Alright, I did not remember having this issue with my 9800GT years ago, but after purchasing my HD5770, I noticed a strange quirk in a specific series of games, the s.t.a.l.k.e.r. games. After a certain distance in front of my character, shadow became much more blurry and non-distinct, while everything closer to me remained sharp and intact. Some shadows will disappear completely altogether. This was pretty distracting, as everywhere I went, there was this bubble of sharpness, where everything just a few feet ahead of me was smeary. It was like my card refused to render the quality after a certain distance.
This problem occurred in all three s.t.a.l.k.e.r. games, and after asking at some forums, I decided it was just some fluke involving the game's engine. I didn't notice this problem in other games... until last night. I installed Far Cry 2 for the first time, and right away, the same freakin' shadow problem happened! And it's the same "bubble" effect happening again, where after a set distance things go from sharp and clear into smeary and ugly.
Does anyone have any suggestions? Is there some "optimize" settings the ATI control center tries to apply, that I can disable completely? I looked already but there doesn't seem to be an "off" setting, only a gradient of "performance" or "optimized." I already tried setting as many options to "application controller" as possible with no change in the game.
I took some pics to illustrate the problem:
Tree is just outside the "bubble," and is smeary.
http://i.imgur.com/34Aaw.jpg
The bottom-half is within the "bubble" and is clear and sharp, while the top-half is not.
http://i.imgur.com/44CNa.jpg
All of the tree is within the "bubble."
http://i.imgur.com/PSPMk.jpg
This problem occurred in all three s.t.a.l.k.e.r. games, and after asking at some forums, I decided it was just some fluke involving the game's engine. I didn't notice this problem in other games... until last night. I installed Far Cry 2 for the first time, and right away, the same freakin' shadow problem happened! And it's the same "bubble" effect happening again, where after a set distance things go from sharp and clear into smeary and ugly.
Does anyone have any suggestions? Is there some "optimize" settings the ATI control center tries to apply, that I can disable completely? I looked already but there doesn't seem to be an "off" setting, only a gradient of "performance" or "optimized." I already tried setting as many options to "application controller" as possible with no change in the game.
I took some pics to illustrate the problem:
Tree is just outside the "bubble," and is smeary.
http://i.imgur.com/34Aaw.jpg
The bottom-half is within the "bubble" and is clear and sharp, while the top-half is not.
http://i.imgur.com/44CNa.jpg
All of the tree is within the "bubble."
http://i.imgur.com/PSPMk.jpg