Everquest II vs. FFXI

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I am currently a Final Fantasy XI player, and am considering trying out
Everquest II.

I really like Final Fantasy XI, with my biggest complaint being the
inability to explore without getting killed; unless of course you have
spent hundreds of hours leveling your character to such a height, that most
monsters won't kill you, or try to, on-sight.

I understand that Everquest II is more conducive to exploring and soloing,
if you so choose.

Final Fantasy XI is my first foray into RPC games, and it's online too. I
came from an adventure background, primarily the Myst series, Zork, et al.

I would be interested in any comments, positive or negative, before I
purchase the game and service.

Thank you for you time.
Robert
 
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>> I've played most MMORPGs I've not however played FFXI but from what
>> you say then EQ2 is not for you. I have played EQ2 quite a bit. EQ2
>> may let you solo somewhat but you will not get to explore much.

>I have explored all sorts of highly level inapropriate areas in EQ2. EQ2
>is trivial to avoid death in, all you have to do is run away. I have
>completed many of the quests that require nothing more than visiting all
>sorts of places while all the mobs around me were very deep red to me.
>There are some places you will run into mobs that stun or root you, in
>which case you just run back, get your shard, and continue on with
>exploring.

Or use invisible, you can explore lots if you want. I still can't
believe my lvl 15 mage made it all the way to the bottom of Stormhold
and out again alive. No idea at the time it should of been crawling
with lvl 20+ heroic mobs!!! Not a single mob was around when I went on
a site seeing visit around it.
 
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On Tue, 31 May 2005 04:43:35 GMT, "Robert D. Vanderslice II"
<rdvii1@sbcglobal.net> wrote:

>I am currently a Final Fantasy XI player, and am considering trying out
>Everquest II.
>
>I really like Final Fantasy XI, with my biggest complaint being the
>inability to explore without getting killed; unless of course you have
>spent hundreds of hours leveling your character to such a height, that most
>monsters won't kill you, or try to, on-sight.
>
>I understand that Everquest II is more conducive to exploring and soloing,
>if you so choose.
>
>Final Fantasy XI is my first foray into RPC games, and it's online too. I
>came from an adventure background, primarily the Myst series, Zork, et al.
>
>I would be interested in any comments, positive or negative, before I
>purchase the game and service.
>
>Thank you for you time.
>Robert
>

Hi Robert.

I've played most MMORPGs I've not however played FFXI but from what
you say then EQ2 is not for you. I have played EQ2 quite a bit. EQ2
may let you solo somewhat but you will not get to explore much.

If you want to explore freely and don't mind slightly older games then
try the original EQ or Dark Age of Camelot. Both of these games will
let you explore huge worlds although you may have great difficulty
surviving in dangerous zones at low levels but it can be done. They
can be soled in but not readily so and it is very class dependant.
Some classes, like a Hunter in Dark Age of Camelot that has
specialised in beast mastery is a solo machine PvE as is the
Necromancer in both games. Other classes can solo well also but some
cannot solo well at all.

If you want a game that will let you do both things, explore and solo
well then World of Warcraft is the way to go. A very big world to
explore freely and also by far the better game for a solo inclined
player than EQ2 is.

You can solo easily enough in WoW until around level 40 or so, some
classes slightly better than others though, but all can solo well
enough. You will have difficulty soloing in dungeons, on elite quests
and also have trouble in contested areas on a PvP server. If you don't
like PvP then choose a 'normal' or 'Role Play' server in WoW.

Hope this helps a little but no doubt someone will disagree with me
;).

BB.
 
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If you want to explore new area's EQ2 IS for you. Like someone else
said, if you catch agro from something, just run from it. My main is a
27 paladin, and I have fully explored Zek, Enchanted lands, Rivervale,
and a few others.

EQ2 was revamped to where there are TONS of solo mobs now. Infact, it
is kinda sad how many solo mobs there are now. Alot of the group mobs
are now solo mobs, so that was kinda disheartening.

