Sign in with
Sign up | Sign in
Your question

EQ1 Patch Message 3-3-2005

Last response: in Video Games
Share
Anonymous
March 3, 2005 3:08:09 PM

Archived from groups: alt.games.everquest (More info?)

*** Update Message - 03/03/05 ***
---------------------------------

*** Bazaar & Barter Zone ***
---------------------------------
We have made the Bazaar zone free for everyone.

In addition to this, we have consolidated the Barter zone and the Bazaar
zone into one hybrid zone, which uses the existing Bazaar zone. You will now
be able to activate both the /buyer commands and the /trader commands in the
Bazaar zone. In addition to this change, we have made a few other changes
for your convenience.

- Removed the zone line from the Bazaar to the Barter zone.
- Added a zone-line from the Bazaar to the Plane of Knowledge.
- The Barter zone entrance in the Plane of Knowledge will now teleport you
to the Bazaar zone.

- Barter search on Firiona should not filter the NODROP items that aren't
NODROP on Firiona.
- Right-clicking on a merchant-name in the UI will now create a find-path to
the merchant.
- Right-click in the Bazaar / Barter search now closes your current find
path, and if the timer has expired, generates a new find path to the Buyer /
Trader indicated on the line which was right-clicked.
- The map has been updated with more information, specifically which areas
of the zone allow you to be a /buyer and which allow you to be a /trader.

The Barter zone is still active, so those of you who are camped out in the
zone will be able to log in just fine, though you will want to migrate to
the Bazaar in order to set up your buyer. Please make sure that you are not
weighed down with coin and items before leaving the zone, or you may find
yourself unable to move.



*** Spell & Skill Changes ***
---------------------------------
- Moved the contact abilities on spells Spirit of the Leopard and Spirit of
the Panther to avoid a stacking conflict with the berserker epic effect.
- Monk Return Kick and Double Riposte AAs can now be triggered on the same
attack.
- Combat abilities will now always hit creatures that require magical
weapons.
- The Berserker ability Rage of Volley has been modified so that it will hit
magic required NPCs regardless of the axe that's equipped.
- Increased the charges on the items summoned by Molten Orb and Lava Orb
from 3 to 10, and increased the mana cost on the spells that summon them.
- Summoned Lava Orbs, Molten Orbs, Shadow Orbs, and Soul Orbs are now no
drop on the Firiona Vie server.
- The recourse effect of the shadow knight epic 1.5 and 2.0 effects should
now go to the short duration buff box.
- The monk 1.5 and 2.0 effects will now heal for approximately as many hit
points as the buff adds to your maximum hit points.



*** Item changes ***
---------------------------------
- The following items have been made No-Drop:
Potted Dark Lady
Ancient Tooth of Archanalia
Scrap of Dark Cloth
Deformed Dragon Embryo
Silvery Dragon Scale Fragments
Golden Dragon Scale Fragments
Metallic Dragon Shell Fragments
Ruined Dragon egg
Desiccated Drake Corpse
Shattered Draconic Symbol
Dark Dragon Scale
Cracked Lavaspinner Egg
Fragments of Zebeker's Bone Chips
Black Wing Drake Talons
Egg of a Saved Clutch
Frothing Drake Blood
Mottled Goblin Meat
Lavaspinner's Silk
- The crystals used as points for Norrath's Keepers and Dark Reign are once
again tradeable on all servers.
- Hammer of Delusions effect has been changed to Euphoria.
- Shadow Orb can now be in a stack of 5.
- Chests in Skyfire for the Veeshan's Peak access quests should now be
available for 30 minutes after being dropped by the defeated NPC.
- Harbinger Spire Blueprints now drop more often.
- Stone of Marking will no longer be used if a player can not bind in that
area.



