Here are the playable games I have tested on AMD A8-3850 using HD 6550D with DDR3 1866 CL9
HD 6550D was derived from HD 5570 which was released in February 2010
If you are using DDR3 1600 CL9, you might have to lower some graphic settings. You can also increase performance of HD 6550D thru overclocking if you are using an A8-3870K
== ==
== ==
Mass Effect 3
released on March 06, 2012
resolution: 1280 x 720
anti-aliasing: on
motion blur: off
dynamic shadows: on
number of cinematic lights: 3
use spherical harmonic lighting: on
anisotropic filtering: 2x
Alan Wake
released on February 16, 2012
resolution: 1280 x 720
anti-aliasing: 2x
FXAA quality: low
anisotropic filtering: 2x
shadow quality: medium
SSAO quality: off
backdrop quality: medium
godray quality: off
volumetric light quality: low
draw distance: lowest
LOD distance: lowest
The Darkness II
released on February 7, 2012
resolution: 1680 x 1050
texture memory: high
shadow quality: medium
dynamic decals: enabled
Assassin's Creed: Revelations
released on December 2, 2011
resolution: 1280 x 720
multisampling: 4x
environment quality: 6
texture quality: 3
shadow quality: 2
reflection quality: high
chracter quality: 5
post-effects: off
Afterfall Insanity
released on November 25, 2011
resolution: 1280 x 720
anisotropic filtering: 4x
texture quality: high
lighting quality: medium
characters quality: high
shaders quality: medium
Saints Row: The Third
released on November 15, 2011
DX11 mode
resolution: 1280 x 720
medium detail preset
Elder Scrolls V: Skyrim
released on November 11, 2011
resolution: 1280 x 720
anti-aliasing: disabled
anisotropic filtering: 4x
texture quality: high
radial blur quality: low
shadow detail: low
decal quantity: medium
FXAA: enabled
Water: all disabled
object fade: 2
light fade: 10
actor fade: 3
item fade: 3
grass fade: 3
specularity fade: 5
distant object detail: medium
object detail fade: enabled
Call of Duty: Modern Warfare 3
released on November 8, 2011
resolution: 1920 x 1080
all details set to High
anti-aliasing: 2x
ambient occlusion: Off
Renegade Ops
released on October 26, 2011
resolution: 1920 x 1080
anti-aliasing: 2x MSAA
Battlefield 3 (single player)
released on October 25, 2011
DX11 mode
resolution: 1280 x 720
texture quality: high
shadow quality: low
effects quality: low
mesh quality: high
terrain quality: high
terrain decoration: low
anti-aliasing deferred (MSAA): off
anti-aliasing post (FXAA): medium
motion blur: off
anisotropic filtering: 2x
ambient occlusion: off
Dead Island
released on September 6, 2011
resolution: 1680 x 1050
texture quality: high
shadows: normal
shadow map size: 512
foliage quality: medium
FX quality: medium
resolution: 1280 x 720
texture quality: high
shadows: high
shadow map size: 512
foliage quality: high
FX quality: high
F.E.A.R. 3
released on August 26, 2011
resolution: 1280 x 720
shadow quality: high
texture quality: high
ambient occlusion: off
transluscent quality: high
anti-aliasing: FXAA
Deus Ex: Human Revolution
released on August 23, 2011
DX11 mode
resolution: 1280 x 720
shadows: normal
depth of field: normal
SSAO: off
post-processing: on
texture filter: 4x
triple buffering: off
tessellation: off
anti-aliasing: FXAA low
DiRT 3
released on May 24, 2011
DX11 mode
resolution: 1920 x 1080
anti-aliasing: 2x AA
night lighting: medium
shadows: medium
particles: medium
mirrors: medium
crowd: low
ground cover: high
distance vehicles: medium
objects: medium
trees: medium
vehicle reflections: medium
water: medium
post process: low
skidmarks: on
ambient occlusion: off
cloth: low
DX11 mode
resolution: 1280 x 720
anti-aliasing: 4x AA
High detail preset
Shift 2: Unleashed
released on March 29, 2011
resolution: 1280 x 720
texture resolution: high
texture filtering: 8x AF
anti-aliasing: off
motion blur: off
reflection quality: medium
car detail: high
track detail: medium
shadow detail: low
Dragon Age 2
released on March 8, 2011
DX9 mode
resolution: 1920 x 1080
graphics detail: medium
anti-aliasing: 2x
Dead Space 2
released on January 25, 2011
