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eq2 Are there enough zones for groupers?

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Archived from groups: alt.games.everquest (More info?)

 

It occurs to me that the dungeons are essentially deserted whereas TS might have several instances at a time, yet the
common complaint is "you can't get a group any more". The dungeons are full of ++ and group mobs, and you can't easily
run if it goes badly, so you would think people would group there. No.

Why don't groups travel to the dungeons? Is it because it is so easy to get to the TS by griffon? Because there are no
maps (for no reason that has ever been explained by SOE)? Because they are too tough? Or the rewards are insufficient?

The crypt of decay has the same level range as TS but is vacant. Why? One reason i found was that when I died i was
shoved out of the zone and the entrance that presented itself was the harder one (not good to zone into a fight with a
group of white mobs when you are trying to retrieve your shard!) It was then clumsy to find the other entrance. I would
have thought I'd revive within a safe area in CoD.

Can anyone think of any other reasons why the dungeons are so neglected, especially by the groups that claim there are
no places designed for them?

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Archived from groups: alt.games.everquest (More info?)

 

> It occurs to me that the dungeons are essentially deserted whereas
> TS might have several instances at a time, yet the common complaint
> is "you can't get a group any more". The dungeons are full of ++ and
> group mobs, and you can't easily run if it goes badly, so you would
> think people would group there. No.

> Why don't groups travel to the dungeons? Is it because it is so easy
> to get to the TS by griffon? Because there are no maps (for no
> reason that has ever been explained by SOE)? Because they
> are too tough? Or the rewards are insufficient?

> The crypt of decay has the same level range as TS but is vacant.
> Why? One reason I found was that when I died I was shoved out
> of the zone and the entrance that presented itself was the harder one
> (not good to zone into a fight with a group of white mobs when you
> are trying to retrieve your shard!) It was then clumsy to find the other
> entrance. I would have thought I'd revive within a safe area in CoD.

> Can anyone think of any other reasons why the dungeons are so
> neglected, especially by the groups that claim there are no places
> designed for them?

A little bit from "a" and a little bit from "b".

To start with there is a little bit of a catch 22 situation. Because
few people go there its hard to find a group and because it hard to
find a group few people go there! Questions is how did it get like
that?

To start with there is a lot of ignorance about these zones, the game
pushes you from the Qeynos areas to Antonica to TS and then to Zek but
it never seems to direct you into the various dungeons. And when you do
get there they aren't mine or many other peoples favourite place to
play: there's no map (there is a legal UI mod though) and the places
are a total maze; there are too many wandering high level agro mobs
(there is nothing more annoying then going around a blind corner and
bumping to a mob you have to chance against); you can't easily run
when it all goes wrong and the rewards aren't worth all the hassle.

And then there's the bugs. I'm not the only person who's PC
totally dies in Vermin Syne and crashes every time I zone out of
Stormhold. And then there's my favourite, the invisible mob bug. That
gets old very very fast. SOE don't seem to have acknowledges these
problems at all.

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

> And then there's the bugs. I'm not the only person who's PC
> totally dies in Vermin Syne and crashes every time I zone out of
> Stormhold. And then there's my favourite, the invisible mob bug. That
> gets old very very fast. SOE don't seem to have acknowledges these
> problems at all.
>
You forgot the wonderful you cant see your target bug.

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

A7thson wrote:
>>And then there's the bugs. I'm not the only person who's PC
>>totally dies in Vermin Syne and crashes every time I zone out of
>>Stormhold. And then there's my favourite, the invisible mob bug. That
>>gets old very very fast. SOE don't seem to have acknowledges these
>>problems at all.
>>
>
> You forgot the wonderful you cant see your target bug.
>
>
yes, it's funny how they seem to have no problem seeing you, got nuked to death in CoD that way.