*** Quests, Missions & Events ***
---------------------------------
- Added a quest to Corrigan Hawthorne in the Bazaar to award PvP points for
legacy Sullon Zek insignias.
- Decreased difficulty of the Megalodon encounter in Lake Rathe.
- NPCs will now offer you missions based on your average group level rather
than the level of the player requesting the mission.
- Added a fix for the problem of a player in the process of zoning when the
mission is completed not being given the reward; when finished zoning he
will then receive the reward.
- We've changed the way that corpse lock works when an NPC is killed by
someone in a shared task. You should no longer see corpses locked to a
shared task when you are killing NPCs not related to a shared task.



*** Tradeskills ***
---------------------------------
- The trivial values of many tradeskill recipes have been modified, please
make sure to check your recipe lists.
- The Dragons of Norrath Tradeskill Quest NPC's will now accurately
recognize your ability to wear the armor they're helping you craft.



*** Email ***
---------------------------------
- We will now be using the mail system to send players notifications. The
first use of this is with the messages you get when you reach certain
levels.
- Mail composition window gives focus to the first empty field (To, Subject,
Msg, in that order).
- The delete action now reselects the position of the first item in the
deleted selection. Same for undelete.
- Players may now map a key to toggle the display of the mail window.



*** Guild Hall ***
---------------------------------
- You can now assign guild banker status even if the guild member is not
online.
- The merchant music will stop when you close the guild bank window now.
- Guild bank lists are now sortable (note that the permissions field sorts
by permission type from most public to least public and vice versa, not
alphabetically)
- If you logged out in the guild hall, it will no longer send you to last
your adventure/expedition zone in point.



*** Miscellaneous ***
---------------------------------
- Guild masters will once again allow you to get started with your training
in Research, Alchemy, Poison Making, and Tinkering.
- Hastening of the Aneuk had a typo in the name. Anuek has been changed to
Aneuk.
- The boats in East Cabilis should look like boats again.
- The Bandolier and Potion Belt window shortcuts/binding will now save
properly.
- The map window will properly tint the map area again on the map tab.
- We've made significant changes to the fog and rain settings in all
original EverQuest zones. Visibility should be greatly improved in many of
these zones and rain will generally be more infrequent. Seasonal changes
from rain to snow have also been incorporated into these zones as
appropriate. In addition, we've increased the visibility in all zones when
it is raining or snowing.
- Added a new command, /tasktimers, which will display a list of shared
tasks and how long you must wait before you can undertake that shared task
again. This will be incorporated into the task window in the near future
but we wanted to make the functionality available to players as soon as
possible.
- Fixed the bug where players would appear with someone else's pet after
zoning.
- Fixed an issue where a Link Dead player is killed, the killer will no
longer be able to loot an item.

*** Zek Movelog ***
---------------------------------
- Zek players will now be able to begin the process of selecting a new
server to have all characters on their account moved to.

Those Zek players who have already executed the /movelog command will be
moved to the server they chose, unless that server was Solusek Ro or Kane
Bayle. Zek players who chose either of these servers will need to execute
the command again, choosing a new server.

If you have changed your mind as to which server you would like to move to,
the /movelog UI (after Thursdays update) will have a disregard button.
Using the disregard button will cancel any pending movelog requests and
allow you to execute a new movelog request.

We will begin processing the movelog requests on Friday night (March 4th)
and will continue nightly for a period of 30 days. Any accounts that have
executed the movelog request will need to make certain they have no corpses
in the world. If you have a shared bank already in use on your destination
server, you will need to empty either shared bank out as only one will be
available after the movelog is complete.



-- The EverQuest Team

More about : eq1 patch message 2005

Anonymous
March 3, 2005 3:33:17 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 3 Mar 2005 12:08:09 -0500, "John M Clancy"
<notanemail@nospam.com> wrote:

>In addition to this, we have consolidated the Barter zone and the Bazaar
>zone into one hybrid zone,

I thought 2 separate zones were a bad idea to begin with. I think the
separate barter/bazaar zone would go down as the shortest lived zones
having lasted only one month.

>- Added a zone-line from the Bazaar to the Plane of Knowledge.

