Well, EA's Crysis 3 page is up with some descriptions of the game now. It can be found at http://crysis.ea.com/en_US
The general concept is apparently set around Cell creating bio-dome-esque structures in various places around the world, one of which being New York City. These bio-domes teem with life, setting the stage for a mixture of free roaming jungle and urban combat. That... is the concept.
Without bashing a game that has had zero developmental exposure yet, I do want to say that injecting these nano-dome things into the story to basically provide the jungle combat that people want is a direct response to the fan base. Unfortunately, to me it seems kind of stupid. Not in some canonically offensive way, but just in a boring "by the power of deus ex machina" kind of way.
As a lot of people here will already know, I'm a fan of not only Crysis and Warhead, but also Crysis 2. I thought all 3 were good in different ways; the first 2 primarily for their technical prowess given their age, while the latter for its vastly improved gameplay and attempt at a semblance of a coherent storyline. Unfortunately I feel like Crysis 3 may end up being one of those scenarios where an attempt at fan-service comes out far clunkier than what the developer is normally capable of producing without pressure from an entitled public.
Obviously, all of this remains to be seen but it was my first impression upon reading the site's content. I really hope to be proven wrong, and I'd like to know what first impressions the rest of you get from the content that is available now, with the mutual understanding that this is all conjecture and thus is no reason to start a namecalling, title-bashing, Crysis 1 vs Crysis 2 debating sort of thread. We have a ton of those already and they are all fun =).
The general concept is apparently set around Cell creating bio-dome-esque structures in various places around the world, one of which being New York City. These bio-domes teem with life, setting the stage for a mixture of free roaming jungle and urban combat. That... is the concept.
Without bashing a game that has had zero developmental exposure yet, I do want to say that injecting these nano-dome things into the story to basically provide the jungle combat that people want is a direct response to the fan base. Unfortunately, to me it seems kind of stupid. Not in some canonically offensive way, but just in a boring "by the power of deus ex machina" kind of way.
As a lot of people here will already know, I'm a fan of not only Crysis and Warhead, but also Crysis 2. I thought all 3 were good in different ways; the first 2 primarily for their technical prowess given their age, while the latter for its vastly improved gameplay and attempt at a semblance of a coherent storyline. Unfortunately I feel like Crysis 3 may end up being one of those scenarios where an attempt at fan-service comes out far clunkier than what the developer is normally capable of producing without pressure from an entitled public.
Obviously, all of this remains to be seen but it was my first impression upon reading the site's content. I really hope to be proven wrong, and I'd like to know what first impressions the rest of you get from the content that is available now, with the mutual understanding that this is all conjecture and thus is no reason to start a namecalling, title-bashing, Crysis 1 vs Crysis 2 debating sort of thread. We have a ton of those already and they are all fun =).