The problem is MMO's live or die in the first 3 months, and really in the first month of launch. EA has historically had a bad habit of pushing developers into releasing MMO's that do not have the right mix of content, server stability and relatively low bug count. The sooner rather than later line of the author is the great mistake EA makes. Sooner is not better than later. A clean release, even if the graphics are dated, is far superior and allows for long term success. Blizzard has NEVER had a graphically "current" release for any fo their games. The graphics is perpetually dated, but the games tend to be less buggy, more stable, and usually better than average on content. That's also why in spite fo incredibly long development times, they get the return on investment. MMO's are a business where quality of release in terms of stability, content and bug count is far more important than graphics, and much more important than getting the product released quickly. If they have any sense at all, they will invest the time to get it right, because there are numerous failed MMO's already in the market, and we don't need another.