I'm not sure why I can't comment on the news item, but I wanted to share my point of view/ask my question anyway, as I'm slightly annoyed/quite confused by all the comments to it... http://www.tomshardware.com/news/Kepler-Nvidia-Tim-Sweeney-Unreal-Engine-UE4,15571.html So here goes;
First of all; I have an Xbox 360 and I have my 2600K/GTX560Ti PC. I prefer gaming on my PC. But...
If I was a game developer I would want to create the visually most stunning games possible. I would then obviously want the people who played my game to experience it exactly the way I created it.
If I developed for PC only a fraction of the people playing it would be experiencing it the way I created it as only a fraction of those people would have the cutting edge machines with exactly the right hardware needed. I would guesstimate maybe 2 or 3%, probably less. Probably more than 95% of the people who played my game would be playing it with not all the graphics or physics or whatever options I created it with.
If I created for console, I would be sure that right from release until the very end 100% of the people playing my game would experience it exactly the way I had created it, with the possible exception of lesser quality screens and/or soundsystems.
Sure, it might be slightly less awesome on a console than it could possibly be on the most cutting edge machines that month, but everyone experiencing it the way I created it weighed against 90 or whatever percent of the people playing it at (much) less than how it was created would seem to me a very easy decision to make... Develop for console, forget about PC's.
Maybe I'm missing something, but the above seems to me very obvious and so I don't understand most of the comments to the news item. If someone could explain it to me I'd be very glad.
Thanks very much in advance.
First of all; I have an Xbox 360 and I have my 2600K/GTX560Ti PC. I prefer gaming on my PC. But...
If I was a game developer I would want to create the visually most stunning games possible. I would then obviously want the people who played my game to experience it exactly the way I created it.
If I developed for PC only a fraction of the people playing it would be experiencing it the way I created it as only a fraction of those people would have the cutting edge machines with exactly the right hardware needed. I would guesstimate maybe 2 or 3%, probably less. Probably more than 95% of the people who played my game would be playing it with not all the graphics or physics or whatever options I created it with.
If I created for console, I would be sure that right from release until the very end 100% of the people playing my game would experience it exactly the way I had created it, with the possible exception of lesser quality screens and/or soundsystems.
Sure, it might be slightly less awesome on a console than it could possibly be on the most cutting edge machines that month, but everyone experiencing it the way I created it weighed against 90 or whatever percent of the people playing it at (much) less than how it was created would seem to me a very easy decision to make... Develop for console, forget about PC's.
Maybe I'm missing something, but the above seems to me very obvious and so I don't understand most of the comments to the news item. If someone could explain it to me I'd be very glad.
Thanks very much in advance.