Another great idera, no more running through pile of sacrificed toons
in Nexus.

>- Right-click in the Bazaar / Barter search now closes your current find
>path,

Not sure if that will help. I still get an occasional prevented from
finding message if I use find trader but when I right click I can get
an idea where to find the trader.

>*** Item changes ***
>---------------------------------
>- The following items have been made No-Drop:

Not surprising as many of the items are used in quests and usually are
worthless afterward. Glad I was able to unload them to npc before the
patch as it probably won't be sellable anymore. Now to see how many
traders wonder why theirs won't show up in bazaar anymore.

>*** Tradeskills ***
>---------------------------------
>- The trivial values of many tradeskill recipes have been modified, please
>make sure to check your recipe lists.

I bet the people over at www.eqtraders.com will be very happy to hear
about this </sarcasm off>

>- Mail composition window gives focus to the first empty field (To, Subject,
>Msg, in that order).

The way it should be the first time. =P Now if SoE would fix the
frequent serrver down issue that kept me from sending or recieving any
emails.

>- If you logged out in the guild hall, it will no longer send you to last
>your adventure/expedition zone in point.

THANK YOU!!!! A guildie was running electric bill just to keep his
toon logged 24/7 in the guild lobby so people don't end up 5 zones
away and lost.

>- The Bandolier and Potion Belt window shortcuts/binding will now save
>properly.

Including the auto switch check box I hope. I got tirerd of trying to
change and forgetting the auto is off by default and I end up trying
to fight mobs with a pair of opal encrusted stiens. =P

>- The map window will properly tint the map area again on the map tab.

I needed that too, some maps were too light and practically invisible
against textured background.

>- We've made significant changes to the fog and rain settings in all
>original EverQuest zones. Visibility should be greatly improved in many of
>these zones and rain will generally be more infrequent.

Less lag too =D

>Seasonal changes
>from rain to snow have also been incorporated into these zones as
>appropriate. In addition, we've increased the visibility in all zones when
>it is raining or snowing.

That'd be an interesting one to watch for. Now if SoE can explain
raining in dessert...

>- Fixed an issue where a Link Dead player is killed, the killer will no
>longer be able to loot an item.

I smell a possible exploit, a cheap way to get out of unwinable duel.
--
To reply, replace digi.mon with phreaker.net
Anonymous
March 3, 2005 3:33:18 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 03 Mar 2005 12:33:17 -0500, Impmon <impmon@digi.mon> wrote:

>>Seasonal changes
>>from rain to snow have also been incorporated into these zones as
>>appropriate. In addition, we've increased the visibility in all zones when
>>it is raining or snowing.
>
>That'd be an interesting one to watch for. Now if SoE can explain
>raining in dessert..

Never been to a desert, have you?

Yeah, it rains. Just rarely. It also drops below freezing some nights.
Hell, it even snowed in Arizona a few years back.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Hey, everyone else is doing it. Free iPod:
http://www.freeiPods.com/?r=15728814
Related resources
Anonymous
March 3, 2005 8:44:49 PM

Archived from groups: alt.games.everquest (More info?)

Impmon <impmon@digi.mon> wrote in
news:p the21l6ea3iqr14eonijsig3q31pqf374@4ax.com:

> On Thu, 3 Mar 2005 12:08:09 -0500, "John M Clancy"
> <notanemail@nospam.com> wrote:
>>Seasonal changes
>>from rain to snow have also been incorporated into these zones as
>>appropriate. In addition, we've increased the visibility in all zones
>>when it is raining or snowing.
>
> That'd be an interesting one to watch for. Now if SoE can explain
> raining in dessert...

They do get rain at times you know, albeit less frequently in RL than in
EQ.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 14 Gnome Brawler, 27 Provisioner
Anonymous
March 3, 2005 8:46:59 PM

Archived from groups: alt.games.everquest (More info?)

In article <pthe21l6ea3iqr14eonijsig3q31pqf374@4ax.com>,
Impmon <impmon@digi.mon> wrote:
>Now if SoE can explain raining in dessert...

