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Unreal Engine iOS 'Infinity Blade' Game Released

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December 9, 2010 8:25:39 PM

This will never replace full-scale console/PC gaming but it's a step in the right direction!

I hope it's free roam..
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6
December 9, 2010 8:26:25 PM

Screen shots look nice
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December 9, 2010 8:29:53 PM

Ok, now port it to Android.
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December 9, 2010 8:34:58 PM

It looks really great
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December 9, 2010 8:40:14 PM

dan117Ok, now port it to Android.


Too fragmented. Doubt it will happen.
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December 9, 2010 8:52:30 PM

taybToo fragmented. Doubt it will happen.


your distortion field seems fully functional.
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December 9, 2010 9:06:35 PM

taybToo fragmented. Doubt it will happen.


Fail response is fail.
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December 9, 2010 10:08:18 PM

@ Joytech, console gaming isnt full-scale
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December 9, 2010 10:08:55 PM

Next up: Add ports/adapters to connect your phone to your display and a game controller and -BAM!- most portable and popular gaming system ever.
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December 9, 2010 10:45:17 PM

taybToo fragmented. Doubt it will happen.

John Carmack said he is making an Android version of the RAGE game shown on iOS.

Also fragmentation doesn't change much. I mean do you think the problem with a
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December 9, 2010 10:49:35 PM

Oh come on. Does the comment get totally nuked if you have a special character in it? Why not add a quick script that removes those things if they're not tolerated?!

I'm not going to write my whole comment again but I'll finish the displayed sentence:
I mean, do you think the problem with a 500mhz phone, with pretty much nonexistent graphics capabilities, is that it's running Android 1.6?? All 2.x devices have OpenGL ES support.
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December 9, 2010 10:59:52 PM

thats really impressive..if my iphone can run this...well then why the hell can't my geforce 8800gtx play crysis on maxed out settings? :( 
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December 9, 2010 11:00:53 PM

taybToo fragmented. Doubt it will happen.


Did you think about how many Android phones have the Power VR GPU's that will run this game?

Still think it's fragmented now?
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December 9, 2010 11:09:11 PM

Funny thing is, it will be free when they port it over to Android.
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December 9, 2010 11:10:23 PM

Who gives a rusty rats ass about Android. Its not out on that platform, so why bring it up?

Again, if you want the best dev support and best games, iOS is the way to go.
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Anonymous
December 9, 2010 11:32:39 PM

@osxsier

That is hardly true these days. Since android controls a larger share of the smartphone market world wide now and likely before the years end in US, things are shifting rapidly. Developers are out there to make money, so they are going to target the platforms with the most users. It is already happening and if you knew anything about android you would know that almost all the top iOS games are already on Android and the list keeps growing.
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December 9, 2010 11:39:53 PM

Sure, they may have a larger share of the market, but is everyones phone running 2.1 or greater? I think not.

I agree developers will gravitate to where they can make the most money and right now the numbers are in Apples favor.

You forget, we are not just talking about iPhones. How many more millions of iPod touches are out there? So if you bring those numbers in, Apples user base is pretty big.

Either way, it dont matter to me one way or the other. I dont get all worked up about what phone people use. However, I know alot of people here do.

I have an iPhone 4 and I love it. But I am not going to bash others because they have an Android phone. One guy even went out of his way to say I was a waste of life and space because I used an iPhone. He flamed me once and then came back hours later to flame me again. I laughed and thought it was totally pathetic. Saying that, I dont worship Steve Jobs. I own a PC that I use for gaming, etc. I am more of a tech enthusiast than a blind Apple loyalist.
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December 9, 2010 11:55:27 PM

osxsierSure, they may have a larger share of the market, but is everyones phone running 2.1 or greater? I think not. I agree developers will gravitate to where they can make the most money and right now the numbers are in Apples favor. You forget, we are not just talking about iPhones. How many more millions of iPod touches are out there? So if you bring those numbers in, Apples user base is pretty big.Either way, it dont matter to me one way or the other. I dont get all worked up about what phone people use. However, I know alot of people here do. I have an iPhone 4 and I love it. But I am not going to bash others because they have an Android phone. One guy even went out of his way to say I was a waste of life and space because I used an iPhone. He flamed me once and then came back hours later to flame me again. I laughed and thought it was totally pathetic. Saying that, I dont worship Steve Jobs. I own a PC that I use for gaming, etc. I am more of a tech enthusiast than a blind Apple loyalist.