resolution: 1920 x 1080
graphic quality: low
resolution: 1680 x 1050
graphic quality: medium
resolution: 1440 x 900
graphic quality: high
resolution: 1280 x 720
graphic quality: very high
Fallout: New Vegas
released on October 19, 2010
resolution: 1280 x 720
High detail preset
anti-aliasing: 4x
anisotropic filtering: 8x
Mafia II
released on August 24, 2010
resolution: 1280 x 720
anti-aliasing: off
anisotropic filtering: 1x
ambient occlusion: off
APEX PhysX: off
shadow quality: medium
geometry detail: medium
Lost Planet 2
released on May 11, 2010
DX11 mode
resolution: 1280 x 720
anti-aliasing: off
anisotropic filtering: off
motion blur: off
DX11 features: low
texture detail: middle
shadow detail: middle
rendering level: middle
DX9 mode
resolution: 1680 x 1050
anti-aliasing: off
anisotropic filtering: off
motion blur: off
texture detail: middle
shadow detail: low
rendering level: middle
DX9 mode
resolution: 1280 x 720
anti-aliasing: 2x MSAA
anisotropic filtering: off
motion blur: off
texture detail: high
shadow detail: middle
rendering level: middle
Just Cause 2
released on March 23, 2010
resolution: 1280 x 720
texture detail: High
shadows Quality: Medium
anti-aliasing: 2x
anisotropic filtering: 4x
water detail: Medium
object detail: High
decals: On
soft particles: On
high-res shadows: Off
SSAO: Off
Point Light Spectacular: Off
Mass Effect 2
released on January 26, 2010
resolution: 1280 x 720
high quality bloom: on
film grain: off
motion blur: off
dynamic shadows: on
light environment shadows: on
number of cinematic lights: 3
use spherical harmonic lighting: on
anisotropic filtering: 4x
Call of Duty: Modern Warfare 2
released on November 10, 2009
resolution: 1920 x 1080
anti-aliasing: 2x
all details set to High
Borderlands
released on October 26, 2009
resolution: 1280 x 720
anisotropic filtering: off
dynamic shadows: on
bullet decals: on
foliage quality: low
texture quality: high
game detail: high
ambient occlusion: off
bloom: off
depth of field: on
flare outs: off
Resident Evil 5
released on September 15, 2009
DX9 mode
resolution: 1920 x 1080
framerate: unlocked
anti-aliasing: 2x
motion Blur: Off
shadow Detail: Medium
texture Detail: High
overall Quality: High
Prototype
released on June 09, 2009
resolution: 1280 x 720
anti-aliasing: disabled
shadow detail: medium
graphic detail: medium
F.E.A.R. 2
released on February 10, 2009
resolution: 1920 x 1080
effects detail: maximum
particle bouncing: maximum
shell casings: on
world detail: maximum
corpse detail: maximum
sound quality limit: maximum
water resolution: medium
FSAA: 2x
texture level of detail: maximum
enable shadows: on
texture filtering: anisotropic 4x
light detail: maximum
shadow detail: medium
HDR: off
model decals: maximum
motion blur: on
reflections and displays: maximum
ambient occlusion: off
Mirror's Edge
released on November 12, 2008
resolution: 1280 x 720
texture detail: highest
graphics quality: highest
anti-aliasing: 4x
PhysX: off
Far Cry 2
released on October 21, 2008
DX9 mode
resolution: 1920 x 1080
anti-aliasing: disabled
overall quality: medium
fire: medium
physics: medium
real tress: medium
DX9 mode
resolution: 1600 x 900
anti-aliasing: disabled
overall quality: medium
fire: medium
physics: medium
real tress: medium
DX9 mode
resolution: 1280 x 720
anti-aliasing: 2x
overall quality: high
fire: high
physics: high
real tress: high
Race Driver: GRID
released on May 30, 2008
resolution: 1920 x 1080
anti-aliasing: 2x
headlights: high
wind: on
shadows: medium
particles: high
mirrors: on
crowd: on
ground cover: medium
vehicle drivers: medium
vehicle LOD: high
trees: medium
reflections: medium
motion blur: off
skidmarks: on
cloth: off
damage level: high
Crysis
released on November 13, 2007
resolution: 1280 x 720
anti-aliasing: off
texture quality: high
objects quality: medium
shadows quality: medium
physics quality: medium
shaders quality: high
volumetrics quality: medium
game effects quality: medium
post-processing quality: medium
particles quality: medium
