Have you all heard of Tenebrae Quake? It is more than a GL patch.... ALOT more. It is the biggest Graphics enhancement I've seen downloadable for a game in all history!!!! Even if you don't own Quake, you can Download the shareware versrion of Quake from idsoftware just like i did.
You can't experience the full benefit of Tenebrae without downloading the New Hi-res textures from the Quake Retexturing project site. There is a link to this on the tenebrae homepage.
www.idsoftware.com
The Tenebrae homepage is:
http://tenebrae.sourceforge.net
I'll be looking foward to you Questions/comments/opinions on this subject
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
Hi again, I was astonished by the graphics back when I saw it the first time, just could not make it work with my gf2pro. Any luck with an ati card? Do you need a glide wrapper for it?
Intel Pentium 4 - 400Mhz FSB - 2.4Ghz
- 1152mb pc-133 - Ati Radeon 9700 128Mb
tenebrae is ohzome
<b><font color=red>
"Remain at stock speed"</b> - The Overclocker.
</font color=red>
They say the minimum is a GeForce 1 card or Radeon 7xxx board. But, William Hammes, the programmer of Tenebrae says that a board with DirectX 8 compliant features is needed to make the experience playable. On my laptop P4 1.6 laptop with 256 megs of RaM and a 32 meg Radeon 7500 DDR video, I can get the game to run and get a nice Preview, get to gock at how well they made the original Quake look with this new engine, but this preview comes at a severe slideshow, but its well worth it just to see how it looks. Now with the Radeon 8500LE board that I have on one of my desktops,the game is definitely playable at 800x600 and 640x480 even though it doesn't run great. My framerate will range anywhere from 7 to 75 frames depending on the location I am at. What's even more interesting is the Develpment f Tenebrae 2 (I think it derived from the basic Quake engine source code as well but completely overhauled it to Hammes own liking, so the game won't be compatible with Original Quake elements anymore. The minimum for Tenebrae 2 will be a GeForce 3/8500. Tenebrae 2 is completely open source engine that should compete well against Doom 3 and HL2's source engine and you won't even have to own Quake to play it. I can't wait until the first release of Tenebrae 2.
P.S. I am glad and thankful I finally got replies on this thread. I thought NOBODY at THGC gave even the slightest interest in this project. I would encourage this project becuase the new engine is open source like Linux and completely free to the pubic to do what they want with it when it is finally release.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I'm interested in trying this tenebrae mod out. What exactly do I need to download? Do I need the full version of Quake III?
Thanks.
--
"I'm a rageaholic."
(<i>starts crying</i> )
"I just can't live without rageahol." - Homer Simpson
ROFL! This mod isn't even for Quake 3, but for the original Quake made in 1996, yes Quake 1. And know you only need the shareware version of Quake. I have will soon provide 2 links, because YOU NEED the new high resolution textures in addition to Tenebrae in order for Tenebrae to look correctly because the Tenebrae coders didn't really have the original textures in mind when working on the project.
I'll be back in a jiffy.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
This is the Tenebrae Home page:
<A HREF="http://tenebrae.sourceforge.net" target="_new">http://tenebrae.sourceforge.net</A>
This is the Homepage for the Quake Retexturing Project:
<A HREF="http://www.quake.cz/winclan/qe1/" target="_new">http://www.quake.cz/winclan/qe1/</A>
There is a link to the Quake Shareware version here:
<A HREF="http://www.idsoftware.com/games/quake/quake/" target="_new">http://www.idsoftware.com/games/quake/quake/</A>
This a link to the Tenebrae 2 Project Site:
<A HREF="http://www.tenebrae2.com" target="_new">http://www.tenebrae2.com</A>
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I'd almost forgotten how much mood these old ID Software games had in them.
With real textures, lighting and shadows it's so much better.
When Quake came out my old K6 system wasn't up to playing it. I quickly forgot about the game. Now I wish I could find my disc. The shareware version isn't going to be good enough.
I do remember Doom I & II. Just the right degree of quiet tension just before shear panic and chaos. Walking through dark halls, flashing lights distracting your concentration and aim... Great gameplay!
Why aren't games this intense and absorbing any longer?
Got to go get those hi-res textures now.
<b>56K, slow and steady does not win the race on internet!</b>
the Retexturing Project isn't even finished. ITs only completed the textures for the first episode - and that's what Shareware Quake gives to the public is the first episode. However, since the other Quake episodes make use of some of the textures in episode 1, you will see some of textures in high-res and other in low-res in the other episodes. It'll probably look kinda half-baked but I don't know for sure because I only have the shareware version.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
Thanks for the links. Ok, according to the Quake Retexturing Project's FAQ, I am supposed to install tenebrae and put hi-res textures in blah blah blah. It says nothing about Quake the game.
I'm a dumbass when it comes to this stuff, as you probably already know...so could you pretty please give me the steps in leyman's terms?
Do I install Quake, then install Tenebrae, then the textures?
Ok, I just "installed" quake, but I can't get it to run. Do I install tenebrae into quakes directory? ARGGH!
--
"I'm a rageaholic."
(<i>starts crying</i> )
"I just can't live without rageahol." - Homer Simpson
Sure let me go dig it up first.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
This is where I put the new textures - I did not use standard default folders for my Quake installation
C:\Games\Quake_SW2\tenebrae\override
If you used default installation on the original Quake CD you will find a folder
C:\Quake
During the installation of Tenebrae a new folder should have appeared under the Quake folder called Tenebrae
C:\Quake\tenebrae
So, once you have installed tenebrae manually create a folder and title it "override" and put this in the Tenebrae folder
So, now you should have the following folders:
C:\Quake\tenebrae\override
Now open the "override" directory and unzip all of the texture files here. Before you do this, make sure that you have downloaded all of the updates to the textures. They may have zipped all updates into 1 large zip file. Unzip (extract) all of the textures in the "override folder"
I hope this clears things up.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I guess I'll have time to find my disc now.
