Bf3 start lagging after a while of playing
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hey guys
i am having this wierd issue :
after almost 20-30 min of gameplay on ultra settings the game starts lagging hard ?!
nothing is over heating my cpu is 60c - 65c my gpu is 65c while playing
i tried underclocking and setting everything to stock speeds but its still the same and tried to over clock my 560TI to 1GHZ which should give the performance of stock 570
my specs :
cpu : i5 2500K 3.3ghz stock speed (turbo mode off to see if that solves it but it doesnt)
gpu : asus 560TI at 830mhz stock clock tried 1000mhz same
ram : 4gb 1600 ram
now i thought that maybe its the ram cuz the usage is around 85% while playing bf3 but then i said if it is ram why doesnt it lag when playing on high ?
please help
thx
i am having this wierd issue :
after almost 20-30 min of gameplay on ultra settings the game starts lagging hard ?!
nothing is over heating my cpu is 60c - 65c my gpu is 65c while playing
i tried underclocking and setting everything to stock speeds but its still the same and tried to over clock my 560TI to 1GHZ which should give the performance of stock 570
my specs :
cpu : i5 2500K 3.3ghz stock speed (turbo mode off to see if that solves it but it doesnt)
gpu : asus 560TI at 830mhz stock clock tried 1000mhz same
ram : 4gb 1600 ram
now i thought that maybe its the ram cuz the usage is around 85% while playing bf3 but then i said if it is ram why doesnt it lag when playing on high ?
please help
thx
More about : bf3 start lagging playing
are you sure its at 65C whilst playing, are you tracking it whilst playing? it sound heat related.
On the other hand, antizigs point is very valid, drop textures down from ultra (i'm surprised you are get good frames at ultra anyway), it could be that as you find new areas and loads new textures it has to start dumping old textures. I know that my VRAM usage slowly increases, it doesn't all get filled up at once.
On the other hand, antizigs point is very valid, drop textures down from ultra (i'm surprised you are get good frames at ultra anyway), it could be that as you find new areas and loads new textures it has to start dumping old textures. I know that my VRAM usage slowly increases, it doesn't all get filled up at once.
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If you are using Nvidia Beta Drivers 295.51, they have a reported Memory leak issue in conjunction with Battlefield 3. This could account for your slowdowns as time passes. Revert to beta driver 290.53.
Not having enough VRAM for Ultra at certain resolutions doesn't account for his persistent slowdowns after time, those VRAM slowdowns would be map/scene-related, not time related.
It is unlikely he's overheating his 560ti. The coolers that those come with are way more than up to the task of cooling the card, and his clocks being tame presumably means that his voltage is also tame.
I suspect the 295.51 memory leak to be the issue here, hope this resolves your problem.
Quick Edit: lower your quality to high, and completely disable deferred antialiasing. Your card isn't up to those tasks while maintaining 60 fps, beyond a resolution of like 1200x800 vicinity. High looks almost indistinguishable from ultra at any rate, and the deferred antialiasing combined with post processing creates a hazing effect that obscures enemies at certain ranges and most competitive players disable the deferred antialiasing due to this anyway, regardless of how high quality their rigs are. This is unrelated to your slowdowns, but just some advice.
Not having enough VRAM for Ultra at certain resolutions doesn't account for his persistent slowdowns after time, those VRAM slowdowns would be map/scene-related, not time related.
It is unlikely he's overheating his 560ti. The coolers that those come with are way more than up to the task of cooling the card, and his clocks being tame presumably means that his voltage is also tame.
I suspect the 295.51 memory leak to be the issue here, hope this resolves your problem.
Quick Edit: lower your quality to high, and completely disable deferred antialiasing. Your card isn't up to those tasks while maintaining 60 fps, beyond a resolution of like 1200x800 vicinity. High looks almost indistinguishable from ultra at any rate, and the deferred antialiasing combined with post processing creates a hazing effect that obscures enemies at certain ranges and most competitive players disable the deferred antialiasing due to this anyway, regardless of how high quality their rigs are. This is unrelated to your slowdowns, but just some advice.
hey mate thx for your help but i am using the latest official driver 285.62 not the beta
i'll do a fast test now for my vram leak .
the thing thats making me crazy is that on ultra it runs smooth with no AA for 20-30mins and then lag , if it lags from the begining i'd say
k my 560Ti cant handle it but it works smooth .