Finally, somebody who shares the same opinion. People here just hate the iPhone because it is the "cool" thing to hate in this micro community. The ultimate distortion reality field is the opinion of others.
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Anonymous
December 10, 2010 12:17:37 AM

Actually over 83% of Android users are on 2.1 and up. Take a look for yourself: *http://developer.android.com/resources/dashboard/platfo...*

It is technically less fragmented software wise than iOS. You can find iOS version statistics online too.

Keep in mind Android activations per day are over 300k and growing. Compare this to apple's announcement not too long ago that iOS activations were 230k per day (which included iPhone, iPad, and iPod). Android is taking over and people should "give a rats ass" about it...
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December 10, 2010 12:24:26 AM

yaffssActually over 83% of Android users are on 2.1 and up. Take a look for yourself: *http://developer.android.com/resources/dashboard/platfo...*It is technically less fragmented software wise than iOS. You can find iOS version statistics online too.Keep in mind Android activations per day are over 300k and growing. Compare this to apple's announcement not too long ago that iOS activations were 230k per day (which included iPhone, iPad, and iPod). Android is taking over and people should "give a rats ass" about it...


That doesn't mean they can run games like this.

There are nearly 100 different "Android" phones out there with different amounts of processing power.

It would be a nightmare for a dev to deal with all the noobs who get mad because their entry level Android phone will not run a top-notch game.

I believe that's what the "fragmented" bit was implying..
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December 10, 2010 1:02:09 AM

The screen shots do look nice but consider this...
The iPhone 4 resolution is: 960 X 640 = 614,400 pixels
The iPad resolution is: 1024 X 768 = 786,432 pixels
Compare that to me playing
Unreal Tournament 3 in HD: 1920 X 1080 = 2,073,600 pixels

Since the screen resolutions are lower it doesn't take as much graphical power to play games on a smaller lower resolution screen. Don't get me wrong the screen shots look great but I'm not surprised that it can handle lower resolution graphics like that.
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Anonymous
December 10, 2010 1:52:25 AM

@ben850

Actually most Android phones can run games like this. All the Motorola droid phones (droid, droidx, droid2, etc, which is the highest selling line)have the same SGX 535 gpu chip as the iphones. The slowest droid has the same cpu as the iphone 3gs. The newer droids are significantly faster than the iphone4 boasting twice the floating point performance. The majority of other Android phones have Adreno 200 gpus which are comparable to the 535 and processors that are again significantly faster than the iphone4. This doesn't even count the millions of galaxy S phones that have SGX 540 gpus which are 2x faster than the 535s or the Adreno 205s that are in every new HTC phone and are also faster than the 535s. So long story short, just about every Android phone on the market these days with the exception of a few models have enough power to run these games.

Onto part two, fragmentation... Sure, there are 100's of android phones, but the API's are all the same for each android version. This means you only code for the android version you are targeting, regardless of hardware or phone. If you want to take advantage of hardware features certain phones have, there are simple tools in the SDK to do so. It is not the nightmare people (who usually aren't even devs) claim and any application in the market can be restricted from devices that cannot run it properly. It is very simple and dev's generally do not have problems with this. Sure, sometimes there are small issues or bugs, but it has never been a major issue for any developer I've ever heard of in the dev forums or anywhere else.

Keep in mind, the PC has millions of hardware combinations and developers for PC's don't seem to have much trouble. I think most the people online who complain about this for smartphones are either lazy or just plain crappy developers.
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December 10, 2010 3:00:42 AM

Unreal Engine out on iOS. Wow ! they did that fast. I am still waiting for UT3 to be supported under Linux.

About the hold chatter of Android as a gaming system... Do I have to remind you of the upcoming tablets from Nvidia running the Tegra 2 and Android. Apple will just never catch up to an industry working together to bury their walled garden.
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December 10, 2010 3:05:13 AM

ben850That doesn't mean they can run games like this.There are nearly 100 different "Android" phones out there with different amounts of processing power.It would be a nightmare for a dev to deal with all the noobs who get mad because their entry level Android phone will not run a top-notch game.I believe that's what the "fragmented" bit was implying..


Thats a bad argument. How are PC games able to run on a wide variety of computers. With good software you can cope with differences in hardware.

if( good hardware) {
put bells and whistles
}else if ( lower hardware){
do only the basic graphics
}
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December 10, 2010 4:07:51 AM

pls pls port it for Android.
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December 10, 2010 7:02:12 AM

sorry it won't work on me.
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December 10, 2010 11:53:11 AM

Man some of you guys are bitter in here. This game looks slick. I played the epic citadel demo and it was quite impressive. Reviews are saying this game is really good.

