rockworld3113 :
So I was thinking of getting back into WoW, then I found out this Kung fu panda expansion wasn't a joke but real. Wtf? I remember a friend sending me a link to the promo for it from blizzcon a while back, but I seriously dismissed it as a joke. Maybe I'm just a bit too old for pandas, and my generation wasn't as fascinated by Asian culture, but is this hot for the kids out there? I would think that most players over the age of 20 even would be extremely turned off by this.
So that brings me to Titan. Is it because all their "quality" team is working on Titan that this is happening? Or is Blizzard possibly genius enough to know they have to kill WoW if they want people to play Titan? I wouldn't put it past them.
Just kind of a rant. Am I alone on this? Or are people actually excited to be a panda?
With regard to Titan, I think Blizzard's extreme forays into the most subtly genre-destroying means of procuring alternative revenue show that Titan is going to be as social as possible with as many different ways to invest your money as possible. The number one thing that buoys WoW's subscription base is the number of people that play the game simply because a friend(s) of theirs does. The combination of marketing mounts and non-combat pets as purchasable with real currency, as well as Diablo 3's real money auction house (of which Blizzard is skimming a percentage for themselves off of every sale) are likely proving to be as effective or more effective than actual subscription requirements. However, I have a hard time seeing Blizzard forego an opportunity for subscriptions. It's one of the best things about their WoW business model. Once the first of the month rolls around, it's irrelevant to them whether or not you actually play the game at all (and better for them if you don't) so long as you keep letting that subscription ride. These are just my observations after having been a Blizzard customer since the 90's, and recently abandoning them completely as an outwardly abusive developer and publishing house. Quite frankly, if it wasn't for Starcraft's austerity, you'd likely be paying for custom maps and unit skins in that game. As it is, the image of Starcraft is part of what solidifies Blizzard's legitimacy in the competitive gaming market, which they have no intention of sacrificing without due cause.
So to summarize: Titan expect to see facsimiles of cosmetic DLC/purchasable unlocks, real money being a valid option for buying and selling gear with Blizzard cutting a percentage for themselves from every transaction under the justification that their product facilitates the seller and buyer's transaction (much in the same way that the Mob takes a percentage from small businesses for enabling them to establish a store without having it burnt to the ground), and as many other subtle ways to bleed customers of money in very small increments, in addition to a monthly subscription. Expect big presentation and shallow game play as these have been proven a huge recipe for financial success in MMO's and specifically WoW, and expect as many ways to leverage subscription continuity through peer pressure. That is literally what I expect this title to look like, and why it will simultaneously be balked at while smashing sales records for the company in every case short of it being a completely unplayable game.
Edit: My summary's as long as the first paragraph. I'm pretty awful at summarizing apparently.