From what I hear about WoW, it is fun.... for the first few weeks.
After you reach the highest level (which is easy and quick to do) there
is nothing else to do. I have 9 RL friends that all joined WoW when it
came out. After 2 months they had all quit because it was boring. Oh,
that and if it is a busy night, you have to wait in line to play.

__________________________________________________________
Submitted by: Vidden
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On Wed, 1 Jun 2005 12:26:54 -0500, Vidden
<Vidden.1pykby@erollisimarr-dot-com-forum.com> wrote:

>From what I hear about WoW, it is fun.... for the first few weeks.
>After you reach the highest level (which is easy and quick to do) there
>is nothing else to do. I have 9 RL friends that all joined WoW when it
>came out. After 2 months they had all quit because it was boring. Oh,
>that and if it is a busy night, you have to wait in line to play.


The problem I had with WoW wasn't with the gameplay, in all honesty.
It was the community and the devs with heads up their asses. Watching
Caydiem busting her ass trying to squeeze a shred of info out of the
devs to give the players and not getting anywhere was just depressing.
Especially since most of the forum goers blamed HER for the devs'
incompetence. The general player base was pretty much what you expect
to see on Battle.net. There were some good players, but they were far
overshadowed by the morons.

Lack of RP even on the RP servers was another big killer for me, but
that's just me. For me, I have to be able to find a good RP group in
an MMO to keep playing for long. The best I could find on Cenarian
Circle was an "RP-lite" guild for whom RP was mostly some semi-IC
chatter during raids and over the channels. Character/storyline based
RP was rare at best.

--
Dark Tyger

Stop the madness! (Marvel Vs Cryptic Studios petition)
http://www.petitiononline.com/marvscoh/petition.html

Hey, everyone else is doing it. Free iPod:
http://www.freeiPods.com/?r=15728814
 
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Barnacle Bill <away@sea.com> wrote in
news:qv7r91d758eq4iga5moop6qq7k2ebhc0h0@4ax.com:

> On Tue, 31 May 2005 04:43:35 GMT, "Robert D. Vanderslice II"
> <rdvii1@sbcglobal.net> wrote:
>
>>I am currently a Final Fantasy XI player, and am considering trying
>>out Everquest II.
>>
>>I really like Final Fantasy XI, with my biggest complaint being the
>>inability to explore without getting killed; unless of course you have
>>spent hundreds of hours leveling your character to such a height, that
>>most monsters won't kill you, or try to, on-sight.
>>
>>I understand that Everquest II is more conducive to exploring and
>>soloing, if you so choose.
>>
>>Final Fantasy XI is my first foray into RPC games, and it's online
>>too. I came from an adventure background, primarily the Myst series,
>>Zork, et al.
>>
>>I would be interested in any comments, positive or negative, before I
>>purchase the game and service.
>>
>>Thank you for you time.
>>Robert
>>
>
> Hi Robert.
>
> I've played most MMORPGs I've not however played FFXI but from what
> you say then EQ2 is not for you. I have played EQ2 quite a bit. EQ2
> may let you solo somewhat but you will not get to explore much.

I have explored all sorts of highly level inapropriate areas in EQ2. EQ2
is trivial to avoid death in, all you have to do is run away. I have
completed many of the quests that require nothing more than visiting all
sorts of places while all the mobs around me were very deep red to me.
There are some places you will run into mobs that stun or root you, in
which case you just run back, get your shard, and continue on with
exploring.
>
> Hope this helps a little but no doubt someone will disagree with me
> ;).
>

Can't speak to the other games other than EQ, but I do disagree with your
assesment of the exporability of EQ2. There are places where you will
have to level up enough to access the zones, but then those exist in EQ1
as well.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage, Retired
Aviv, 15 Gnome Brawler, 30 Provisioner, Retired
 
