G
Guest
Guest
Archived from groups: alt.games.everquest (More info?)
Posted January 20th on the 'eqlive' forums:
<snip waffle and note about server-side logging>
"We then identified which classes filled which roles and numerically
identified how well they filled that particular role. After this exercise,
it was plain to see that some classes filled several roles well and others
performed in a secondary or tertiary role only. This came as no surprise to
us, but we felt it was an important first step to formally identify where we
felt classes are today so we could get a better perspective on how much each
class would need to change to help bring it in line with the other classes
in EverQuest."
<snip waffle, icecream and maple syrup>
"When we have conclusions, we will release them. The end result of all this
may be a few minor tweaks, or it may be some vast sweeping changes. We are
far too early in the process to state what will be changing. We will make
any changes slowly and with your full awareness. We will put things on test
for you to mull over and consider and gather your feedback as we do. This
is very much a cooperative effort between our community and our development
team."
I don't know about other classes, but the development team has had the
Shadowknights' top ten list of requested improvements since at least the 9th
of July. I find it mildly alarming that it has taken six months and
something like a 50% desertion of the playerbase (myself included) to get
around to addressing one of EQ's biggest problems. (Certainly the biggest
problem for me anyway.)
Regards,
James
Posted January 20th on the 'eqlive' forums:
<snip waffle and note about server-side logging>
"We then identified which classes filled which roles and numerically
identified how well they filled that particular role. After this exercise,
it was plain to see that some classes filled several roles well and others
performed in a secondary or tertiary role only. This came as no surprise to
us, but we felt it was an important first step to formally identify where we
felt classes are today so we could get a better perspective on how much each
class would need to change to help bring it in line with the other classes
in EverQuest."
<snip waffle, icecream and maple syrup>
"When we have conclusions, we will release them. The end result of all this
may be a few minor tweaks, or it may be some vast sweeping changes. We are
far too early in the process to state what will be changing. We will make
any changes slowly and with your full awareness. We will put things on test
for you to mull over and consider and gather your feedback as we do. This
is very much a cooperative effort between our community and our development
team."
I don't know about other classes, but the development team has had the
Shadowknights' top ten list of requested improvements since at least the 9th
of July. I find it mildly alarming that it has taken six months and
something like a 50% desertion of the playerbase (myself included) to get
around to addressing one of EQ's biggest problems. (Certainly the biggest
problem for me anyway.)
Regards,
James