There's mythical precedent: it rained mana on the Israelites and
that's sweet so it could be considered dessert.
Anonymous
March 3, 2005 9:38:36 PM

Archived from groups: alt.games.everquest (More info?)

Dark Tyger <darktiger@somewhere.net> wrote:
: Yeah, it rains. Just rarely. It also drops below freezing some nights.

Actually deserts, when you get out of urban areas, get really freakin'
cold even in summer. Driving north out of Phoenix at 3:00am you will
experience about a 60 degree F drop after you leave the urban zone and
before you get to say Black Canyon City.

: Hell, it even snowed in Arizona a few years back.

Snows all the time in Flagstaff and Prescott in winter. :) 

K
Anonymous
March 3, 2005 11:11:51 PM

Archived from groups: alt.games.everquest (More info?)

Dark Tyger <darktiger@somewhere.net> wrote in
news:q3le21lhg32mnn9qf2ighqurps5o01tja4@4ax.com:

> On Thu, 03 Mar 2005 12:33:17 -0500, Impmon <impmon@digi.mon> wrote:
>
>>>Seasonal changes
>>>from rain to snow have also been incorporated into these zones as
>>>appropriate. In addition, we've increased the visibility in all zones
>>>when it is raining or snowing.
>>
>>That'd be an interesting one to watch for. Now if SoE can explain
>>raining in dessert..
>
> Never been to a desert, have you?
>
> Yeah, it rains. Just rarely. It also drops below freezing some nights.
> Hell, it even snowed in Arizona a few years back.
>

As I recall, desert is classified as under 10 inches of precipitation
anually, or some such.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 14 Gnome Brawler, 27 Provisioner
Anonymous
March 4, 2005 1:21:21 AM

Archived from groups: alt.games.everquest (More info?)

On Thu, 03 Mar 2005 10:17:10 -0800, Dark Tyger
<darktiger@somewhere.net> wrote:

>Never been to a desert, have you?
>
>Yeah, it rains. Just rarely. It also drops below freezing some nights.
>Hell, it even snowed in Arizona a few years back.

Yes but usually you don't get a downpour every other day in RL
dessert. =P
--
To reply, replace digi.mon with phreaker.net
Anonymous
March 4, 2005 2:21:10 AM

Archived from groups: alt.games.everquest (More info?)

Impmon <impmon@digi.mon> writes:
> I thought 2 separate zones were a bad idea to begin with. I think the
> separate barter/bazaar zone would go down as the shortest lived zones
> having lasted only one month.

As someone remarked in another thread, this was almost certainly their
plan all along, and a good plan, too. Make the zones have identical
maps so they're easy to merge, but have the Barter Hall be separate at
first so if there are any bugs that show up when it goes live, it
doesn't take down the Bazaar.

Of course, they then mucked it up by having the Bazaar zone file not get
updated properly unless you did a full file check of Luclin, so in effect
they took down the Bazaar independent of the Barter Hall. :-)

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 52 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 49 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s"
-- http://www.iCynic.com/~don
Anonymous
March 4, 2005 7:41:53 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 3 Mar 2005 12:08:09 -0500, "John M Clancy"
<notanemail@nospam.com> wrote:
>In addition to this, we have consolidated the Barter zone and the Bazaar
>zone into one hybrid zone, which uses the existing Bazaar zone. You will now
>be able to activate both the /buyer commands and the /trader commands in the
>Bazaar zone. In addition to this change, we have made a few other changes
>for your convenience.

As someone out of EQ for a couple years, could someone explain to me
how the barter system works? Is it like the bazaar system but with
items instead of money? Yeah I could go look it up but I'm behind a
picky proxy at work :) 

Is it available to anyone or was it part of the DoN patch?

>- The boats in East Cabilis should look like boats again.