<b>56K, slow and steady does not win the race on internet!</b>
If you have Windows XP, Quake won't run until you have Tenebrae installed.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
Tenebrare looks very nice, but is hardly playable with all aye-candy on (I have P4 1.4 with Radeon 9500Pro). When I first tried it in December 2002 (when I got my shiny new 9500Pro
it was very slow - I was getting like 15fps in narrow corridors, and 3-4 fps in larger areas. Now it runs about 3-4 times faster, and I hope there is still room for improvement.
There is another fine Quake 1 graphics engine called Telejano, which may not have all eye-candy effects that Tenebrae has, but is meant for playing - it looks very nice, and works very fast. Of course textures from Quake Retexturing project work with Telejano too.
That's awkward. I think I was able to hold out better on my 8500LE with better scores than that. I was running it on an 1800+ system as opposed to a 1.4GHz but still your video should be better than mine. I have tried Telejano, but it looks alot like the old GLQuake to me. But thats the only one I can honestly play on my P4 Laptop with a Radeon 7500C
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
With all options to default (in 630x480x32, no AA or AF), I got 23-26 fps in that view when you start a new game and don't move. Turning glares on takes fps down do 11-13. What are your scores?
It varied so much I'm not really sure, but I'll go check it out.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I finally got the Hi-Res textures. Very shiny surfaces now. The game looks incredible, except for the bot models. It's funny seeing those old low-polygon models.
I have a problem with the water and biotoxin. It's hard to tell the difference. The glare/glow is too bright. This is just when looking down at surface. Is it supposed to be this way? Under the water it looks good.
I'm getting in the low 20's for framerates at 800x600 with default settings. The old 8500 just can't take it.
<b>56K, slow and steady does not win the race on internet!</b>
That framerate is about what I get. I heard that there is a patch to fix that water bug. Strange thing is, I haven't even downloaded it yet [schock]! I have an 8500 LE on an 1800+ desktop.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
The water patch, VIS something or other, worked out fine.
<b>56K, slow and steady does not win the race on internet!</b>
I was complaining about the ancient looking models but I've since found the monster skins. (I guess I just assumed that everything I would need for Tenebrae would be in that one big file).
The new skins/meshes add another depth to the game.
Unfortunately, they also decrease the framerates even further. I'm now bordering on the single digits in some of the sequences.
<b>56K, slow and steady does not win the race on internet!</b>
Where did you get the new models from?
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
Same link you provided, the download page. Right under the big hi-res textures file are the Monster skins.
<b>56K, slow and steady does not win the race on internet!</b>
Ok thanks Phsstpok? What does your user name stand for buy the way?
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I think I'll start a "JDoom is AWESOME" thread. Boy, do I have a nack for loving open source modifications of classic games! w00t!
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I just downloaded Doomsday last night. Playing JDoom to 5:00 am. Had to download Doom95, shareware version. The .WAD works fine with JDoom.
Spent a lot of time scanning through Sourceforge.net but didn't find anything else to rouse my interest yet..
<b>56K, slow and steady does not win the race on internet!</b>
I also found the ammo/medkit box skins (for Tenebrae) which are detailed but look out of place, too pretty.
<b>56K, slow and steady does not win the race on internet!</b><P ID="edit"><FONT SIZE=-1><EM>Edited by phsstpok on 08/30/03 04:19 PM.</EM></FONT></P>
I just d/l'd Jed doom shareware myself. You might be interested in the new Hi-res texture pack for Doom I & II. Its only 1.3 megs but it helps graphics alot - its at the Doomsdayhq homepage under the "textures" section. Also, there is a 180 meg file I downloaded from the Doom II retexturing Project (which I can't use yet)
I can't wait to borrow my friend's Doom II CD so I can see the new textures for Doom II. The 180 meg file is probably going to do to Jdoom what the Hi-res texture pack did to tenebrae. I looked at some previews of some of the textures at the site, and they look terrific!
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
Thanks regarding the Doom textures.
I'm downloading Doom models (9 megs) now..
Doom II textures will have to wait. I only have a dial-up connection.
<b>56K, slow and steady does not win the race on internet!</b><P ID="edit"><FONT SIZE=-1><EM>Edited by phsstpok on 08/31/03 01:16 PM.</EM></FONT></P>
O guess, the 1.3meg file could tide you over fow now. If you haven't been to the website for the Doom II textures, you'll be amazed at how VERY detailed the the textures in te 180 meg file are
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
I'm confused. Does jDoom run the .WAD files for Doom II?
Just like Quake, I can't find my disk! I'm almost done with the shareware versions of both Doom and Quake and then this nostalgic romp through the past will be over.
If only someone would write a new engine for Shadow Warrior. (That's the only old FPS disk I can find).
<b>56K, slow and steady does not win the race on internet!</b><P ID="edit"><FONT SIZE=-1><EM>Edited by phsstpok on 08/31/03 11:22 PM.</EM></FONT></P>
Somwhere in the Doomsday kickstart Executable you should find some a place where you can point to the WADs of Hexen, all the Doom Games, Heretic, and all the shareware versions of these games. You just tell Doomsday the path to the WAD for each appropriate game and it should work. If my instructions were unclear, feel free to ask more info.
P.S. if they won't upgrade Duke Nukem (WHich i am VERY dissapointed that they haven't) they will surely not upgrade Shadow Warrior. Sorry to break it to you bud.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
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