Why do the Android fans feel the need to post trollish comments everytime the iphone has an article? If this was on Android I would be saying the same thing.....that it looks sweet and this is giant step forward for phone gaming.
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December 10, 2010 12:56:53 PM

The game is very fun to play. It's not Free roaming, it's more of a decision based fighting game. You can look left right, pick up items, decide if you want to walk up the stairs and fight or go through a door and fight. I like the input, swiping and tapping on the screen to do the fighting. It's a sweet game, and worth the $ IMHO.

Just my $.02,
Darren (Tech-D)
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December 10, 2010 3:17:49 PM

kronos_corneliusThats a bad argument. How are PC games able to run on a wide variety of computers. With good software you can cope with differences in hardware.if( good hardware) { put bells and whistles }else if ( lower hardware){ do only the basic graphics}


When a game does not run well on a PC you upgrade the Graphics card or Processor....with phones; what can you upgrade? Add more memory? Whos really gonna buy a new phone to run a game?
The logic that good software will over come is a total pipe dream.
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December 10, 2010 4:12:42 PM

Wow! I've been playing it on my iPhone 4. Very impressive... within the context of a game running on a smart phone. Definitely nice to have if you need to kill a few minutes and your iPhone is all you have handy. Obviously this is not going to replace PC or console gaming.
The biggest draw-back is that it does not allow “free roaming” like Citadel. In my opinion this game does not meet the minimum of what I want in a smart-phone game. But… I assume most individuals will feel it is well worth $5.
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December 10, 2010 4:18:20 PM

If I was developing games for smartphones in 2011... I would target iPhone 4 with a planned minimum direction towards the iPhone 5. As a large uniform design for Android smart-phones evolves, it might become the preferred initial design platform for game developers - IMO. Older iPhones are not good game platforms.
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December 10, 2010 4:37:33 PM

osxsierSure, they may have a larger share of the market, but is everyones phone running 2.1 or greater? I think not. I agree developers will gravitate to where they can make the most money and right now the numbers are in Apples favor. You forget, we are not just talking about iPhones. How many more millions of iPod touches are out there? So if you bring those numbers in, Apples user base is pretty big.Either way, it dont matter to me one way or the other. I dont get all worked up about what phone people use. However, I know alot of people here do. I have an iPhone 4 and I love it. But I am not going to bash others because they have an Android phone. One guy even went out of his way to say I was a waste of life and space because I used an iPhone. He flamed me once and then came back hours later to flame me again. I laughed and thought it was totally pathetic. Saying that, I dont worship Steve Jobs. I own a PC that I use for gaming, etc. I am more of a tech enthusiast than a blind Apple loyalist.


Agreed 100%. I am a technologist myself and happen to be an engineer by trade that get this.... actually appreciates engineering. Go figure.

I bought this game is it is simple, but a allot of fun. The graphics are great and I think the game play is about right for a phone type of device.

All in all, I have come to Tomshardware site for the last 14 years or so and it has definatly changed over th years. I enjoy tech, it is why I am here.
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December 10, 2010 7:38:43 PM

mj4358When a game does not run well on a PC you upgrade the Graphics card or Processor....with phones; what can you upgrade? Add more memory? Whos really gonna buy a new phone to run a game? The logic that good software will over come is a total pipe dream.

Oh nonsense, my brother was using an AGP P4 board up until about a month ago (when the Mobo finally fried) and he was playing plenty of new games on that ancient system. You don't have to turn all the settings to Ultra High to play a game and devs have been dealing with hardware (and OS) fragmentation for years, its hardly a new hurdle.
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December 10, 2010 11:02:59 PM

This will never come to android.

Epic: “So we have the engine up and running on Android, and we’re supplying it to licensees. We don’t have any immediate plans in terms of our own games for it yet. Our concerns are probably the same as John Carmack’s. Lots of good hardware, but it’s all over the map, and the rest of the issues he pretty much addresses. It will get there, I’m sure, but our technology can be licensed and used on Android. It’s just not as big a focus for us as iOS.”

1. Android hardware is all over the map, it would be a nightmare to get this game to work well on all devices. For iOS the hardware and software are almost identical for all devices.

2. iOS users are much more likely to pay for a game, while in the android market users are much more careful with their money, they bought an android for christ sake, they are damn careful with what they buy.

3. Android users aren't very loyal, only 71% said they would go for an android phone next, while in the iOS market, 89% said they would get an iOS device next. 21% Android users said their next choice will be an iOS device. Total current market share in smartphones: 28% Iphone, 13% Android. Throw in the iPod touches and iPads, and the iOS market is about 5-6 times larger then Android.

