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id Software Releases New RAGE Screens

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  • FPS
  • Software
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January 26, 2011 10:33:48 PM

It looks a little bit like Borderlands. I might have to check this one out.
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January 26, 2011 10:40:09 PM

I'm impressed.
Here's to hoping there is a linux installer :) 
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January 26, 2011 10:53:52 PM

ID makes good engines, but their games haven't been good for a quite a few years now. I feel pessimistic about Rage and I think it will turn out like Doom 3.
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January 26, 2011 11:03:21 PM

Quote:
I feel pessimistic about Rage and I think it will turn out like Doom 3.


What are you talking about? Doom 3 was / is a great game with really addictive fun multiplayer. It is more like arcade style multiplayer - nothing too tricky but little things to do that separate good from not.

I am not that impressed with the look of Rage. I hope it turns out better in motion.
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January 26, 2011 11:03:26 PM

Expansive world, Bethesda, future, wasteland, bandit gangs, mutants.

With all these words in the same paragraph, I can't help but notice this is a mix of Fallout and Borderlands. I will of course have to check it out to see if I end up being right.
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January 27, 2011 12:09:24 AM

Those graphics look too... 2005/2006. Xbox 360/PS3, that is.

With all the CPU, GPU and RAM horsepower we have nowadays, the PC version could look a lot better.

I'm hoping it does, but I don't think it will. At that town mayor's face looks as though they we also not the ones making any improvement whatsoever in facial animation. It's a big part of a game. If you can convey true to life characters, the whole game will look more realistic.

Why is it that only Valve has done anything about it so far ? And that was in 2004, with Half-Life 2! They have continually improved it, including the latest Left for Dead 2 (although the game's action is so frantic I doubt many people noticed it).

Crytek promised facial animation improvements for Crysis 2. Let's see if they deliver.

It's actually something that bewilders me. All animated movies you watch in the cinema would be dubbed as crap if they didn't feature decent facial animation; somehow in the PC gaming realm it doesn't seem to matter when giving out the scores.

Why is it only Valve cared until now ? Has anybody forgotten Alyx's expressions and how they bring the game an extra layer of realism ?
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January 27, 2011 1:23:02 AM

commenting on TPI2007s comment


if you watched last years Xbox 360 game play demo of Rage you would know a couple of things or more.

1. the character animations are like nothing ever seen in a game each of them are uniquely different

2. the graphics are like nothing you have ever seen on the 360 before with as much detail as there is including the real-time animations that are like i said above like nothing you have seen before and all of this is running @ 60FPS with no lag.

3. the Id Tech 5 engine is very much super scaler engine and made to scale based on hardware now and in the future to some point and that if you have a 16 core CPU the engine will thread as much out as possible and use your resources.

4. this is for everyone but Rage was in the works long before Borderlands was even a thought in the minds of Gearbox and now bethesda and Id software are 2 entities under 1 roof now so any simularties to Fall-out are just inspired by moments.

5. Rage in the beging was a 50/50 game 50% FPS 50% racing but from what Todd and the rest of Id software have said since then is that it is an Open but directed FPS with some racing elements and minor RPG elements implemented . you can upgrade your vehicles customize them as you can with your weapons and or add different elements of other weapons together to create something new but beyond that that is about all the RPGish there is.


i am missing some things i am sure but anyways it will be an awesome ride
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January 27, 2011 1:23:15 AM

Whew.... same old comments. Why is it that so many people rag so hard on id? I'm forty nine; I played Doom when it came out, some of Hexen and by the time Quake came out I was burned out on FPS and ignored Quake. At that point I started playing stuff like Fallout and Command and Conquer. I know, who cares! What I will say is that when id releases something they at least get my attention.

I have a certain amount of lack of respect for the same old comments about Fallout 3/Borderlands and Rage. Let's not get too Jungian on y'all, but there is an X amount of archetypes out there. Some of those archetypes are mixed and matched into something new, but overall there are a lot of shared features in games within a particular genre. So if you are sharp, you will realize that there is a tautology when you say a game is in a genre.

I really don't care that there are some similarities in a broad brush. So there are bandits, or the environment is destroyed and therefore a "wasteland." That’s a genre that many time I'd rather play in anyway. So if any game that may have share some aspects with 1988's "Wasteland" is horribly derivative, or if you just can't stomach a FPS with guns, or an outerspace epic of some sort; then why are you yakking at us, use that fat brain of yours to create a new genre. Good luck with that.

Personally I'm looking forward to playing it. I loved Fallout 1/2/3, Tactics and Borderlands; but I am very interested in id's new engine and at what they've come up with.....
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January 27, 2011 2:19:38 AM

@BigMack70

It’s best not to make unwarranted assumptions. Notuptome2004 mentioned the Xbox 360 pretty much because that was what it was demo’d on. He explicitly mentioned that the engine is set to scale up so “that if you have a 16 core CPU the engine will thread as much out as possible and use your resources.” Unless you know something that we don’t that’s most likely a reference to PC’s. I do the vast majority of my gaming on my PC. I’ve only owned a Xbox 360 for a few years now, as I bought it to play Mass Effect on. I'm looking forward to playing Rage.

