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HD5770 with blurry shadows in multiple games...?

Last response: in Video Games
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September 3, 2012 5:53:54 AM

Alright, I did not remember having this issue with my 9800GT years ago, but after purchasing my HD5770, I noticed a strange quirk in a specific series of games, the s.t.a.l.k.e.r. games. After a certain distance in front of my character, shadow became much more blurry and non-distinct, while everything closer to me remained sharp and intact. Some shadows will disappear completely altogether. This was pretty distracting, as everywhere I went, there was this bubble of sharpness, where everything just a few feet ahead of me was smeary. It was like my card refused to render the quality after a certain distance.

This problem occurred in all three s.t.a.l.k.e.r. games, and after asking at some forums, I decided it was just some fluke involving the game's engine. I didn't notice this problem in other games... until last night. I installed Far Cry 2 for the first time, and right away, the same freakin' shadow problem happened! And it's the same "bubble" effect happening again, where after a set distance things go from sharp and clear into smeary and ugly.

Does anyone have any suggestions? Is there some "optimize" settings the ATI control center tries to apply, that I can disable completely? I looked already but there doesn't seem to be an "off" setting, only a gradient of "performance" or "optimized." I already tried setting as many options to "application controller" as possible with no change in the game.

I took some pics to illustrate the problem:

Tree is just outside the "bubble," and is smeary.
http://i.imgur.com/34Aaw.jpg

The bottom-half is within the "bubble" and is clear and sharp, while the top-half is not.
http://i.imgur.com/44CNa.jpg

All of the tree is within the "bubble."
http://i.imgur.com/PSPMk.jpg


September 3, 2012 7:01:01 AM

its the game engine, its not your gfx or pc. try the complete mod and you will see a marked difference in the environment rendering... the original game had a very short inital draw distance. the complete mod expands it without it affecting perfomance and in some cases improves it...
September 3, 2012 8:45:37 PM

HEXiT said:
its the game engine, its not your gfx or pc. try the complete mod and you will see a marked difference in the environment rendering... the original game had a very short inital draw distance. the complete mod expands it without it affecting perfomance and in some cases improves it...


That's what I thought, except for now it's in another game altogether. It's actually worse, as the effect is much more noticeable with all the foliage shadows prevalent. The error seems to be involving dynamic shadows of a sort across two different engines... with the same problem in both. At this rate, I wouldn't be surprised is another game with a similar effect shows the same problem.

Here's six more images showing the artifacts.

http://imgur.com/a/oalb2

The problem is much more noticeable when in motion, as there's literally a redrawing going on through the middle of the screen.
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September 18, 2012 10:05:35 PM

Bumping, because it's not just this game. I booted up Borderlands 2 today and say the same damn problem. Same effect, same draw distance, same limitation.

How can I disable anything the catalyst control center does to "enhance" the games. At this rate, I might just uninstall it altogether.
October 11, 2012 4:01:17 AM

I'm bumping this with new info. I've purchased the GTX 570. Playing Borderlands 2, I get the same shadow rendering problem. This makes me think that, then, there's something about my processor or my motherboard--but how, why, and what is boggling me. I'm with an FX-4110 and the following board:

http://www.gigabyte.com/products/product-page.aspx?pid=...
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