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"Vidden" <Vidden.1pykby@erollisimarr-dot-com-forum.com> wrote in message
news:Vidden.1pykby@erollisimarr-dot-com-forum.com...
>

>
> From what I hear about WoW, it is fun.... for the first few weeks.
> After you reach the highest level (which is easy and quick to do) there
> is nothing else to do. I have 9 RL friends that all joined WoW when it
> came out. After 2 months they had all quit because it was boring. Oh,
> that and if it is a busy night, you have to wait in line to play.
>

Despite all the times that this gets spread around forums (usually second or
thirdhand by people with no actual knowledge, as above), I have yet to wait in
a queue line to login to WoW, playing regularly at primetime US times, since
January.

As for the max level content, as with any other MMOG, it is what you make of
it. It could use quite a bit more than there is currently, but it does have
more "max level" content than original EQ did when it launched. In my
experience, since the trip to 60 isn't as tedious as other games, more people
are tending to play alts up through the levels, so the faster leveling
balances out with the increased replayability, resulting in many powergamer /
leveler / whatever you want to call them types getting the same amount of
playtime out of it that they do out of other MMOGs.



--
Davian / Dearic (Bloodhoof)

"We need a new Mario game, where you rescue the princess in the first ten
minutes, and for the rest of the game you try and push down that sick feeling
in your stomach that she's "damaged goods"... When Peach asks you, in the
quiet of her mushroom castle bedroom "do you still love me?" you pretend to be
asleep. You press the A button rhythmically, to control your breath, keep it
even." - Joey Comeau on increased realism in gaming.
 
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On 1 Jun 2005 16:06:24 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>>
>> I've played most MMORPGs I've not however played FFXI but from what
>> you say then EQ2 is not for you. I have played EQ2 quite a bit. EQ2
>> may let you solo somewhat but you will not get to explore much.
>
>I have explored all sorts of highly level inapropriate areas in EQ2. EQ2
>is trivial to avoid death in, all you have to do is run away. I have
>completed many of the quests that require nothing more than visiting all
>sorts of places while all the mobs around me were very deep red to me.
>There are some places you will run into mobs that stun or root you, in
>which case you just run back, get your shard, and continue on with
>exploring.

To be fair I things may have changed substantially since I last played
I know they were changing when I left but I stand by my assessment
given the posters stated desires.. Also I did say it's class
dependant. If exploring is so easy in EQ2 how come I used to see all
those dead bodies laying in Nek and folks constantly bitching about
getting through Nek to reach TS or reach quest objectives. Lots of
TPWs there as well just running through the zone. Lots of deaths means
lots of XP debt. I must add that the meaning of 'exploring' to me is
looking everywhere, discovering new sites and vistas, mapping areas
out etc. and not just sneaking and running past certain mobs in order
to complete a quest.

Also certain areas are locked to you in EQ2 until you meet certain
conditions or levels. *Nothing* is locked to you in WoW if you wish to
venture there. Also you may be able to visit zones in EQ2 but you
can't hunt much unless you follow the main path, Commons > Nek > TS
etc and are of a suitable level. In WoW you can both explore and hunt
in *many* areas. There are multiple areas that cater to the same
level ranges. No zoning in WoW either apart from cities and instances
:)).

I agree that if you get killed you can get your shard back. However I
based my reply *on what the original poster said*; that he was fed up
of getting killed a lot. That given I didn't think he'd like lots of
shard runs and the associated debt ;).

I'm not anti EQ2 at all apart from a couple of issues I have with the
game that a *lot* of folks share but lets be honest here the original
poster wanted a game where *he can explore anywhere at will and also
solo well*. That really sounds *far* more like WoW to me than EQ2. Are
you really saying that somebody who solos and likes to explore lots of
different areas without getting killed a lot is better off in EQ2 than
WoW?