As to if the iD Tech 5 engine will be represent nothing new for PC’s, we will have to wait and see. My guess is that it will be a step forward. To keep my analysis within the genre many people are mentioning; I have little doubt it will represent a huge step forward from Gamebyro and likely a step beyond Unreal 3. I am a little disappointed the iD Tech 5 engine will not use DirectX 10 API.
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January 27, 2011 3:53:42 AM

My question is, where are the Doom 4 screen shots?
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January 27, 2011 6:14:03 AM

As much as I would like to like this game, with it's pseudo steampunk and dystopic setting and sandbox play, I just feel like I've done this in Borderlands too many times before.
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January 27, 2011 7:23:25 AM

I really hope the devs of games start using very wide scaling on their games more, hi-res textures and high-poly models ect at base then scale it so it matches their respective targets. Many titles have a good range of scaling from weak to good but few take advantage of good to awesome. Tessellation ect will help in that regard and also help reduce the time it takes to make a title while also take advantage of all the different hardware!

If now only MS would make a new xbox with dx11 it would make everyone happy. Consolers get a much needed upgrade (Yepp their pitifully weak today), PC gamers can start taking advantage of the latest gfx cards and cpu's (sandybridge's ftw in gaming!) and not least the devs don't have to create several code paths for dx9-dx11 in order to make everyone happy!

My 2 cents on todays gaming
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January 27, 2011 9:07:12 AM

From what I have read this will be DX9 so that it works on consoles. DX11 may, or may not, come later.

Never the less I don't see the DX11 support adding much to the graphics and I doubt it will using the PhysX capability. So it sounds more like it will be a bad and expensive port to the PC. It seems to be really made just for console gamers.

I guess I don't need to build a new PC.
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January 27, 2011 9:47:42 AM

Looks good but not great or spectacular by any means. This might have to do with the share size of the worlds though. I guess we'll just have to wait and see. I'm sure the gameplay itself will be awesome.
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Anonymous
January 27, 2011 12:20:46 PM

I've never played borderlands or fallout, but there's just something about this game that rubs me the wrong way. I dunno what it is, but it just seems like iD is trying too hard these days. No real new ideas, nothing creative, just shipping out another FPS to stay relevant. The graphics dont even seem that special, and so many sacrifices will be made so that this thing runs on consoles.

I give RAGE a big "meh" on the ratings scale.
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January 27, 2011 12:47:16 PM

dibFrom what I have read this will be DX9 so that it works on consoles. DX11 may, or may not, come later. Never the less I don't see the DX11 support adding much to the graphics and I doubt it will using the PhysX capability. So it sounds more like it will be a bad and expensive port to the PC. It seems to be really made just for console gamers.I guess I don't need to build a new PC.






Rage and Id Tech 5 use OpenGL witch can do everything DX11 can do so the PC version will and is not a cheap ass port. but i guess some are to lazy to do research on what is going on with the game since day one and how each platform is being done
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January 27, 2011 1:00:45 PM

norageI've never played borderlands or fallout, but there's just something about this game that rubs me the wrong way. I dunno what it is, but it just seems like iD is trying too hard these days. No real new ideas, nothing creative, just shipping out another FPS to stay relevant.


If I am not mistaken, other than the recent "Rage" on iOS, id's last title was 2004's Doom 3. I'm not sure that trying "too hard" is the phrase I'd use for a situation like that. They are certainly not just creating "shovelware".
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January 27, 2011 2:08:40 PM

notuptome2004commenting on TPI2007s comment if you watched last years Xbox 360 game play demo of Rage you would know a couple of things or more.1. the character animations are like nothing ever seen in a game each of them are uniquely different2. the graphics are like nothing you have ever seen on the 360 before with as much detail as there is including the real-time animations that are like i said above like nothing you have seen before and all of this is running @ 60FPS with no lag.3. the Id Tech 5 engine is very much super scaler engine and made to scale based on hardware now and in the future to some point and that if you have a 16 core CPU the engine will thread as much out as possible and use your resources. 4. this is for everyone but Rage was in the works long before Borderlands was even a thought in the minds of Gearbox and now bethesda and Id software are 2 entities under 1 roof now so any simularties to Fall-out are just inspired by moments.5. Rage in the beging was a 50/50 game 50% FPS 50% racing but from what Todd and the rest of Id software have said since then is that it is an Open but directed FPS with some racing elements and minor RPG elements implemented . you can upgrade your vehicles customize them as you can with your weapons and or add different elements of other weapons together to create something new but beyond that that is about all the RPGish there is.i am missing some things i am sure but anyways it will be an awesome ride

WOW you are a sucker for marketing lol
I can't even begin to count how many times I have heard
"the character animations are like nothing ever seen"
"the graphics are like nothing you have ever seen on the before"
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January 27, 2011 2:20:28 PM

Texturing still has a ways to go. Hoping for a few more minor improvements before release.
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January 27, 2011 3:20:55 PM

mayankleoboy1*drooling*but the late date is a turn off. hoping the wait is worth it




yes and it is true.

