Archived from groups: alt.games.everquest (
More info?)
ihatespam@kudos.00server.com wrote in news:1110562733.468462.158540
@o13g2000cwo.googlegroups.com:
>
> Saranas wrote:
>> >> As far as I can tell, if a merchant pays well for one item, he/she
>> >> will pay well for any item. Can anybody confirm or deny this?
>> >
>> > That's been my experience.
>> >
>> > --
>> > Rumble
>> > "Write something worth reading, or do something worth writing." --
>> > Benjamin Franklin
>>
>>
>> It is badsed on faction and chrisma
>
> It's based on your faction with the merchant, your charisma, and the
> greed factor of the merchant.
>
> The better your faction, the better the prices.
> The better your charisma, the better the prices.
> The higher the merchant greed factor, the worse the prices for a given
> faction and charisma.
>
> There's two kinds of greed factors: inate greed and usage greed.
>
> Inate greed is where some merchants have a permantly applied greed
> factor where they always give worse prices than other merchants for
> your given faction and charisma. There's a jewelry vendor in WC that
> is like this. She always has worse prices than you would get at
> another merchant who views you with the same faction.
>
> Usage greed is the change in a merchant prices as people buy and sell
> merchandise. If people are selling a lot more than they are buying,
> the prices will get worse. If people start buying more, then the
> prices get better. However, the prices will never go below a floor
> price no matter how much is bought. Back in the days when the Kelethin
> bank was packed, the merchant outside was like this. People sold so
> much to him and bought so little that his greed factor was high.
>
> I don't remember the formula exactly for usage greed, but someone once
> figured it out. It was something like this: The lowest greed is 0.
> For every x items a merchant buys, the greed factor goes up by g1. For
> every y items a merchant sells, the greed factor goes down by g2. I
> don't remember the exact numbers, but the greed factor goes up much
> more slowly than it goes down. That means that you can lower the greed
> factor a lot easier than you can raise it.
>
> To reset the usage greed factor for a merchant, you'll need to buy
> about 40 items. If you buy stackable items *BUY THE ITEMS
> INDIVIDUALLY*!!! Don't buy 2 stacks of 20. Buy 40 items
> one-at-a-time. A merchant considers selling a stack of 20 things as a
> single item. This is easiest if the merchant sells something cheap
> like bread. Buy 40 individual items. If you don't need the items,
> sell them back as stacks. This will translate into 40 buys and 2
> sells. That will usually reset the greed factor to 0. The merchant
> prices you see are set when you open the merchant, so to see the new
> prices, exit the merchant and re-open him and you should see better
> prices.
>
Sounds like the EQ1 implementation, his question was regarding EQ2, as he
clarified in a followup post. Would not surprise me if it is a similar
implemantation however.
--
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