I do admit that I neglected to mention in my reply that my view is
based on playing Freeport but I didn't think this was relevant to
someone who didn't know the game. It maybe entirely different coming
from the Qeynos side, I never played it. Certainly no Nek to get
through though, lol.

>> Hope this helps a little but no doubt someone will disagree with me
>> ;).
>>
>
>Can't speak to the other games other than EQ, but I do disagree with your
>assesment of the exporability of EQ2. There are places where you will
>have to level up enough to access the zones, but then those exist in EQ1
>as well.

I admit my experience with EQ original is way out of date but when I
played circa Kunark times you could go to any zone. You'd die for sure
in much higher level areas, but you could go if you so desired. Again
this may have changed though.

If you are interested in why I quit EQ2, for now at least, see my
posting in the thread 'Caster's Realm: Disturbing Trends in Massive
Online Gaming.'

BB.
 
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On Wed, 1 Jun 2005 12:26:54 -0500, Vidden
<Vidden.1pykby@erollisimarr-dot-com-forum.com> wrote:

>
>If you want to explore new area's EQ2 IS for you. Like someone else
>said, if you catch agro from something, just run from it. My main is a
>27 paladin, and I have fully explored Zek, Enchanted lands, Rivervale,
>and a few others.

And soloed there, and not died much? You are Qeynos I presume ;) ?
Have you fully explored Nek and soloed there? The fact remains there
is an on-the-rails aspect to EQ2 that does not exist in EQ, DAoC or
WoW. It is not a wide-open free ranging world like these games. Very
many folks feel this way too....I still read the EQ2 forums. I may
well return to EQ2 at some point if some of my grievances with the
game have been addressed. I have nothing against it and there is much
good about it.

>EQ2 was revamped to where there are TONS of solo mobs now. Infact, it
>is kinda sad how many solo mobs there are now. Alot of the group mobs
>are now solo mobs, so that was kinda disheartening.

I knew they were doing this, I hadn't realised how far they have taken
it. Is it the same in dungeons and mid/higher zones?

>From what I hear about WoW, it is fun.... for the first few weeks.
>After you reach the highest level (which is easy and quick to do) there
>is nothing else to do. I have 9 RL friends that all joined WoW when it
>came out. After 2 months they had all quit because it was boring. Oh,
>that and if it is a busy night, you have to wait in line to play.
>

I can't agree here. This is a much banded rumour about WoW. Yes
leveling is very fast at the start. In fact levels 1 to 20 are *meant*
to be a long tutorial, transparent to the player, and this works very
well indeed. Once you hit mid to high thirties though leveling slows
way down unless you are a power gamer, grinder etc. spending
ridiculous hours playing. If you are an ordinary player you will
certainly not reach near the level cap after a couple of months.
Especially not if you are following the story line, doing quests and
dungeons, gaining faction, crafting etc. Even when you do max out
there are the high level dungeons and instances, lots of them and the
defending/raiding aspect. Oh and the honour system, battlegrounds etc.
with more in development.

And another myth; I have *never* had to wait in line to play. This may
have happened at launch, yes. What MOG launch goes really smoothly?
This may also happen only if you are stupid enough to create your new
characters on a server marked as heavy/maxed but there are plenty of
servers with lower populations. I have never, ever had to wait to
play.

I'm amazed I'm defending WoW so much. I really am no fan boy for
*any* game as I realise there are lots of different tastes to cater
for. I actually held off trying WoW myself until over six weeks after
its release because of the rumours I'd heard. When I actually
installed it and got down to playing though I was *amazed* at how much
bullsh*t had been thrown at it by fans of other games.

Again I stress I am no WoW fan boy, far from it, I just don't like to
hear these inaccuracies fly around from folks who most likely either
have never played the game or are the manic grinder types for whom
getting to max as quickly as possible and being uber is all. It's not
about getting there....It's about the journey :).