Err... what did they look like? :/ 

>- We've made significant changes to the fog and rain settings in all
>original EverQuest zones. Visibility should be greatly improved in many of
>these zones and rain will generally be more infrequent. Seasonal changes
>from rain to snow have also been incorporated into these zones as
>appropriate. In addition, we've increased the visibility in all zones when
>it is raining or snowing.

It's funny, this alone makes me want to sign up again, just to cruise
around my old stomping grounds, and check out the new views. The
seasonal changes thing sounds interesting; kinda makes me wonder why
they waited 6 years to implement it, but oh well.

>- Fixed the bug where players would appear with someone else's pet after
>zoning.

That one sounds funny. "Hey, that's MY pet you bitch!" Could
warriors end up with a pet? (They haven't given pets to warriors yet,
right? I mean, SOE does have limits I hope?)
Anonymous
March 4, 2005 11:00:33 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 3 Mar 2005 12:08:09 -0500, "John M Clancy"
<notanemail@nospam.com> wrote:


>*** Miscellaneous ***
>---------------------------------
>- Guild masters will once again allow you to get started with your training
>in Research, Alchemy, Poison Making, and Tinkering.

Really ? Not fot my 32 Enchanter,no Research Skill on Guildmaster or
character skill list.

One would think after all this years they should have learned
something,but no.

*sigh*

Meldur
Anonymous
March 4, 2005 11:29:58 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 03 Mar 2005 22:21:21 -0500 in
<70lf2193sqpg8ja2vnkc23ogtkivkahnq3@4ax.com>, Impmon <impmon@digi.mon>
graced the world with this thought:

>On Thu, 03 Mar 2005 10:17:10 -0800, Dark Tyger
><darktiger@somewhere.net> wrote:
>
>>Never been to a desert, have you?
>>
>>Yeah, it rains. Just rarely. It also drops below freezing some nights.
>>Hell, it even snowed in Arizona a few years back.
>
>Yes but usually you don't get a downpour every other day in RL
>dessert. =P

but then, there's aren't wizards and talking frogs riding horses in
real life, either.

Measure the rainfall, and get back to us as to whether it's too much
or not.
Anonymous
March 4, 2005 11:35:49 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 3 Mar 2005 18:38:36 +0000 (UTC) in
<d07ljc$87s$2@brand.scrye.com>, Hippie Ramone <kdeacon@scrye.com>
graced the world with this thought:

>Dark Tyger <darktiger@somewhere.net> wrote:
>: Yeah, it rains. Just rarely. It also drops below freezing some nights.
>
>Actually deserts, when you get out of urban areas, get really freakin'
>cold even in summer. Driving north out of Phoenix at 3:00am you will
>experience about a 60 degree F drop after you leave the urban zone and
>before you get to say Black Canyon City.
>
>: Hell, it even snowed in Arizona a few years back.
>
>Snows all the time in Flagstaff and Prescott in winter. :) 
>
>K
I've been snowed on in Mojave...
Anonymous
March 5, 2005 1:17:05 AM

Archived from groups: alt.games.everquest (More info?)

The Other John <spamblock@blockit.com> wrote in
news:8gpg21ti8tq7g0h147vl8avfou3cs3uv2n@4ax.com:

> On Thu, 3 Mar 2005 12:08:09 -0500, "John M Clancy"
> <notanemail@nospam.com> wrote:
>>In addition to this, we have consolidated the Barter zone and the
>>Bazaar zone into one hybrid zone, which uses the existing Bazaar zone.
>>You will now be able to activate both the /buyer commands and the
>>/trader commands in the Bazaar zone. In addition to this change, we
>>have made a few other changes for your convenience.
>
> As someone out of EQ for a couple years, could someone explain to me
> how the barter system works? Is it like the bazaar system but with
> items instead of money? Yeah I could go look it up but I'm behind a
> picky proxy at work :) 

It's a way to set up to allow people to sell specific items to you, it
can allow the inclusion of items as well as cash for trading. I have not
used it yet, so uncertain of all the details.

>
> Is it available to anyone or was it part of the DoN patch?