water quality: medium
sound quality: medium
HD 6550D was derived from HD 5570 which was released in February 2010
If you are using DDR3 1600 CL9, you might have to lower some graphic settings. You can also increase performance of HD 6550D thru overclocking if you are using an A8-3870K
== ==
== ==
Mass Effect 3
released on March 06, 2012
resolution: 1280 x 720
anti-aliasing: on
motion blur: off
dynamic shadows: on
number of cinematic lights: 3
use spherical harmonic lighting: on
anisotropic filtering: 2x
Alan Wake
released on February 16, 2012
resolution: 1280 x 720
anti-aliasing: 2x
FXAA quality: low
anisotropic filtering: 2x
shadow quality: medium
SSAO quality: off
backdrop quality: medium
godray quality: off
volumetric light quality: low
draw distance: lowest
LOD distance: lowest
The Darkness II
released on February 7, 2012
resolution: 1680 x 1050
texture memory: high
shadow quality: medium
dynamic decals: enabled
Assassin's Creed: Revelations
released on December 2, 2011
resolution: 1280 x 720
multisampling: 4x
environment quality: 6
texture quality: 3
shadow quality: 2
reflection quality: high
chracter quality: 5
post-effects: off
Afterfall Insanity
released on November 25, 2011
resolution: 1280 x 720
anisotropic filtering: 4x
texture quality: high
lighting quality: medium
characters quality: high
shaders quality: medium
Saints Row: The Third
released on November 15, 2011
DX11 mode
resolution: 1280 x 720
medium detail preset
Elder Scrolls V: Skyrim
released on November 11, 2011
resolution: 1280 x 720
anti-aliasing: disabled
anisotropic filtering: 4x
texture quality: high
radial blur quality: low
shadow detail: low
decal quantity: medium
FXAA: enabled
Water: all disabled
object fade: 2
light fade: 10
actor fade: 3
item fade: 3
grass fade: 3
specularity fade: 5
distant object detail: medium
object detail fade: enabled
Call of Duty: Modern Warfare 3
released on November 8, 2011
resolution: 1920 x 1080
all details set to High
anti-aliasing: 2x
ambient occlusion: Off
Renegade Ops
released on October 26, 2011
resolution: 1920 x 1080
anti-aliasing: 2x MSAA
Battlefield 3 (single player)
released on October 25, 2011
DX11 mode
resolution: 1280 x 720
texture quality: high
shadow quality: low
effects quality: low
mesh quality: high
terrain quality: high
terrain decoration: low
anti-aliasing deferred (MSAA): off
anti-aliasing post (FXAA): medium
motion blur: off
anisotropic filtering: 2x
ambient occlusion: off
Dead Island
released on September 6, 2011
resolution: 1680 x 1050
texture quality: high
shadows: normal
shadow map size: 512
foliage quality: medium
FX quality: medium
resolution: 1280 x 720
texture quality: high
shadows: high
shadow map size: 512
foliage quality: high
FX quality: high
F.E.A.R. 3
released on August 26, 2011
resolution: 1280 x 720
shadow quality: high
texture quality: high
ambient occlusion: off
transluscent quality: high
anti-aliasing: FXAA
Deus Ex: Human Revolution
released on August 23, 2011
DX11 mode
resolution: 1280 x 720
shadows: normal
depth of field: normal
SSAO: off
post-processing: on
texture filter: 4x
triple buffering: off
tessellation: off
anti-aliasing: FXAA low
DiRT 3
released on May 24, 2011
DX11 mode
resolution: 1920 x 1080
anti-aliasing: 2x AA
night lighting: medium
shadows: medium
particles: medium
mirrors: medium
crowd: low
ground cover: high
distance vehicles: medium
objects: medium
trees: medium
vehicle reflections: medium
water: medium
post process: low
skidmarks: on
ambient occlusion: off
cloth: low
DX11 mode
resolution: 1280 x 720
anti-aliasing: 4x AA
High detail preset
Shift 2: Unleashed
released on March 29, 2011
resolution: 1280 x 720
texture resolution: high
texture filtering: 8x AF
anti-aliasing: off
motion blur: off
reflection quality: medium
car detail: high
track detail: medium
shadow detail: low
Dragon Age 2
released on March 8, 2011
DX9 mode
resolution: 1920 x 1080
graphics detail: medium
anti-aliasing: 2x
Dead Space 2
released on January 25, 2011
resolution: 1920 x 1080