The fact remains that the original poster wanted a game where he could
explore freely and solo well whilst doing so and not getting killed
too much. Given this I cannot see how EQ2 can be recommended over WoW.
I am *not* in any way saying WoW is a better game than EQ2 or any
other, I'm simply stating that in my opinion WoW meets the desires of
the original poster more than EQ2 does. Just the way I see it based on
many years of playing MMORPGs.

And I really don't want to get into this game is better than that game
type flame wars which are worthless and puerile. That was definitely
not my intention in trying to help the original poster out ;).

BB.
 
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Barnacle Bill <away@sea.com> wrote in
news:3kms91thdcfu2uf5c1j85k7c1d15hmhcs0@4ax.com:

> On 1 Jun 2005 16:06:24 GMT, Graeme Faelban
> <RichardRapier@netscape.net> wrote:
>
>>>
>>> I've played most MMORPGs I've not however played FFXI but from what
>>> you say then EQ2 is not for you. I have played EQ2 quite a bit. EQ2
>>> may let you solo somewhat but you will not get to explore much.
>>
>>I have explored all sorts of highly level inapropriate areas in EQ2.
>>EQ2 is trivial to avoid death in, all you have to do is run away. I
>>have completed many of the quests that require nothing more than
>>visiting all sorts of places while all the mobs around me were very
>>deep red to me. There are some places you will run into mobs that
>>stun or root you, in which case you just run back, get your shard, and
>>continue on with exploring.
>
> To be fair I things may have changed substantially since I last played
> I know they were changing when I left but I stand by my assessment
> given the posters stated desires.. Also I did say it's class
> dependant. If exploring is so easy in EQ2 how come I used to see all
> those dead bodies laying in Nek and folks constantly bitching about
> getting through Nek to reach TS or reach quest objectives. Lots of
> TPWs there as well just running through the zone. Lots of deaths means
> lots of XP debt. I must add that the meaning of 'exploring' to me is
> looking everywhere, discovering new sites and vistas, mapping areas
> out etc. and not just sneaking and running past certain mobs in order
> to complete a quest.

Well, all I can say is that the people dying in Nek must have been either
stupid, or very low level, or extremely unlucky. I play a Mystic, I do
not have any type of invisibility, I do have SoW, but then, anyone can
buy Wolf totems that give them even faster run speed, and everyone has
sprint available. I first explored Nektulos in my high teens, then made
my first attempt at the JBoots run there in my mid 20s. A huge number of
the mobs in Nek were still quite red to me at that time. The trick is
don't stop, just keep running, and use sprint when you need to.

>
> Also certain areas are locked to you in EQ2 until you meet certain
> conditions or levels. *Nothing* is locked to you in WoW if you wish to
> venture there. Also you may be able to visit zones in EQ2 but you
> can't hunt much unless you follow the main path, Commons > Nek > TS
> etc and are of a suitable level. In WoW you can both explore and hunt
> in *many* areas. There are multiple areas that cater to the same
> level ranges. No zoning in WoW either apart from cities and instances
>:)).

Well, aside from the instanced zones at various levels, and the various
noninstanced dungeons, just counting the wide open areas, at very low
levels, you have a fair number of choices, then it's
Commonlands/Antonica, then Nektulos/Thundering Steppes, then Enchanted
Lands/Zek, then Feerot/Everfrost, not sure after that, as that is as far
as I have managed to get. However, in addition to those easy, wide open
zones, there are both instanced zones, and dungeons at various levels
too.

>
> I agree that if you get killed you can get your shard back. However I
> based my reply *on what the original poster said*; that he was fed up
> of getting killed a lot. That given I didn't think he'd like lots of
> shard runs and the associated debt ;).

And I stand by what I said, you don't get killed a lot when exploring in
EQ2, unless you are seriously clueless, or seriously unlucky.

>
> I'm not anti EQ2 at all apart from a couple of issues I have with the
> game that a *lot* of folks share but lets be honest here the original
> poster wanted a game where *he can explore anywhere at will and also
> solo well*. That really sounds *far* more like WoW to me than EQ2. Are
> you really saying that somebody who solos and likes to explore lots of
> different areas without getting killed a lot is better off in EQ2 than
> WoW?