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

"BombayMix" <bombaymix@altavista.co.uk> wrote in
news:1119610628.738259.57520@g43g2000cwa.googlegroups.com:
> And then there's the bugs. I'm not the only person who's PC
> totally dies in Vermin Syne and crashes every time I zone out of
> Stormhold. And then there's my favourite, the invisible mob bug. That
> gets old very very fast. SOE don't seem to have acknowledges these
> problems at all.
>

The invisible mobs that you get the fun message informing you that you
can't see them when you try to cast on them occur in outdoor zones as
well...

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 35 Dwarven Mystic, 24 Sage, Treasure Hunter
Aviv, 15 Gnome Brawler, 30 Provisioner

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

BombayMix. And when you do
get there they aren't mine or many other peoples favourite place to
play: there's no map (there is a legal UI mod though) and the places
are a total maze; [/QUOTE wrote:
>
>
> Where can I find this legal map mod at??

__________________________________________________________
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Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

Wow, I have l33t quote skillz!

__________________________________________________________
Submitted by: Vidden
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Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

Shadow wrote:
> Why don't groups travel to the dungeons? Is it because it is so easy to get to
> the TS by griffon? Because there are no maps (for no reason that has ever been
> explained by SOE)? Because they are too tough? Or the rewards are insufficient?

I think the rewards are definately sufficient. RoV and RE have amazing
drops and XP. I think the main problem with getting a group in those
dungeons is they are not easy. If you get in a bad group in RE, you
can easily wipe multiple times, especially on shard recoveries - same
with RoV, but to a lesser extent. Because the dungeons are hard, a lot
of people are afraid of pick-up groups in them (I was in one last
weekend - it was an accident waiting to happen, both the tank and the
necro were doing their best to wipe us).

If you do get in a group, the XP is crazy and the drops equally so.
The Tempered Clay (34^^^ golem) drops T4 stuff, including rares - I
wouldn't be surprised if all named did in RoV. The legs and chest
quest in RE are great for that level range. Even the normal mobs drop
great vendor loot and high T3 spells. It isn't unheard of to burn
through levels while you are there, because the mobs are closely packed
and seemingly endless.

Another reason they are left alone is because it is so easy to solo
now. You don't need a group if you don't want one. A lot of people
don't like pick-up groups, and would rather solo than deal with them.
You can't solo very much in the dungeons, so people stay in the outdoor
zones.

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

> Where can I find this legal map mod at??

http://maps.eq2interface.com/index.php?file=home

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

BombayMix wrote:
> > Where can I find this legal map mod at??
>
> http://tinyurl.com/a9tnd


Awsome! Thanks!

__________________________________________________________
Submitted by: Vidden
This message was submitted through the Erollisi Marr Forum

Reply to Anonymous

Archived from groups: alt.games.everquest (More info?)

 

Graeme Faelban <RichardRapier@netscape.net> wrote in
news:Xns967F5E68E5DB4richardrapiernetscap@130.133.1.4:

> "BombayMix" <bombaymix@altavista.co.uk> wrote in
> news:1119610628.738259.57520@g43g2000cwa.googlegroups.com:
>> And then there's the bugs. I'm not the only person who's PC
>> totally dies in Vermin Syne and crashes every time I zone out of
>> Stormhold. And then there's my favourite, the invisible mob bug. That
>> gets old very very fast. SOE don't seem to have acknowledges these
>> problems at all.
>>
>
> The invisible mobs that you get the fun message informing you that you
> can't see them when you try to cast on them occur in outdoor zones as
> well...
>

Sounded to me like he was talking about those that are targettable and
attackable but invisible, making doing either a bit difficult. What I
finally learned at one point was to immediately hit ESC to clear my target.
Then the next time I got hit, the mob would be automatically targetted for
me.

The biggest problems are the fact that a) you don't see them and therefore
have no opportunity to avoid them unless you know where they are, and b)
you have to get beat upon for several seconds before you manage to target
them to fight back.

It can certainly make a dungeon..."interesting".

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin

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