for high quality it works perfect for me but i just want to find whats causing the issue with ultra ?
i'll try to see how much of my 2gb vram is being used while playing
i'll do a fast test now for my vram leak .
the thing thats making me crazy is that on ultra it runs smooth with no AA for 20-30mins and then lag , if it lags from the begining i'd say
k my 560Ti cant handle it but it works smooth .for high quality it works perfect for me but i just want to find whats causing the issue with ultra ?
i'll try to see how much of my 2gb vram is being used while playing
tauta said:
hey mate thx for your help but i am using the latest official driver 285.62 not the beta i'll do a fast test now for my vram leak .
the thing thats making me crazy is that on ultra it runs smooth with no AA for 20-30mins and then lag , if it lags from the begining i'd say
k my 560Ti cant handle it but it works smooth .for high quality it works perfect for me but i just want to find whats causing the issue with ultra ?
i'll try to see how much of my 2gb vram is being used while playing
You have a 2gb 560ti? Yeah VRAM shortage isn't the issue. The only thing I could think that would cause your degradation over time would be overheating or an actual memory leak, but the overheating on that card just seems far fetched given how nicely cooled they are.
chances are the game is fine and your system also... the problem will probably only show up on certain maps or certain areas of maps... drop your settings to high because your gfx doent have the grunt to run at ultra as others have said. also limit the hbao or ssao to either low or off. this will give a 5-10fps bump...
the reason i think it may just be certain maps is some maps like karkland are huge and need a lot of gfx ram to run the higher details to the horizon. most games limit this by faking a background but bf3 doesn't. so it has a higher system demand... turning off the horizon based ambient occlusion (hbao) will help a lot in limiting the hit that the draw distance imposes...
the reason i think it may just be certain maps is some maps like karkland are huge and need a lot of gfx ram to run the higher details to the horizon. most games limit this by faking a background but bf3 doesn't. so it has a higher system demand... turning off the horizon based ambient occlusion (hbao) will help a lot in limiting the hit that the draw distance imposes...
huh ... ?!
really didnt understand anything unless u r talking about wow
dont worry about my education got 100% in my first term .
but gaming is one big part of my life , and it really annoys me that there is a problem and i cant figure it out . but as u said i cant put my pc or my gaming ahead of my education .
thanks alot mate
really didnt understand anything unless u r talking about wow
dont worry about my education got 100% in my first term .
but gaming is one big part of my life , and it really annoys me that there is a problem and i cant figure it out . but as u said i cant put my pc or my gaming ahead of my education .
thanks alot mate
ok so i made some tests and :
vram usage is always 1gb out of 2GB so no memory leak here
ram uasage is 80-88% and also no memory leak here
cpu max temp was 70c
and gpu max temp was 69c
the last time i tested the game surprisingly the game did not lag after 20 mins on ultra it gave me 60-45 fps but it stuttered and lagged while playing from the begging
so i am just now convinced that my gpu wont be able to run the game on ultra as smoothly as other gpus
thanks alot
vram usage is always 1gb out of 2GB so no memory leak here
ram uasage is 80-88% and also no memory leak here
cpu max temp was 70c
and gpu max temp was 69c
the last time i tested the game surprisingly the game did not lag after 20 mins on ultra it gave me 60-45 fps but it stuttered and lagged while playing from the begging
so i am just now convinced that my gpu wont be able to run the game on ultra as smoothly as other gpus
thanks alot
13thmonkey said:
cause my 470 can't and you've got maybe 5%-10% on me?He's not getting constant 60 fps. Just has it set to ultra. My 570 can't do 4x multisampling without hitting mid-50's at 1920x1080, and my overclock is substantial. Best I can do at my reso is full ultra with 0x deferred anti-aliasing, as far as 60 fps no matter what.
if your playing on line then you dont want to be running on ultra unless your card can do a solid 60 fps minimum... if your not getting that then you need to drop the settings with the last being screen rez and textures... soft smoke ambient occlusion and all the other fancy stuff should be turned off.
reason: so you can sync your packet data with your fps... what ever your minimum fps is then thats the amount of packets you want to be sending so if its 60fps packets then you want 60 packets... any less and targets become to hard to kill... if you have a minimum of 100 then you want to set the packets to 100, this makes targets easier to kill as you have a more accurate ide as to where they are. more packet data means more accurate placment...
you do this in the config files.
