
    >> Enchanter would be to survive the aggro he gets from resisted slows.
    >>
    >>>> So my sequence when looking for upgrades for my Enc or Cle is:
    >>>
    >>>> 1) Focus gear
    >>>> 2) FT gear (at 55+)
    >>>> 3) Hp gear
    >>>> 4) Dex (for cleric)
    >>>> Int,Wis or mana comes automatically.
    >>>Though I find this list quite appropriate. :)
    >>>
    >>>
    >>>Hagen
    >>>
    >>>P.S.: Your mana calculation is somewhat wierd. A lvl60 Enchanter regens
    >>>25/Tick due to meditate skill. Given KEI with 14/Tick leaves me with
    >>>21/Tick short of your calculated 60/Tick. So without BST&DRU buffs he
    >>>better has one hell of a lot FT gear. ;)
    >>>Or do I miss something?
    >>
    >> Hm,just did the calculation again with my 65 cleric:
    >> 25 from simply medding
    >> 11 from self buff
    >> 9 from FT gear
    >> 14 from Kei
    >>
    >> Was making the assumption,Enc self buff has mana regeneration too,
    >> I admit that was wrong.But usually there is at least one Druid or Bst
    >> in a group,so around 60/tick isnt complety wrong.
    >>
    >>>And an enchanter on a horse....brr. Never ever would I try that when
    >you
    >>>have a critical situation. But that's just me. :)
    >>
    >> I see your point here. :)
    >>
    >
    >FT9 is probably a lot to assume an enchanter has at 60+. Personally, as
    >a Shaman, I have FT15, with extra for when I get the AAs to use it, but,
    >I am in a raiding guild. I am often in a group with no Druid, Enchanter,
    >or Beastlord, so, am dependant on what I have for mana regen buffs coming
    >into the group.

    Ok,my 65 cleric was somewhat twinked in the sense ,that he didnt earn
    most of his equipment by himself,especially the 2 FT2 wristbands for
    20k a piece he wouldnt have without sponsoring by my main(Ranger 65
    at that time).
    The rest came from adventure-points-bought augments,especially the
    chest only FT2 augment is a real bargain for only 510 points(+ the
    necessary BP from Ldon).
    (I know noone is doing Ldon anymore,cause the experience is really
    baaad,rofl.Sometimes I wonder what people expect,getting 2 blue bars
    for 1 *normal* adventure in the mid fifties looks about right to me.)
    And it is true he couldnt get the FT 1 item from Hollowshade at level
    1 without a little outside help. :)

    Mheldur 65 Cleric
    Uland 67 Hunter
  11. Archived from groups: alt.games.everquest (More info?)

    Meldur <Meldur@t-online.de> wrote:
    > (I know noone is doing Ldon anymore,cause the experience is really
    > baaad,rofl.Sometimes I wonder what people expect,getting 2 blue bars
    > for 1 *normal* adventure in the mid fifties looks about right to me.)

    Exactly. And it beats the boredom of camping whatever spot you name. And
    the argument....but the ZEM in xyz - well when you need minutes to
    dispose of one mob the ZEM doesn't really matter. Yesterday I got an
    invite into a PoN group with my 52 necro. Fine I thought. Never been to
    the planes with this char. A few mobs later I got tells from the shaman
    who told me it is unbelievable how fast mobs were dropping now. And I
    thought it was slow! :P

    So, unless I know every mob in the ldon dungeons by their first name I'm
    willing to go there anytime. :)


    Hagen
  12. Archived from groups: alt.games.everquest (More info?)

    On Wed, 29 Dec 2004 10:08:29 +0100, Hagen Sienhold <durragon@web.de>
    wrote:

    >Meldur <Meldur@t-online.de> wrote:
    >> (I know noone is doing Ldon anymore,cause the experience is really
    >> baaad,rofl.Sometimes I wonder what people expect,getting 2 blue bars
    >> for 1 *normal* adventure in the mid fifties looks about right to me.)
    >
    >Exactly. And it beats the boredom of camping whatever spot you name. And
    >the argument....but the ZEM in xyz - well when you need minutes to
    >dispose of one mob the ZEM doesn't really matter. Yesterday I got an
    >invite into a PoN group with my 52 necro. Fine I thought. Never been to
    >the planes with this char. A few mobs later I got tells from the shaman
    >who told me it is unbelievable how fast mobs were dropping now. And I
    >thought it was slow! :P
    >
    >So, unless I know every mob in the ldon dungeons by their first name I'm
    >willing to go there anytime. :)

    Point being,never ever do I look on my xp bar when doing an
    adventure,thats how EQ should be,not pure xp grind.
    But on AB its nearly impossible to find a Ldon group for my
    55 Ranger there.Can you imagine,that I cant get the 40 points
    for the 40 damge proc from Tak,13 points there, or the 75 damage
    proc from Miraguls,39 points there ?
    Thats what I mean when I "whine" about EQ1 unplayable since
    EQ2 in my other posts,and will make me leave when WoW is
    released in Europe.

    Melforge 55,2 Ranger
  13. Archived from groups: alt.games.everquest (More info?)

