Archived from groups: alt.games.everquest (
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"Davian" <davian@nospammindspring.com> wrote in
news:5PednZabn6SDZ3HcRVn-gg@adelphia.com:
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> "RojBlake" <Rojblake@liberator.net> wrote in message
> news:ui0pu0tnrmcdgg88vnvjgupjnkg24g0m43@4ax.com...
>> On Mon, 17 Jan 2005 18:10:47 GMT, "Wolfie" <dbgbdwolf@gte.net> wrote:
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>> >Michael Greenhalgh wrote:
>> >
>> >> I would assume it's also handy for letting people know if you're
>> >> not in the mood for reality...if you want to really get into
>> >> character.
>> >
>> >That's the only use I can see -- in EQ2. Can't buff, can't PL.
>> >You'll miss some "Why are you here?" tells if you're in a low-level
>> >zone (harvesting or exploring) but get as many "why is your name a
>> >different color" tells instead...
>>
>> Did I hear that right ~ there is no such thing as PL'ing in EQ2? Why?
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> Encounters are locked once they begin. Having a higher level healer
> standing behind you for the fight does no good, because they cannot
> cast heals on you until the fight is over without being in the group,
> taking a share of exp (or canceling out all exp for being too high
> level.) Buffs also require grouping with the buff giver.
>
> The only thing an out of group person could do would be to heal you up
> after each fight... but out of combat health and mana regeneration is
> already so high that that's not a significant advantage.
>
Even out of combat you cannot cast most heals on people outside your
group. Only heal I've been able to cast is my lowest level one, and I've
done it while someone was in or out of combat actually. Works great on
really low level folks, but, useless very quickly.
--
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Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea>
Graeme, 21 Dwarven Mystic, 20 Sage