also if you have a favorite server then you can adjust your own ping to match what you get on the server... my local fav is about 35 so i set my ping ballance to 40 this gives a little leeway in transmission times but ultimately syncs me with the host server better.
having pretty gfx is 1 thing but if your lagging hard because your packet data is out of sync with your fps then you really should for your own sanity, drop the gfx settings.
reason: so you can sync your packet data with your fps... what ever your minimum fps is then thats the amount of packets you want to be sending so if its 60fps packets then you want 60 packets... any less and targets become to hard to kill... if you have a minimum of 100 then you want to set the packets to 100, this makes targets easier to kill as you have a more accurate ide as to where they are. more packet data means more accurate placment...
you do this in the config files.
also if you have a favorite server then you can adjust your own ping to match what you get on the server... my local fav is about 35 so i set my ping ballance to 40 this gives a little leeway in transmission times but ultimately syncs me with the host server better.
having pretty gfx is 1 thing but if your lagging hard because your packet data is out of sync with your fps then you really should for your own sanity, drop the gfx settings.
if it is continuing movement after you have stopped, then its network, if its low frames then its gpu, if it high frames but sometimes the same one repeats, or yoiu skip from frame to frame then its cpu or network. if you can push the frame out at above 30-40 then its not gpu that you are feeling. Lag is a network term, low frames is graphics term, slow is a cpu term. Lag has been taken by xboxers to mean everything that is not smooth, and it does not help identifiy the problem.
tauta said:
the by the way you asked about what kind of lag is it
its like the game stops for a sec then go on then stops then go then stop and like this
Can you run EVGA Precision or MSI Afterburner in the background (or on second creen if you have one).
We need to distingiush between GPU and CPU and Network issues.
If the FPS does not change whilst you experience this then it is a nework issue.
If the FPS does drop down then its either CPU or GPU
If CPU usage stays constant, then I'd suggest its a GPU issue,
The CPU usage spikes or dips then i'd suggest its a CPU issues (or memory)
I've recently found that when my cpu cores are at 95-99% then i'll experience poor control, i.e. i'll keep running and not turn etc.
If I get them down to 90% then i'm fine.
Is this the same on small and larger Servers, what about empty servers (I was on a 16x16 tdm server yesterday, lots of people in a small area, hammered my processor, went to a 32x32 conquest, more people much larger area, no problem)
try overclocking to 4Ghz, should be easy, see what happens.
Also we need to know CPU speed at load at temp, as if it is throttling that would cause these symptoms. can you run in windowed mode?
the problem is i don have a second screen
but using msi afterburner yes the fps drops while i experience lag
i tried overclocking to 4ghz it doesnt lag for a moment but then it lags i think cuz temp is 80+
i would like to test it on another pc that has same specs but i cant at the moment since i dont have any other pc with the same specs
i'll play windowed and see how much cpu usage does it use
but using msi afterburner yes the fps drops while i experience lag
i tried overclocking to 4ghz it doesnt lag for a moment but then it lags i think cuz temp is 80+
i would like to test it on another pc that has same specs but i cant at the moment since i dont have any other pc with the same specs
i'll play windowed and see how much cpu usage does it use
here are my results :
now since i dont have second monitor i said ok lets play in windowed mode as u said and open task manager so i played but cpu usage didnt go above 60% and ram is about 80-85%
but when i turned off 2 cpus for the game it became really slow (at the same usage for the process)
now just to let you know that i do have low fps issues in some other games that i didnt have in the past .
and for the cpu temp under load its 69c
the problem is there isnt any test that u can run for the processor or gpu to make sure they r both working as they should
ill download 3dmark vantage and see how much points do i get for both gpu and cpu i remember my old marks
till then any ideas ?
and by the way man i want to thank you for helping me <3
now since i dont have second monitor i said ok lets play in windowed mode as u said and open task manager so i played but cpu usage didnt go above 60% and ram is about 80-85%
but when i turned off 2 cpus for the game it became really slow (at the same usage for the process)
now just to let you know that i do have low fps issues in some other games that i didnt have in the past .
and for the cpu temp under load its 69c
the problem is there isnt any test that u can run for the processor or gpu to make sure they r both working as they should
ill download 3dmark vantage and see how much points do i get for both gpu and cpu i remember my old marks
till then any ideas ?
and by the way man i want to thank you for helping me <3
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