Everyone now.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 27 Dwarven Mystic, 23 Sage
Aviv, 14 Gnome Brawler, 27 Provisioner
Anonymous
March 5, 2005 1:17:06 AM

Archived from groups: alt.games.everquest (More info?)

On 4 Mar 2005 22:17:05 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>> As someone out of EQ for a couple years, could someone explain to me
>> how the barter system works? Is it like the bazaar system but with
>> items instead of money? Yeah I could go look it up but I'm behind a
>> picky proxy at work :) 
>
>It's a way to set up to allow people to sell specific items to you, it
>can allow the inclusion of items as well as cash for trading. I have not
>used it yet, so uncertain of all the details.

Hrm. So, sort of a 'reverse trade mode', then? Sounds interesting.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Hey, everyone else is doing it. Free iPod:
http://www.freeiPods.com/?r=15728814
Anonymous
March 5, 2005 11:13:10 PM

Archived from groups: alt.games.everquest (More info?)

On Fri, 04 Mar 2005 20:08:23 -0800, Dark Tyger
<darktiger@somewhere.net> wrote:

>Hrm. So, sort of a 'reverse trade mode', then? Sounds interesting.

Yes. Basically in buyer mode, you search for item you want or need
(for example Minor Muramite Rune), set the amount and/or items you
will trade for the rune (for example, a regular Muramite rune plus
5Kpp) and then sit there for someone who has Minor Muramite rune and
wants either the regular and/or 5Kpp.

This could be of great use to bazaar seller who has been holding
certain item for far too long and just want to get rid of it or
someone who doesn't want to set up a trader or don't have time.

The barter search is a bit wonky and there's no easy way to find out
if you have something that someone wants. =p Hand searching each buyer
is the only easy way to find out at this time.
--
To reply, replace digi.mon with phreaker.net
Anonymous
March 7, 2005 8:19:07 AM

Archived from groups: alt.games.everquest (More info?)

Impmon <impmon@digi.mon> writes:
> The barter search is a bit wonky and there's no easy way to find out
> if you have something that someone wants. =p Hand searching each buyer
> is the only easy way to find out at this time.

On EMarr, the number of people set up as buyers is small enough
that you can leave the search text empty and click Search, and
it shows you all requested items with '' in the name, i.e. all
items.

If SOE does figure out a way to let people set up as both buyer
and seller, I expect there'll be quite an increase in buyers.
I know there are things I'd love to set up as a buyer for, but
it's more important for me to be a seller so I'll have the money
for the stuff I want to buy!

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 52 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 49 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s"
-- http://www.iCynic.com/~don
Anonymous
March 7, 2005 6:07:56 PM

Archived from groups: alt.games.everquest (More info?)

Impmon <impmon@digi.mon> wrote in
news:q0mk21h69ghdguqu2sj9uka8f30m28ivvo@4ax.com:

> On Fri, 04 Mar 2005 20:08:23 -0800, Dark Tyger
> <darktiger@somewhere.net> wrote:
>
>>Hrm. So, sort of a 'reverse trade mode', then? Sounds interesting.
>
> Yes. Basically in buyer mode, you search for item you want or need
> (for example Minor Muramite Rune), set the amount and/or items you
> will trade for the rune (for example, a regular Muramite rune plus
> 5Kpp) and then sit there for someone who has Minor Muramite rune and
> wants either the regular and/or 5Kpp.
>
> This could be of great use to bazaar seller who has been holding
> certain item for far too long and just want to get rid of it or
> someone who doesn't want to set up a trader or don't have time.
>
> The barter search is a bit wonky and there's no easy way to find out
> if you have something that someone wants. =p Hand searching each buyer
> is the only easy way to find out at this time.

You can search for specific items that people have set up to purchase. I
rarely find them mind you, but, the search function seems to work just
fine.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 27 Dwarven Mystic, 23 Sage
Aviv, 15 Gnome Brawler, 28 Provisioner
!