I can't speak for WoW, never played it. Soloing is trivial in EQ2 at all
levels of the game for all classes. Exploring, I think I've gone over
that already. It is true that the higher end zones are level limited in
EQ2, so you will have to achieve certain levels in order to explore them.

>
> I do admit that I neglected to mention in my reply that my view is
> based on playing Freeport but I didn't think this was relevant to
> someone who didn't know the game. It maybe entirely different coming
> from the Qeynos side, I never played it. Certainly no Nek to get
> through though, lol.

The game is essentially the same from Freeport or Qeynos as regards
exploring and soloing.

>
>>> Hope this helps a little but no doubt someone will disagree with me
>>> ;).
>>>
>>
>>Can't speak to the other games other than EQ, but I do disagree with
>>your assesment of the exporability of EQ2. There are places where you
>>will have to level up enough to access the zones, but then those exist
>>in EQ1 as well.
>
> I admit my experience with EQ original is way out of date but when I
> played circa Kunark times you could go to any zone. You'd die for sure
> in much higher level areas, but you could go if you so desired. Again
> this may have changed though.

There are a couple of zones in the Kunark era that required getting keys,
not sure if either of them was a level limited quest off hand.

In EQ1, you could explore more than EQ2 at any level, but death had much
more serious consequences. As far as soloing, only certain classes solo
well in EQ1, and some can barely solo at all.

>
> If you are interested in why I quit EQ2, for now at least, see my
> posting in the thread 'Caster's Realm: Disturbing Trends in Massive
> Online Gaming.'
>

I have my issues with EQ2, and with EQ1, in fact I did quite EQ2, but, in
the end I decided that the friends I had made there were enough fun to
play with that I would stick around, despite all of SoEs efforts to drive
me away.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 33 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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Barnacle Bill wrote:
> On Wed, 1 Jun 2005 12:26:54 -0500, Vidden
> <Vidden.1pykby@erollisimarr-dot-com-forum.com> wrote:
>
>
>>If you want to explore new area's EQ2 IS for you. Like someone else
>>said, if you catch agro from something, just run from it. My main is a
>>27 paladin, and I have fully explored Zek, Enchanted lands, Rivervale,
>>and a few others.
>
>
> And soloed there, and not died much? You are Qeynos I presume ;) ?
> Have you fully explored Nek and soloed there? The fact remains there
> is an on-the-rails aspect to EQ2 that does not exist in EQ, DAoC or
> WoW. It is not a wide-open free ranging world like these games. Very
> many folks feel this way too....I still read the EQ2 forums. I may
> well return to EQ2 at some point if some of my grievances with the
> game have been addressed. I have nothing against it and there is much
> good about it.
>
>
>>EQ2 was revamped to where there are TONS of solo mobs now. Infact, it
>>is kinda sad how many solo mobs there are now. Alot of the group mobs
>>are now solo mobs, so that was kinda disheartening.
>
>
> I knew they were doing this, I hadn't realised how far they have taken
> it. Is it the same in dungeons and mid/higher zones?
>
In the dungeons I would say grouping was very important, which is why I wish they had a lfp tool or at least a way of
searching for others on the same quests, or of sharing a quest. Stormhold can be pretty empty and i was one of the few
people in fallen gate the other night... and fallen gate solo is pretty scary if you want to get xp.

In thundering steppes, there are lots of groups, and group mobs. I don't think grouping is a problem there, despite the
solo mobs, and frankly quests where you must kill 40 of a particular mob are tedious at best if you are not in a group.
Some classes like the warrior ones do fine because they can fight a group at a time, but my predator, for example, can
really only tackle one at a time, and relies on being grouped if he wants to use his main abilities more than once in a
combat.