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In article <4l3eu0lobhmlo6dv2kvpiov30h93ud43ge@4ax.com>,
darktiger@somewhere.net says...
> On 13 Jan 2005 18:37:42 -0500, wrat@panix.com (the wharf rat) wrote:
>
> >
> > One reason I'm so put off by what I've heard of the new guild
> >perks is that IMHO what SOE needs to encourage is lots of interaction
> >between individual players, especially players that aren't already
> >friends. I'm of the opinion that by deliberatley encouraging the
> >partitioning of a server's population into neat little tribes they
> >effectively remove the "massive" from MMPORG. And I think it'll be
> >particularly discouraging to new players (of which for some reason I
> >seem to be seeing more of lately) because it will turn the game into
> >a popularity contest. Sort of permanent EQ rush week.
>
> You're seriously overblowing things.
Agreed. But the new guild perks do have some drawbacks for the non-
guilded, and the coalitions.
> One big purpose of guilds is for
> people to work together for the benefit of the group. There's
> absolutely nothing wrong with giving guilds more material goals to
> work for that benefit the group. This will not stop those who want to
> group outside their guild from doing so, and it won't punish those who
> don't.
Au contraire. The new tools -appear- to require everyone to be in the
guild, (and probably to have the exansion too!) before they really start
working.
How will a 2-guild joint raid benefit from the new tools? How will a
guild raid with friends from other guilds work? What of lower level
guilds filled with members who don't have the new expansion?
These tools to me seem to smack of an all-or-nothing benefit. Mass
summon corpse is only really great if it actually summons -everybody-,
otherwise summon has to summon the stragglers. A persistent portal to X
is only great if everybody in the raid can use it, otherwise someone has
to lead the extras around another way. It really undermines the
usefulness of these tools. Whats the point of doing your MGBs inside a
hall without timers, if 5 or 6 of the raiders are standing outside and
can't come in?
It really does effectively 'punish' guilds for including a few friends
on a raid, or running joint-raids.
This is all based on the assumption that you'll need to be in the guild
to access the guild hall, which seems likely.
>
> Humans are "tribal" creatures, anyway. They tend to be most
> comfortable with a group of people that they know and don't tend to
> "wander from the herd" much. Some do, but for the most part, they
> don't. This system is, really, just rewarding natural behavior.
If the assumption is that natural behaviour is that which people will do
on their own, it doesn't need to be rewarded.