Keep in mind, developers aren't SWITCHING to Android, they are merely porting to get money from both markets. With a game this big, porting would be extremely difficult. Unreal engine 3 games WILL come to Android, just this game, wont.
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Anonymous
December 10, 2010 11:35:58 PM

@gamebrigada

where did you get your facts from? Your numbers all all bogus. Here is the real global smartphone shares http://en.wikipedia.org/wiki/Smartphone
Android is 25%, Apple is only 17%

Also, ipad sales are nothing compared to smartphones, but android tablets are catching up quickly to ipad sales. As far as iPods, iPod touch models aren't as widespread as you think. The touch makes up roughly 38% of all iOS devices which isn't really all that spectacular. Android will pass it up very quickly... http://www.asymco.com/2010/09/03/ipod-touch-made-up-37-...

So no, when you factor in all iOS devices, it is not 5-6 times larger than android. It isn't even double and at android's growth rates, it will surpass iOS relatively quickly.

Oh and your loyalty statistics are probably from the same study that had I've seen that had a extremely small polling group.


and again, to your #1 point, developers have no problem writing applications for multiple hardware versions. You see it every single day on PC and in the Android market. The only people who say it is a nightmare are the people who know absolutely nothing about it. Keep in mind that android has the largest developer familiarity http://www.businessinsider.com/this-chart-should-scare-...

Also, porting a game like this would not be "extremely difficult" as you say since the engine already runs on android as well. For god's sake you quoted Epic at the top of your post that the engine was already up and running on android...
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December 11, 2010 1:30:42 AM

Who cares about the number of smartphone sales? You change your definition of what a smartphone is and you can twist the graphs to make whoever you want come out on top. What I want to see are iPhone 4 sales vs comparable phones like the Galaxy. Most of the so-called "smartphones" out there aren't in the same league as these two, so why are we counting them in terms of sales?


Here's something you Apple haters should think about: Two top developers have come out with exciting games showcasing what the future holds for smartphone gaming.

And they BOTH chose iOS to develop their initial offerings for.
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Anonymous
December 11, 2010 6:15:59 PM

Just as a comparison, the PowerVR SGX 535 is in the same ballpark as a PS2/PSP or a Radeon 9800. Which isn't that impressive - how long as the PSP been out? It's been so long I have to specify 'Radeon' otherwise people might think 9800 refers to the GeForce 9800.

Current desktop GPUs are orders of magnitude more powerful than these things. It's not very hard making something that looks amazing on 6 year old hardware if you've got 6 years to do it.
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December 13, 2010 3:59:15 AM

osxsierWho gives a rusty rats ass about Android. Its not out on that platform, so why bring it up? Again, if you want the best dev support and best games, iOS is the way to go.


Who gives a "rusty rats ass" about Android?

Consumers do:

http://www.gartner.com/it/page.jsp?id=1466313
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December 13, 2010 4:07:56 AM

ericburnbyWho cares about the number of smartphone sales? You change your definition of what a smartphone is and you can twist the graphs to make whoever you want come out on top. What I want to see are iPhone 4 sales vs comparable phones like the Galaxy. Most of the so-called "smartphones" out there aren't in the same league as these two, so why are we counting them in terms of sales?Here's something you Apple haters should think about: Two top developers have come out with exciting games showcasing what the future holds for smartphone gaming.And they BOTH chose iOS to develop their initial offerings for.


Ugh, developers care about sales. Sure, for the time being, developers may go with AAPL since they have a larger user base and a more refined app store. That equates to more sales. Once Android and Android Marketplace takes the #1 spot (which I think is inevitable), then developers will move to Android. The best thing for both developers and consumers would be cross platform development. Its different from video game consoles having exclusivity as
1)both iPhone/Android already have a massive consumer base and 2)people are not buying iPhones/Android due to a killer app or two. Infinity Blade looks awesome but I don't see people rushing out to buy an iPhone/iPad just for this one title.
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December 13, 2010 12:34:28 PM

maestintaoliusOh nonsense, my brother was using an AGP P4 board up until about a month ago (when the Mobo finally fried) and he was playing plenty of new games on that ancient system. You don't have to turn all the settings to Ultra High to play a game and devs have been dealing with hardware (and OS) fragmentation for years, its hardly a new hurdle.

Exactly, I could play games at 1680x1050 with my old 8500 gt last year, played games fine but not on high settings.
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