graphic quality: low
resolution: 1680 x 1050
graphic quality: medium
resolution: 1440 x 900
graphic quality: high
resolution: 1280 x 720
graphic quality: very high
Fallout: New Vegas
released on October 19, 2010
resolution: 1280 x 720
High detail preset
anti-aliasing: 4x
anisotropic filtering: 8x
Mafia II
released on August 24, 2010
resolution: 1280 x 720
anti-aliasing: off
anisotropic filtering: 1x
ambient occlusion: off
APEX PhysX: off
shadow quality: medium
geometry detail: medium
Lost Planet 2
released on May 11, 2010
DX11 mode
resolution: 1280 x 720
anti-aliasing: off
anisotropic filtering: off
motion blur: off
DX11 features: low
texture detail: middle
shadow detail: middle
rendering level: middle
DX9 mode
resolution: 1680 x 1050
anti-aliasing: off
anisotropic filtering: off
motion blur: off
texture detail: middle
shadow detail: low
rendering level: middle
DX9 mode
resolution: 1280 x 720
anti-aliasing: 2x MSAA
anisotropic filtering: off
motion blur: off
texture detail: high
shadow detail: middle
rendering level: middle
Just Cause 2
released on March 23, 2010
resolution: 1280 x 720
texture detail: High
shadows Quality: Medium
anti-aliasing: 2x
anisotropic filtering: 4x
water detail: Medium
object detail: High
decals: On
soft particles: On
high-res shadows: Off
SSAO: Off
Point Light Spectacular: Off
Mass Effect 2
released on January 26, 2010
resolution: 1280 x 720
high quality bloom: on
film grain: off
motion blur: off
dynamic shadows: on
light environment shadows: on
number of cinematic lights: 3
use spherical harmonic lighting: on
anisotropic filtering: 4x
Call of Duty: Modern Warfare 2
released on November 10, 2009
resolution: 1920 x 1080
anti-aliasing: 2x
all details set to High
Borderlands
released on October 26, 2009
resolution: 1280 x 720
anisotropic filtering: off
dynamic shadows: on
bullet decals: on
foliage quality: low
texture quality: high
game detail: high
ambient occlusion: off
bloom: off
depth of field: on
flare outs: off
Resident Evil 5
released on September 15, 2009
DX9 mode
resolution: 1920 x 1080
framerate: unlocked
anti-aliasing: 2x
motion Blur: Off
shadow Detail: Medium
texture Detail: High
overall Quality: High
Prototype
released on June 09, 2009
resolution: 1280 x 720
anti-aliasing: disabled
shadow detail: medium
graphic detail: medium
F.E.A.R. 2
released on February 10, 2009
resolution: 1920 x 1080
effects detail: maximum
particle bouncing: maximum
shell casings: on
world detail: maximum
corpse detail: maximum
sound quality limit: maximum
water resolution: medium
FSAA: 2x
texture level of detail: maximum
enable shadows: on
texture filtering: anisotropic 4x
light detail: maximum
shadow detail: medium
HDR: off
model decals: maximum
motion blur: on
reflections and displays: maximum
ambient occlusion: off
Mirror's Edge
released on November 12, 2008
resolution: 1280 x 720
texture detail: highest
graphics quality: highest
anti-aliasing: 4x
PhysX: off
Far Cry 2
released on October 21, 2008
DX9 mode
resolution: 1920 x 1080
anti-aliasing: disabled
overall quality: medium
fire: medium
physics: medium
real tress: medium
DX9 mode
resolution: 1600 x 900
anti-aliasing: disabled
overall quality: medium
fire: medium
physics: medium
real tress: medium
DX9 mode
resolution: 1280 x 720
anti-aliasing: 2x
overall quality: high
fire: high
physics: high
real tress: high
Race Driver: GRID
released on May 30, 2008
resolution: 1920 x 1080
anti-aliasing: 2x
headlights: high
wind: on
shadows: medium
particles: high
mirrors: on
crowd: on
ground cover: medium
vehicle drivers: medium
vehicle LOD: high
trees: medium
reflections: medium
motion blur: off
skidmarks: on
cloth: off
damage level: high
Crysis
released on November 13, 2007
resolution: 1280 x 720
anti-aliasing: off
texture quality: high
objects quality: medium
shadows quality: medium
physics quality: medium
shaders quality: high
volumetrics quality: medium
game effects quality: medium
post-processing quality: medium
particles quality: medium
water quality: medium
sound quality: medium