1. no other game currently out or in production has shown the smooth animations shown here. E3 live last year video 2


2. and no game currently on the 360 nore in development is pushing the graphics Rage is for the 360 and @ a solid 60hz 60FPS so it is a big deal so yea know so
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January 27, 2011 3:22:05 PM

Sorry above comment was for Radio active i hit the wrong Quote sign
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January 27, 2011 4:56:08 PM

I think it looks pretty good...
I'm excited for the next id software title..
Although admitedly I'm MORE excited about Diablo 3, Which is definitely not going to be a graphical revolution. Just good gameplay... (I hope, we will see though.)
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January 27, 2011 5:00:44 PM

Haters will hate.

John Carmack still has it. Sure Doom 3 was a wobbly game (I happened to like it) but the graphics engine was nuts. Everyone has realtime shadows now but that's because of advances in hardware. The Doom 3 engine was doing it on hardware that should have made it impossible.

Quake Wars had impressive graphics but again I remember at the time going: Man there is no way this should be running at this resolution with these framerates on the card I have.

As for the new engine... Look it's *on par* with Crysis 2 basically but nobody is going to wonder "will it run?". It will.

Take a close look at the textures in that outdoor screenshot. Notice anything? No Tiles! Now picture it cranking all that out at 60 fps.
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January 27, 2011 5:34:40 PM

I heard RAGE is built around DX9 since it will be on consoles but I hope id scales performance for PC. If not then WTH!?!
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January 27, 2011 5:42:11 PM

RADIO_ACTIVEWOW you are a sucker for marketing lolI can't even begin to count how many times I have heard"the character animations are like nothing ever seen""the graphics are like nothing you have ever seen on the before"


I would consider character heads or rounded objects that do not show hard angles. The bearded character shown above shows very flat texture which I hope is changed for the PC version. Overall the game looks great and will give Crysis a run for its money!
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January 27, 2011 5:44:58 PM

Lastly lets not forget about storyline and game play. Those 2 factors should always be more important than pretty pixels!
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January 27, 2011 9:57:59 PM

b23hIf I am not mistaken, other than the recent "Rage" on iOS, id's last title was 2004's Doom 3. I'm not sure that trying "too hard" is the phrase I'd use for a situation like that. They are certainly not just creating "shovelware".


I did look and why is that everything says it only supports DX9. Where are you looking lazy ass.
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January 27, 2011 9:59:28 PM

dibI did look and why is that everything says it only supports DX9. Where are you looking lazy ass.

Wrong person I meant it for notuptome2004
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January 28, 2011 1:04:44 AM

yea, wrong person. You need to control that shotgun a little better and not spray it around. I do know that it is a DX9 engine as I stated that I was disappointed it wasn't even using DX10.

Now as far as notuptome2004, he didn't really say it is a DX11 engine, he stated that "Rage and Id Tech 5 use OpenGL which can do everything DX11 can do so the PC version will and is not a cheap ass port."

Now I don't know if he is right about OpenGL and if it can do everything DX11 can, perhaps he is or not. I do tend to agree with him in this way, what I know of the id Tech 5 engine, is that it is designed explicitly to make writing for different platforms easier. I tend to think a group as closely tied to PC gaming as id will not come out with a "cheap ass port" for the PC. Let's wait and see....
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January 28, 2011 2:14:40 AM

well the console version of Rage uses a various Dx9 APi since both Ps3 and360 uses the API but for the Pc it is OpenGL as JC has always used openGL . but the PC version is the main platform but each will run at the same FPS the only differences between Pc and the console is API and the fact the Pc can scale in resolution.

also to note Rage makes use of Megatexure 3.0 technology in Tech 5 witch means each texture is different no repeating textures like in other games also found this PDF on id tech 5 http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Chall...
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January 28, 2011 2:21:00 AM

found an interview on it also for those who want to read but here is a snipit from it below http://www.eurogamer.net/articles/id-tech-5-interview


We have the PS3, the 360, the PC and the Mac all running at a very high frame-rate - basically all running at 60fps right now - and what's really unique is that when an artist builds an asset they don't know what they're building it for. They build the exact same model, the exact same level, and it doesn't matter what platform hey're putting it on. That's a huge breakthrough. A lot of times you'd have your PS3-optimised assets, your Xbox-optimised assets, your PC-optimised assets, and at the end of the project you'd do this ugly Mac port. If not an ugly PC port. We think that the fact developers can cleanly simultaneously develop all four platforms is a huge change.
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