    Meldur <Meldur@t-online.de> wrote in
    news:c334t0pah16g5bqe6hs5mioe4otbdovo28@4ax.com:

    > On 28 Dec 2004 20:13:48 GMT, Graeme Faelban
    > <RichardRapier@netscape.net> wrote:
    >
    >>Meldur <Meldur@t-online.de> wrote in
    >>news:fa93t055gejo0699lk2gma9aegoa6ibfu4@4ax.com:
    >>
    >>> On Tue, 28 Dec 2004 17:41:35 +0100, Hagen Sienhold <durragon@web.de>
    >>> wrote:
    >>>
    >>>>Meldur <Meldur@t-online.de> wrote:
    >>>>> On Mon, 27 Dec 2004 23:44:39 +0100, Hagen Sienhold
    >>>>> <durragon@web.de> Even at 60+ levels I see no reason to sacrifice
    >>>>> survivability(hps) for a larger manapool,maybe on raids(Holding
    >>>>> the exploding spiders at MB event for example).
    >>>>> While doing the normal everyday xp grind,there really is no need
    >>>>> for chain casting mezzes,and even if you need to(but noone is
    >>>>> doing Ldons anymore and a better tactic would be to pacify instead
    >>>>> of mezzing), while the mob is mezzed with Bliss,you easily get
    >>>>> nearly double the mana back in this time.
    >>>>> I just checked Bliss on Allakhazam,its 300 mana and lasts 54
    >>>>> seconds, an average keied Enchanter at 60+ gets 60 mana every 6
    >>>>> seconds while medding or sitting on a horse.So you get a surplus
    >>>>> from 240 mana !
    >>>>Hm, you did not get my point. I don't argue for a better mana pool
    >>>>with mezzing one mob. Heck even a necro could mezz that when they
    >>>>weren't driven out of mezz business by the levelcap.
    >>>>
    >>>>I talk about 5+ mobs in camp. The last time I had that I helped a
    >>>>rogue with the epic fight in Freeport. (1.5 Epic) We were just short
    >>>>of 2 groups and not even VT equipped. Though the mobs might be
    >>>>mezzable with the 61 mezz they definitely weren't mezzable with GoK
    >>>>(54). Sure these aren't your day to day fights but you wouldn't
    >>>>argue that the usual single pull exp group is a real test for any
    >>>>char, would you?
    >>>>:D
    >>>
    >>> Exactly what I mean,most of the time the average EQ player is not
    >>> raiding or killing Epic mobs,much more of a concern for the average
    >>> Enchanter would be to survive the aggro he gets from resisted slows.
    >>>
    >>>>> So my sequence when looking for upgrades for my Enc or Cle is:
    >>>>
    >>>>> 1) Focus gear
    >>>>> 2) FT gear (at 55+)
    >>>>> 3) Hp gear
    >>>>> 4) Dex (for cleric)
    >>>>> Int,Wis or mana comes automatically.
    >>>>Though I find this list quite appropriate. :)
    >>>>
    >>>>
    >>>>Hagen
    >>>>
    >>>>P.S.: Your mana calculation is somewhat wierd. A lvl60 Enchanter
    >>>>regens 25/Tick due to meditate skill. Given KEI with 14/Tick leaves
    >>>>me with 21/Tick short of your calculated 60/Tick. So without BST&DRU
    >>>>buffs he better has one hell of a lot FT gear. ;)
    >>>>Or do I miss something?
    >>>
    >>> Hm,just did the calculation again with my 65 cleric:
    >>> 25 from simply medding
    >>> 11 from self buff
    >>> 9 from FT gear
    >>> 14 from Kei
    >>>
    >>> Was making the assumption,Enc self buff has mana regeneration too,
    >>> I admit that was wrong.But usually there is at least one Druid or
    >>> Bst in a group,so around 60/tick isnt complety wrong.
    >>>
    >>>>And an enchanter on a horse....brr. Never ever would I try that when
    >>>>you have a critical situation. But that's just me. :)
    >>>
    >>> I see your point here. :)
    >>>
    >>
    >>FT9 is probably a lot to assume an enchanter has at 60+. Personally,
    >>as a Shaman, I have FT15, with extra for when I get the AAs to use it,
    >>but, I am in a raiding guild. I am often in a group with no Druid,
    >>Enchanter, or Beastlord, so, am dependant on what I have for mana
    >>regen buffs coming into the group.
    >
    > Ok,my 65 cleric was somewhat twinked in the sense ,that he didnt earn
    > most of his equipment by himself,especially the 2 FT2 wristbands for
    > 20k a piece he wouldnt have without sponsoring by my main(Ranger 65
    > at that time).
    > The rest came from adventure-points-bought augments,especially the
    > chest only FT2 augment is a real bargain for only 510 points(+ the
    > necessary BP from Ldon).
    > (I know noone is doing Ldon anymore,cause the experience is really
    > baaad,rofl.Sometimes I wonder what people expect,getting 2 blue bars
    > for 1 *normal* adventure in the mid fifties looks about right to me.)
    > And it is true he couldnt get the FT 1 item from Hollowshade at level
    > 1 without a little outside help. :)
    >

    You are assuming that a person does quite a few LDoNs. Personally, I
    find them rather boring anymore, and I have earned nowhere near enough
    points to get all the FT gear available from LDoN. I still do them once
    in a while, as it beats no group at all...

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

    On Steamfont
    Graeme, 19 Dwarven Shaman, 17 Scholar
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